Yes.
yeah, but it'll take months to get the cards you want
Thanks guys!
Yes.
yeah, but it'll take months to get the cards you want
Shadowstep seems like a reasonable nerf to me.Hope they nerf something for miracle rogues.
Almost as unfun to play against as overall zoo.
Not sure which card though.
I know Gadgetzan is their main trick, but I feel that card is balanced ok.
It's like, I can play seemingly perfectly and get close to winning, but then it's just luck of the draw if the last turns end up as they hoped or not. And that sounds fine in theory right? But I don't enjoy a game where it comes down to luck in the end. There's too much RNG in Hearthstone for me to enjoy the ranked mode. And when their RNG nets them these powerful legendaries and my RNG can't, because I don't have those, then it gets a bit boring.
Hope they nerf something for miracle rogues.
Almost as unfun to play against as overall zoo.
Not sure which card though.
I know Gadgetzan is their main trick, but I feel that card is balanced ok.
Post rank ~10 is all about RNG and especially time commitment.And just for the record, I'm not saying the game is bad or anything. I'm simply saying that I personally find the ranked mode at single digit ranks to be boring. The meta-game in ranked mode has turned it into something boring for me, that's all.
Everyone plays consistent at that rank, so at that point it's luck on mulligans, luck on counter pulls, and not getting that counter class for your deck.It really is mostly time and playing consistently.
Everyone plays consistent at that rank, so at that point it's luck on mulligans, luck on counter pulls, and not getting that counter class for your deck.
It's not like every game is decided by an actual flip of the coin RNG. There's actual planning going on.
My problem with the legendaries is that there's not much planning you can do as their effect and worth becomes evident the very second they play it, not later. People have them in their decks for a reason you know. It's not like these guys that chase the perfect meta and perfect setups all use these cards because they think it's funny or whatever. They make use of them because they are obviously great value and are hard to deal with. And they know that.
Which boils down to RNG and luck of the draw for you, not skill. If you don't have the perfect card in your hand at the perfect time, you will lose no matter how much you planned.
The game just needs more cards lol..
Is this easy/good enough to play without spending a dime?
Yeah arena is awesome for building your card collection. That's mostly how I got my cards. By playing some rounds of casual mode (10 gold per 3 wins) and doing the daily challanges (40-60 gold per challange). I would make enough gold to enter arena mode once per day.
Then in arena you generally get 1 card pack and some gold/dust. The gold you can keep to help pay for your next arena run the next day and the card pack gives you 5 cards. So you get at least 5 cards every day by playing the game. The better you do in arena, the more gold you get as a reward.
150 coins everyday sounds insane to me.Yeah arena is awesome for building your card collection. That's mostly how I got my cards. By playing some rounds of casual mode (10 gold per 3 wins) and doing the daily challanges (40-60 gold per challange). I would make enough gold to enter arena mode once per day.
Then in arena you generally get 1 card pack and some gold/dust. The gold you can keep to help pay for your next arena run the next day and the card pack gives you 5 cards. So you get at least 5 cards every day by playing the game. The better you do in arena, the more gold you get as a reward.
I'm really liking Rogue in arena right now. Having better experiences with it lately than mage. All that cheap removal, so good. And honestly Sap is really underrated, it gives you some huge tempo gains late game when you sap their huge taunts. Druids cry. Plus if you sap buffed cards, it can still be a card advantage. or at least a 1 for 1.
Questing Adventurer can get pretty ridiculous if it's left alive. Back it up with a couple of taunts and you're good to go. I had one up to, I think 14/14 the other day.Also 3 games won by questing adventurer. Turn 3 Adventurer, coin, conceal, and maybe a few backstabs. Amazing. Also the wisp is a pretty decent card for rogues for combos. I would definitely take it again vs 2 other average choices.
I dunno man, but Brawl is a dead card in a lot of match-ups and when it isn't it can still spectacularly backfire. You could make an argument for running one in your deck (Though I have removed it from my deck entirely due to it backfiring too much), but two is just too much. You really don't want to run out of cards and then draw two Brawls in the next turns. Also; where's the Whirlwinds? They're just so useful in this deck. Use it to buff up Berserker, Execute any enemy, destroy Divine Shields or just to get more value out of your Acolyte. You're probably tempted to keep Blood Knight in your hand just so you can have a counter against one Divine Shield, so it's a dead card in your hand for quite some time. I also can't imagine running Warrior without any Armorsmiths. I run 2, and they have turned the game around for me from 5 health to 5 health 30+ armor a few times now. A Faceless Manipulator might also be worth considering (Copy their Rag, then Slam + Execute, Copy your own Armorsmith + Whirlwind for more armor and more Berserker buff, etc.).
This gal is very, very rapidly becoming the most annoying card in Hearthstone. For the last 10+ games, all of my opponents had this in their starting hand, no matter the class.
150 coins everyday sounds insane to me.
Can someone explain something that just happened.
I was playing against a priest. I had a minion on the board with divine shield. He used his hero ability on the minion that was shielded and it removed the divine shield. How the hell does that happen?
Dammit you're right. Thanks for the answer.He probably had an Auchenai Soulpriest out, making his hero power deal damage instead of heal. Or he was in Shadowform, but that has a different animation for the power.
Care to explain what spells it is inconsistent with?The Auchenai Soulpriest mechanic might be the most broken part of the entire game, because it's so inconsistent in how it interacts with spells. Nobody notices it, though, because nobody plays Priest (except Amaz.)
Didn't join in because I'm EU, but just realized I can just switch to NA client and try to play with a basic deck. Might jump in after all.
Actually yeah, I think I might do the same seeing as I could probably keep that handy for future tournaments.
The Auchenai Soulpriest mechanic might be the most broken part of the entire game, because it's so inconsistent in how it interacts with spells. Nobody notices it, though, because nobody plays Priest (except Amaz.)
Got my entry fee back, a golden Scarlet Crusader to complete a set, and 25 bonus gold. The Pack;
Today was a good day. ;-)
Dunno if someone posted it here but apparently Hearthstone is already the 12th highest grossing app in april, despite launching april 16th
http://venturebeat.com/2014/05/06/u...ighest-grossing-ipad-game-worldwide-in-april/
Post rank ~10 is all about RNG and especially time commitment.
At that rank, I'm assuming people got decent skills and most cards, but RNG will mostly get you a little over 50% wins.
So at that point it's all about time commitment, which sucks for some of us.
new to this game... what is rng? a card?
new to this game... what is rng? a card?
One guy just opened 500 packs on Stream. Got 24 Legendaries.
Good god every time I check this thread there is another person that whines about epics/legendaries or rng and is 100% sure they played everything right.
Or whines about Priest/Mage in constructed.
Good god every time I check this thread there is another person that whines about epics/legendaries or rng and is 100% sure they played everything right.
Good god every time I check this forum there is another person that thinks the "thing he likes" is perfect and is 100% sure nothing about it is imbalanced or can be improved.