Whelp looks like I'm getting repeat of souls. Yep. Damnit blizzard.
I've been meaning to get D3, anyone know when it's available??
I love playing in the higher ranks with a Hunter. No one wants to put any minions on the board until they have like 6-7 mana. And sometimes we barely have a battle and they simply quit out. People hate playing against Hunter it seems.
Did in fact craft Leeroy.
Up to Rank 10 now, been running mostly my Hunter rush with additional Leeroy. Has already won me games, so definitely worth it.
Gross.
I love been Druid against hunter. Big minions, so no need for more than 1
My Druid deck that I raged on and deleted had a ton of high end minions. Well I was facing this hunter who hard removed every creature and at the last card I had I played an ancient of war and gave it 10/5. The dude just raged out of the game lolI had a druid do that to me. Can't remember the cards but we were at a stand still until he had enough mana to super charge a minion to unbelievable strength. I had no removal and a horrid hand. I'm sure it was satisfying as hell for him to pummel me into the ground haha.
Um, that's the whole point of Stealth, so...
You say this because the stealthed creature isn't on your side. That 0/1 stealth mob that gives a point of life to a random ally minion always pisses me off when the opponent drops it.
Actually... do you play on Europe perhaps? I remember not too long ago someone tried the same thing: trying to kill my stealth with BGH. Not sure if it was the Ravenholdt though.I thought BGH wasn't a target ability - I'm not used to the terminology in Hearthstone coming from Magic where "target" is specified.
No, I say this because I'm used to Magic terminology and was thinking BGH wasn't a target ability. However, that 0/1 stealth mob is very annoying too. It would have been better if the board recognized that there was a creature with an attack greater than or equal to 7 and allowed me to try to target it (but would say that it can't be targeted because it was stealthed) rather than just having my creature come down like there wasn't a creature with 7 or more attack on the field at all. I could have then played around it without wasting the resources for nothing.
Regardless, it wasn't just me - after I realized that BGH didn't destroy that 7/5 stealthed creature, I asked some people who played Hearthstone more than me whether it should or not and they honestly didn't know if it would. The terminology just seems unclear.
I thought BGH wasn't a target ability - I'm not used to the terminology in Hearthstone coming from Magic where "target" is specified.
Actually... do you play on Europe perhaps?
Essentially, "target" is assumed unless it says otherwise. It's consistent on that across the board so there shouldn't be any non-keyword exceptions.
I just started playing this on Monday and it's taken over my life. So addicting. Fortunately I've resisted spending any money so far.
Welcome! I have played it more hours since Nov then all my next-gen games combined. I love it, and just got a group of people at work playing and I'm running our tournament. They are all addicted now too.
I thought BGH wasn't a target ability - I'm not used to the terminology in Hearthstone coming from Magic where "target" is specified.
The ONLY not-so-straightforward exception to any of this is Taunt. This is an exceptional condition in the game and handled with the stealth temporarily "eliminating" the taunt. The taunt won't apply to the enemy until/unless stealth is broken.
That lost me a game one time. I taunted my most powerful minion on the board one time which happened to be one that was stealthed. To my surprise my opponent cruised right by him straight to my face.
I know that now; I was just explaining why I thought BGH would destroy the stealthed creature - I was used to Magic terminology and how everything is described, nothing is really left for interpretation (in regards to game descriptors for mechanics). Also, other people I spoke to seemed to have no clue if it would destroy it or not (I didn't say if it did or not just to get an idea of what they thought).
And as one additional note, nothing anyone/anything does breaks stealth EXCEPT for the minion either attacking or causing damage.
Is there any disadvantage to NOT disentchant additional cards? (Like you got 3 of the same rare)
Or IS there any advantage?
doh. Forgot. but yeah, it specifically states it breaks stealth.Flare breaks Stealth.
And I think he gets the mechanics, just meant that Magic is very wordy and tries to not leave room for assumptions (e.g., will always specify target for targeted abilities rather than have it as the default assumed case like Hearthstone does).
honestly, massive sweeping changes now that they are live will seriously hurt their credibility. to that effect, they almost NEED at least a closed beta or test center of any new cards or expansions for exactly the same reason.There was reason during the Beta when there was the possibility of card changes so the Disenchant value was the full card value instead of the reduced one. Now that the game is officially launched and these changes are most likely going to be very limited, there's probably not much reason to not dust random cards you have extras of.
no problem.
stealth = "a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage."
