Fairly sure I saw Reynad getting the same card he mulliganed back yesterday, he even commented on it specifically.
It took me a couple of seconds to even realize that two of the legandaries were golden. Just insane.I still can't get over that 2 golden legendaries + 1 legendary + 1 epic pack someone posted on the previous page.
Playing anything other than Hunter, Warlock and Druid is soul destroying
Priest is the best counter to Control Warrior. They will thoughtsteal and mind control everything you ever loved.
So since discussion seems to slowly turn towards how to deal with Hunter, what do people think of buffing the mana cost of Kill Command from 3 to 4 or 5?
Honestly, in a lot of the games I have versus Hunter, that seems to be what finishes me off and prevents their next turn deaths.
I don't think Kill Command should be changed. 3 or 5 damage for 3 mana seems pretty fair if you compare it to spells from other classes.
The biggest thing about UTH is the card draw. Hyena would still benefit from the hounds as well. I'm afraid no single card can be even designed to counter hunters as they are right now. As much as I don't like nerfing good card synergies, there aren't many workarounds UTH other than nerfing it or buzzard.
Maybe making buzzard deal one damage per card draw to you would ease the situation a little bit. I know pain-draw doesn't work in HS as well as it does in other TCG games, but it would be a nerf that wouldn't change Hunter completely. It would just make Buzzard-UTH combo not 100% risk free as it is right now.
It's really not that different from Ice Lance. Both spells require another card/effect to be fully utilized.
I dunno. It's almost always 3 for 5 and aside from the Mage and Warlock Soulfire, I can't think of anyone else who gets that good a ratio except for the Priest 2 for 5....and that's against Heroes only.
3 for 5 is actually even a slightly better damage to mana ratio than Fireball (slightly).
I know the drawback is that it can't do it without a beast on the board, but that drawback doesn't seem to matter really for Hunters.
Soulfire, granted, is the absolute best mana to damage, but the drawback is a real one.
I dunno, it's probably fine and I'm probably wrong. Just trying to think of a way to get through the current Hunter meta without playing one and thinking of the reasons I fall to them.
Different sites will often put out rankings based on the current meta. Here's one for example.Is there a tier list of heroes? I'm playing with paladin and mage, and feel that are decent characters, but some heroes like hunter could wreck me easily
Also, when we will receive the pandaria back cards?
Come this months pay, I am seriously thinking of buying a 40 pack of cards. I am not looking to spend anymore money after that.
I look at it as paying for a game once. Is that realistic? Or should I play a little more to unlock more characters?
Come this months pay, I am seriously thinking of buying a 40 pack of cards. I am not looking to spend anymore money after that.
I look at it as paying for a game once. Is that realistic? Or should I play a little more to unlock more characters?
You should probably unlock all the classes and level them all to 10 to unlock all the basic cards before dropping real money on it. You'll get a ton of gold for it too.Come this months pay, I am seriously thinking of buying a 40 pack of cards. I am not looking to spend anymore money after that.
I look at it as paying for a game once. Is that realistic? Or should I play a little more to unlock more characters?
Holy fuck, but how will it work to your advantage?
It'll just give them all 2/2s though.It says all minions, so I'd say it work nicely to fuck zoowarlock
Different sites will often put out rankings based on the current meta. Here's one for example.
http://www.liquidhearth.com/forum/constructed-strategy/1835-hs-class-power-ranks-april-2014
Combo with UTH to clear the board.
Actually, they wouldn't have charge so you wouldn't be able to crash them immediately. At least equalize the board I guess.
Its a Druid class card
This card is kind of like an AOE version of hex/poly. Should be good vs Legendary hunters, not that great vs zoo.
Why is it Treants though? seems lazy on their part
Edit: in respect to the poison seeds card
because it's a druid card? I'm not sure what you mean by lazy.
I'm playing hearthstone whilst also listening to the gladiator soundtrack
I feel so epic
"This Summer"the Naxx expansion is, in typical blizz fashion, not announced with a date right? When do you guys think its coming?
edit: and any predictions for the gold/dollar cost?
Warriors should get it when they kill their first minion with Gorehowl.
With the increase in deathrattle minions, not sure if the card will be as glorious as it seems like. It's not even a hard removal ala hex or sheep, since you are merely killing the minions, but I suppose it's better than nothing.
I want Siege of Orgrimmar quotes.
"MY WORLD!"
...I am a Garrosh / Warrior fanboy, though.