I'm an expert
Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
The issue is more shadowstep in my opinion.
Too many 0 cost cards. No card should cost 0.
The issue is more shadowstep in my opinion.
people. please. think.
the only reason miracle rogue works is because you draw your entire deck.
I can see the Leeroy->Shadowstep->Leeroy->Shadowstep->Leeroy (+ cold blood where appropriate) getting nerfed because Blizzard doesn't like that OTK shit.
Pyroblast got nerfed when Mage needed 2 turns, 2 cards and 16 mana to do 20 damage.
Rogue needs 1 turn, 3 cards and 6 mana to do 18 damage.
no please you can't make rogues worse than they already are
the only problematic card in miracle rogue is the auctioneer
It's 8 mana, not 6. Leeroy (4) + Shadow Step (0) + Leeroy (2) + Shadow Step (0) + Leeroy (2).
And that's 3 cards they have to stockpile and not play against you until turn 8, and does nothing if you have taunt up.
No deck is invincible, but these gimmick decks have way too many advantages.Really not an issue. The deck doesn't deal with every threat. I beat miracles all the time. Watched a Leeroy on stream last night get smacked by a variety of decks.
It's a fun deck, but not invincible.
No deck is invincible, but these gimmick decks have way too many advantages.
I don't want to change my deck around a single class gimmick.
I'm pro nerf on these things. Everything should be balanced.
It's 8 mana, not 6. Leeroy (4) + Shadow Step (0) + Leeroy (2) + Shadow Step (0) + Leeroy (2).
And that's 3 cards they have to stockpile and not play against you until turn 8, and does nothing if you have taunt up.
oh true. Guess it's not as bad as pyro. Though sap solves the taunt problem.
Two taunts.
I play taunt-only decks.
Two taunts.
I play taunt-only decks.
I'm pro nerf on these things. Everything should be balanced.
oh true. Guess it's not as bad as pyro. Though sap solves the taunt problem.
I am so bad at this game but I can't stop playing.
send help
Nah. If it was, it would have that crazy synergy with every other class, and even when classes like Druid have 0 mana spells, it's hardly the same thing. Preparation and Shadowstep are terribly powerful cards. Shadowstep imo has no business being 0 mana. It makes no sense with some battlecries, especially when a card like Leeroy dominates the ladder.
druid has 2 and it's not a good card. rogue has 6 and they're all pretty good. not to mention conceal which goes a long way to making the deck viable.
Miracle Rogue continues to be fine
Which "the" list of cards?Is there any good guide for the arena?
I stopped playing it since I could never get more than 2 wins, but getting packs using only dailies is way too slow.
BTW, the list of cards that are good for the Arena is bullshit. I tried to stick to it, and i got beaten countless times by people who obviously didn't.
Auctioneer is absolutely the reason Miracle Rogue is broken.
Kind of stunned at how many people dont see that but it could be people just wanting to keep it in to abuse it.
Balance aside, it is zero fun to play against because there is no counter. All of it happens on one turn and you have no answer to it.
Game's not very friendly to new comers eh?
My cards are all like "Do 1 damage and damage yourself by 10" and every opponent I've faced just has insane shit where I have no chance at all :/
Auctioneer is absolutely the reason Miracle Rogue is broken.
Kind of stunned at how many people dont see that but it could be people just wanting to keep it in to abuse it.
Balance aside, it is zero fun to play against because there is no counter. All of it happens on one turn and you have no answer to it.
I think its kind of ridiculous that Leeroy is so strong that he's the lynchpin in so many different decks. One card should not be that strong. The whelps never come into play so he's all plus. There's no minus. And he's so cheap.
It would be nice if they could limit the number of draws from Auctioneer per turn. They have similar mechanics in like Pint-Sized Summoner that only affects the first card per turn. Limit it to 2 cards or something.
That would have minimal effect on the card for other classes but slows down a Miracle Rogue.
The thing with miracle rogue, is that is a deck with such high risk high reward that I think that no card should be nerfed.
Yesterday I saw free gold stream, in some matches he anhilated his opponent, in others, his ass got completely wiped by zoo decks at turn 4
Except that's the entire fun with Auctioneer. We shouldn't prevent miracle Rogues from being able to make their play, but we /should/ have a chance to stop it.
There are decks like Violet Paw (Druid token) that make really great use of Auctioneer, I think limiting the draw would be a mistake.
Again: a neutral way to deal with stealth would add a chance to stop the play, and as the deck is only really a consistant problem when the meta allows for it, you wouldn't always have to run the card.
I could see a nerf to Leeroy just because it's used in so many decks. They nerfed Sylvannas and Nat Pagle because they were used in so many decks.
Miracle Rogue issue is the unstoppable card draw though. Not the Leeroy. Nerfing Leeroy would make it a little weaker but it's not going to kill it. Malygos Miracle works pretty good too.
Plus Blizzard hates OTK and nerfed less consistent OTK combo decks in the past. The Leeroy/Shadowstep combo isn't exactly OTK but it's close enough.
The issue is more shadowstep in my opinion.
It's really not... it's
2 cards, 6 mana, 12 damage
3 cards, 8 mana, 18 damage.
4 cards, 9 mana, 22 damage.
Stopped completely by taunt. Again, a turn 9+ play with 4 cards at 9 or more mana, you expect 20+ damage. It's really nothing special.
That's what i've been saying.
Everyone's looking to nerf the auctioneer but that card is perfectly fine outside of miracle rogue.
meanwhile shadowstep costs 0 mana to return a friendly minion AND make it less to re-summon. Either bump it to 1 or remove the "costs less mana" part.
I don't want to eliminate miracle rogue. I just think leeroy is too damn powerful for what should be a bit of a joke card. He's in too many decks and the whelps never come into play. I still like my idea that the whelps should randomly attack when they appear, so that every leeroy play has a chance to be completely shut down.