If whatever you are doing or trying to accomplish requires you to click on the enemy minion to enact, it won't work. Keys here are "enemy" and "target". Enemy, because these rules ONLY apply to enemy minions that are stealthed. You can freely target your own stealthed minions without issue. Target, because anything that doesn't require targeting can still affect the stealthed minions. AOE abilities, "deals 3 random damage", "cause random minion to x", etc.
And as one additional note, nothing anyone/anything does breaks stealth EXCEPT for the minion either attacking or causing damage. That second part is important because if the minion has an ability that causes damage (Knife Juggler), stealth will break as soon as that ability is used even if the minion doesn't attack. Likewise if the stealthed minion attacks a divine shield, even though no damage is caused to the enemy, the minion still attacked and thus loses stealth.
Pretty straight forward IMHO. The ONLY not-so-straightforward exception to any of this is Taunt. This is an exceptional condition in the game and handled with the stealth temporarily "eliminating" the taunt. The taunt won't apply to the enemy until/unless stealth is broken.
edit - yeah, as scy said.. "target" in HS means basically any time you have to click on something. If I play a spell that says "remove a minion", I won't be able to remove that stealthed (or whatever) minion because, well, I actually have to click on it to select it. However if I play a spell that says "remove a random minion", that stealthed (or whatever) minion COULD possibly be removed because the spell isn't a targeting spell.
target = play spell, then choose who/what gets the spell applied to it (the target), then stuff happens
non-targeting = play spell, stuff happens
Just stating that it should be the case across the board for future reference since, as you say here, it's just left as the default case. Don't think there's any exceptions to this rule. Like, there's no random effect ability that doesn't included the random keyword.
And I think he gets the mechanics, just meant that Magic is very wordy and tries to not leave room for assumptions (e.g., will always specify target for targeted abilities rather than have it as the default assumed case like Hearthstone does).
I need a hassle free way to play this on Mobile.
I also wonder if they are going to retire cards or versions of cards. Not sure at all how modo handles retired or altered cards between versions. Say they finally cave on Rag and retire the card, how do they handle that? And then down the road they re-release a slightly less powerful version, what about that?
I know, and I agree that there should be consistent keywords - I just don't really agree with the design decision to not include "target" as a specific keyword.
I do indeed understand the mechanic - I just misinterpreted that one card because, like you said, I'm used to the way Magic does things. =P
Eh, live and learn. I didn't really put too much value into BGH anyway.
Only to get Force of Nature + Savage Roared the next turnWell this is certainly one way to secure your end game. Was fun dropping Sylvanas and then Starfiring it on the same turn with an innervate to take their faceless'd copy of my Ysera, then faceless a third copy of Ysera on my next turn. Dream is pretty OP if you can draw it every turn lol.
Only to get Force of Nature + Savage Roared the next turn
HahahaGot added after a casual play.Forgot to make a screenshot before he removed me again(apparently he accidentally added me again so I was able to quickly screenshot the past conversation), but this is how the conversation went:
I was playing my Freeze Legends deck. It kinda does that to people I guess...
I kept freezing and attacking with a 4/1 Cairne multiple turns, so he got sick of it and Mind Controlled it. Then I the next few turns I had a chain of Cone of Cold, Cone of Cold, Blizzard, Blizzard, Frost Nova, Frost Nova into a full clear Flamestrike.
Then I played Gruul, where he emoted 'Thank you' and stole it.
Then I sheeped it.
He already used 2 Mind Controls, 2 Pains (1 on Sylvanas, 1 on Ragnaros). Then I played Ysera, followed with Malygos.
Poor guy. I know how it is to play against many Legendaries when you don't have your own, it really sucks. Combined with insane amount of freezing it's just super frustrating to play against this deck.
snip
And that's why we don't have game chat people
Just played this Priest in Arena who spammed Mind Visions and Thoughtsteals, he had so many.
But unbeknownst to him, I had only drafted shit cards. Ha!
11% of the time, it works every time.The greatest counter.
11% of the time, it works every time.
whats the best place to check yo decks?
I feel like I am doing pretty good but id like to know how my cards compare to the most winning cards... type thing...