SuperSonic1305
Member
Easy my ass. I can't even beat the first boss.
The lag is the hardest part.
Easy my ass. I can't even beat the first boss.
Easy my ass. I can't even beat the first boss.
Wow, really? I beat the first 3 on my first try with Priest and just did the Druid one on my first try. Hopefully Heroic will be MUCH harder. The lag is SO bad (on NA) I am going to take a break I think.
Yeah. I got in again finally but shit it's so laggy. Like each action takes 10+ seconds.
I also play priest and I'm killing them easily, but I find it hilarious that on all the forums ppl are patting themselves on the back for dispatching the bosses on 'normal' so easily. The Normal mode of play mode was easy too. I would expect them to be somewhat of a challenge (at least enough to make you consider modifying your existing deck for success) on heroic.
Yup. What should have been like ~5 minutes took 20 since each turn was 20 seconds of waiting for it to register an action.
Roflmao this lag is incredible.
Managed to beat the three bosses. Beat Druid class. On Rogue now but goddamn that lag is frustrating.
Guess I gotta go back and open more crap up or pay to win atm, kind of annoying to hear people just steamrolling it.
Oh well...
Yup. What should have been like ~5 minutes took 20 since each turn was 20 seconds of waiting for it to register an action.
It's more that they're balanced around being beatable with the basic set alone. The AI does dumb things so you can typically just beat them by virtue of them wasting their mana and cards. It's not even like many of them have super cards in Normal difficulty either.
I like these class challenges since it lets you play with the new cards. It's already making me think of card combinations I wouldn't of before. I also find it hilarious to watch these bosses use so many different class cards for some reason.
Honestly, I feel like they should have just had the class pre-constructed decks to use for Naxx. Would have been a lot easier to deal with from the AI perspective if nothing else.
Holy shit Naxx is overtuned as hell.
The only deck of mine that stands a chance is my druid deck that I hit rank 10 with last season.
Holy shit Naxx is overtuned as hell.
The only deck of mine that stands a chance is my druid deck that I hit rank 10 with last season.
Do you mean the basic sets? I guess I'm confused but how would that make it better?
This scares me since I have yet to even break rank 12 and I've been playing actively since closed beta.
This scares me since I have yet to even break rank 12 and I've been playing actively since closed beta.
Kinda strange how impressions are all over the place.
"This is too easy, I beat all the bosses in less than an hour on my first attempts."
"This is too hard, I can't even beat the first boss."
Low mana cost deck wins thisMaexxna on heroic ....WTF!!!
Hero power web trap cost 0 & has to be used each turn!?
Maexxna on heroic ....WTF!!!
Hero power web trap cost 0 & has to be used each turn!?
Uhhh not really, that class challenge is basically asking you to play a token druid. Flood the board and Power of the Wild.FUCK the Druid Class Challenge hollly shit that is hard
I figure the latter are coming from people who rarely played or got drawn back by Naxx after taking a longer break, probably with a few bad hands mixed in.
The thing is... in my opinion at least - Normal difficulty should be balanced around these kinds of players.
Maexxna on heroic ....WTF!!!
Hero power web trap cost 0 & has to be used each turn!?
Any tips for Anub on Heroic?
How do you beat Heroic Anub? Summoning a 4/4 minion every turn is ridiculous. Even if I have board clear, next turn she just summons another one. Goddamn this is difficult. Best deck to counter?
The thing is... in my opinion at least - Normal difficulty should be balanced around these kinds of players. The baseline difficulty should be able to be completed by a new player thats been playing for maybe a month or two and has maybe a handful of decent cards. Balancing it around the players who are able to throw together every kind of counter deck because they've been playing since launch is kind of shitty design from a long-term perspective. It can kind of make sense now at release but is just going to turn off new players in the long run who want to try it out after enjoying the game. Hell, As someone who plays this game casually at best I'm pretty turned off right now if this is what Naxx and future expansions are going to be like.
They have all of the extra difficulties to go crazy with OP cards and mechanics.
I'm stuck at the title screen and tomorrow is the maintenance day...*cries*