Foils? What's a foil
Gold cards.
Foils? What's a foil
Foils? What's a foil
Presumably the game starts you at whatever MMR it dictates is "average" and lets you go from there. That said, card collection won't matter in the long-term. Like, it's still a case of not screwing up the play. Just because someone has access to all the cards doesn't necessarily mean they'll outright win. If one of those players is legitimately stuck at a low rank, it's entirely due to mistakes in the play (or if you're really wary, intentionally tanking to get easier opponents for dailies).
pretty addicted to this game but I am trying to NOT spend money. Having only one quest a day is starting to suck...
I did get a Deathwing card that is pretty bad ass. It clears the board of all minions and takes away all of your cards but man it is powerful sometimes!
I had a match where the dude used all his cards at 10 to try finish me. He had 6 guys on the board, 3 of them taunts and 3 of them fairly powerful attacks. I was doomed, i had no cards with taunt so they would kill me my next turn. Then I get deathwing who clears the board and the guy I am playing has nothing else to play that will kill me. 2 turns later, victory! Such a powerful card in the right situations!
Drafted an Alarm-o-bot in Arena yesterday for no other reason than lols. No lols were had
Just got Velen in a pack. What's the consensus on him? He just better war golem?
I always get the coin when using mind vision. NO FUN!
Hunter secrets are so ridiculous. Why do they get amazing stuff in the "2 mana secret" slot while mage gets stuck with some awful crap in the "3 mana" slot?
Hunter secrets are so ridiculous. Why do they get amazing stuff in the "2 mana secret" slot while mage gets stuck with some awful crap in the "3 mana" slot?
For what it's worth, Mage secrets theoretically have a higher possible return than most the Hunter secrets. Except for Ice Barrier, though I guess it's priced against Healing Touch.
Really though, I suppose it's just that thematically it makes the most sense for Hunters to have the best traps.
Half the time, if I use Healing Touch it's to get better value out of an Ironbark or some other giant thing by healing it up after it murdered something horribly. You can't do that with Ice Barrier. All of the Mage secrets should cost less, except maybe Ice Block.
General question. If I have 2 Gold Cards and 2 of the regular cards, its fine for me to DE the 2 regular cards right? Should I DE regulars if I have Gold versions? What is the common practice?
General question. If I have 2 Gold Cards and 2 of the regular cards, its fine for me to DE the 2 regular cards right? Should I DE regulars if I have Gold versions? What is the common practice?
I have an issue with Rag being played by any class at any time these days as the win condition. 3 games in a row in casual mode I have my opponent drop Rag on turn 8.
Start holding on to your Faceless + BGH for your turn 8 play?
I have ways of dealing with it, I just find it being the go to legendary among a certain bracket of players an issue. I understand its hard to do anything about that. Popular Rag going to be popular.
honestly Rag is only go to in casual and low level ranked. net decking FTW. "I finally have 1600 dust. Who should I craft?" to which 99.9% of the time the answer will always come up "Rag".
The reason this shenanigans stays in casual and low ranks is because..... well... there are a ton of ways to deal with it and it is almost always those players' only late game move.
Annnnnd this is BS. If you run a late game deck, Rag is just plain good. It's the only 8/8 minion that also guarantees an additional 8 damage to something the moment it's played. Even if it's "dealt with" it's normally done so in a big way, and after Rag has already done damage (minimum 8 damage to a hero's health or almost a guaranteed minion kill). It's hard for Rag not to 2 for 1 in most situations if your oppponent has the answer in hand. If he doesn't have it in hand, he then has to flood his field with minions and hope the odds are enough in his favor.
The reason he's not seeing a lot of play in the top levels is simply that most people are playing early and mid game decks, thus Rag being a mostly dead card till after their best stuff has already gone out. It becomes a hail mary in those circumstances (ala Deathwing)
Rag is in like every control deck in Legendary - Rank 5. He's vital vs Control Warrior since it'll deny the reprisal Shield Slam typically (unless he's at 16+ Armor). He's also the only other 7+ Legendary used in midrange decks that isn't a Class Legendary.
which again is the context for the type of player we are talking about.
it's only 5 mana to get back within range.. but yeah...... as a control warrior... that move sucks.
Well, after all of this shenanigans, I am only missing 15 cards, 13 of which are legs (also Ancient of Lore and Big Game Hunter). I do have ~1800 dust right now, which I will probably use to grab 1 or 2 of each of those...
For desirable neutral legs, I'm only missing Black Knight (otherwise Deathwing, Harrison, Hogger, Mukla, Cho, Millhouse, Ony, and Tink who I DE'ed). For class legs I'm still missing Mage, Druid, Lock and Priest.
right, that's why said "back within range". even at zero armor that is enough (if you have the play) to the wipe out rag with one point. Obviously a devastating play, but as a control warrior one I've come to expect.Shield Block + Hero Power is 7 Armor so you'd need to have 9+ when the Rag was dropped to be back in Shield Slam range.
Well, after all of this shenanigans, I am only missing 15 cards, 13 of which are legs (also Ancient of Lore and Big Game Hunter). I do have ~1800 dust right now, which I will probably use to grab 1 or 2 of each of those...
For desirable neutral legs, I'm only missing Black Knight (otherwise Deathwing, Harrison, Hogger, Mukla, Cho, Millhouse, Ony, and Tink who I DE'ed). For class legs I'm still missing Mage, Druid, Lock and Priest.
right, that's why said "back within range". even at zero armor that is enough (if you have the play) to the wipe out rag with one point. Obviously a devastating play, but as a control warrior one I've come to expect.
What the heck, and still missing so many Legendaries :OWell, after all of this shenanigans, I am only missing 15 cards, 13 of which are legs (also Ancient of Lore and Big Game Hunter). I do have ~1800 dust right now, which I will probably use to grab 1 or 2 of each of those...
For desirable neutral legs, I'm only missing Black Knight (otherwise Deathwing, Harrison, Hogger, Mukla, Cho, Millhouse, Ony, and Tink who I DE'ed). For class legs I'm still missing Mage, Druid, Lock and Priest.
Incidentally, not sure how much of a Control Warrior list it really is if it's only running Grommash.
absolutely. I am a MAJOR supporter of the f2p portion of this game evening out the playing field VERY rapidly. I roll over laughing at those on the forums calling this game any sort of pay2win. you have so many free or almost free players hanging in legendary, and PLENTY of guys like myself dropping serious coin just chugging to stay above 15... (though I've only been playing since whatever that first date there is... so like a couple of weeks or so) Honestly the IAP in this game is perfectly balanced. Pay if you want to eliminate the grind, or don't spend a penny and get solid decks put together in (relatively) very little time.I've spent a fraction of that and have basically the same (missing ~15 cards with 4k-ish dust available). Just to help alleviate the whole "oh god so expensive" that seems to be going on.
What the heck, and still missing so many Legendaries :O
only? I mean I have other legs (pagle and bloodmage). beyond that it's not "much" of a late game deck. I need to build that more. mostly it is early removal, mid-pressure and control, and then a quick amalgamation of gorehowl and/or gromm to clean up. key is to usually employ frothing berserker for strong pressure at the same time you're doing mid-game control. so like whirlwind to NOT clear the board, then bloodmage and whirlwind to mostly clear the board (execute getting rid of a remaining taunt if needed) leaving me with one or two ~13-16+ frothing berserker(s). at this point you are usually within lethal of just an inner rage'd gromm alone, or like a 10 mana gromm + inner rage + cruel task master for 14 attack. at this point likely a weapon in my hand giving me lethal next turn.
my legendary luck is awful. awful. a) I am a ways under per pack average of 5% (possibly even under 4%), and b) the ones I DO get are VERY often dupes. "If I didn't have bad luck I'd have no luck at all". I probably DE'ed at least 3-5 legs before I even collected 10..........
I mean you're right. 100%. I built this deck probably less than half way through that spending spree above.. so yeah, it really needs some more work. I really appreciate the critique.I mean, that's basically what every Control Warrior deck does. Spot removal your way up and then one of various routes to win from there with Frothing Berserker, Alexstraza+Gorehowl, Grommash, Rag, Ysera, etc. If it's just Frothing and then stuff like Yetis and DoA, I assume, then I'd imagine it's more of a midrange list.
I've opened Ragnaros I know.... and Golden Baron Geddon... and Krush. oh and Pagle. That might be it.... I think everyone else worthwhile I bought first and then some eventually opened after as a dupe. Honestly, at this point I hate opening packs... it is so depressing.About 60% of the Legendaries I've opened have been Lorewalker Cho, Millhouse Manastorm, and The Beast. They account for like 15 total pulls or something ;__; Even shit like Velen I've gotten multiples of.
Only "playable" Legendaries I've opened have been Bloodmage, Al'Akir, The Black Knight, and Jaraxxus.