A couple very good rogue decks have become popular lately, relatively speaking.
Lately mages have been driving me up a wall. I have two golden Kezan Mystics I might start playing just to counter the super annoying secret decks. Actually I think if I made a deck that was made to counter secrets I would auto-win like 40% of games because of how many hunters and mages I'm facing.
Can't play more than 1 Mystic. 2 will just wreck you against other matchups.
Other matchups?
The problem with the "unless you go to fatigue" argument is that it assumes there is no synergy between the cards in your deck. As the simplest example, losing an acolyte of pain is a pretty big deal if it is your only card draw.
You still might not get to fatigue, but you also probably will not get the cards out that you needed or be able to pull off a combo.
If Gnomish Inventory drew a card for the opponent and turned it into a chicken then I would play it on both of my Mill/Fatigue decks. Considering most of the matches on Ladder are played against rushdown/aggro decks with a ton of minion count, this card would be insane in those types of decks as it would almost always guaranteed a free Polymorph.
But unless you do go to fatigue, that's pretty much the same thing as if it was the last card in your deck.
But if Acolyte of Pain is your only card draw and it's the last card in your deck, you would also lose.
And in any other case where it wouldn't chicken the Acolyte, it would get your opponent one turn closer to drawing an Acolyte. So it evens out over time.
Sorry, thought you were talking about Fel Reaver.
Speaking of rogues, Neirea is streaming one of those double prep/sprint decks with some unusual card choices.
http://www.twitch.tv/neirea
1x southsea deckhand
1x earthen ring farseer
1x bgh
1x violet teacher
1x sludge belcher
Seems to work quite well lol.
Apparently EU has a lot of miracle rogues still going strong in legend according to Neirea, really interesting.
Seems like MCT is worth running these days. Sticky Minions, Dr. Boom, Muster, Implosion. So many full minion boards lately.
Priest draft, went 11-1. Knew it was going to be good when the first choice was Ysera, Dr. Boom or trash legendary.
Picked Dr. Boom, even though Value said pick Ysera. I think I know the reasoning, but Dr. Boom seems much more tempo oriented than Ysera, so I went against the recommendation.
Did 9-3 in Arena with a priest deck with Lightbomb and Deathwing. Won every game using at least one of those.
I got a priest draft going atm and my last pick is deathwing, sneed, or some trash. I'm thinking sneed, but is deathwing a better choice?
Never gotten any of those two in arena before so not really sure how to rate them.
Yeah this almost happened to me.I killed an explosive sheep once with my face while doing a druid combo. Fortunately he hit the concede button, but the trees died before hitting his face.Gotta love BM backfires. Playing handlock on ladder and a Mage gives me 'well played', double fireballs and pings my face down to 1. I Jaraxxus and win 3 turns later, roping every time just to rub it in.
I just got King Krush in a pack. He worth using at all? I mainly play Hunter, the mana cost is a bit high.
People will quickly point out the leroy + hero power is better.
I'd quickly point out that turning your volume up to max, slamming down king krush and winning the game is the only real point to playing hunter.
So keep it.
I just got to play a 6 mana Lord of the Arena on turn one.
Could be a bad move, since I'm still just grinding out the basic cards and don't know if there was an insta-kill the rouge could have had, but it was too fun to not play. Instead, they just BM rage quitted by letting the timer run out every move.
Speaking of altered hero powers, I got well rekt by a priest the other day that did turn 2 coin Shadowform, turn 3 Shadowform.
No way to gain any presence when he has a Darkbomb every turn.
That is one sort of deck I've always wanted to mess about with. You face it every now and then and it is a good surprise tactic.
I just don't have the cards :|
It was certainly a risky move considering you're playing constructed. It cost you three cards plus the coin, the most common answers on turn 3 would be Sap (insane swing in their favor) or Backstab + Eviscerate (not that devastating since it costs them two cards). It's not uncommon to keep Sap in your opening hand vs Druid so Rogue is actually one of the most likely classes to punish Innervate shenanigans.I just got to play a 6 mana Lord of the Arena on turn one.
Could be a bad move, since I'm still just grinding out the basic cards and don't know if there was an insta-kill the rouge could have had, but it was too fun to not play. Instead, they just BM rage quitted by letting the timer run out every move.
Priest is the most reactive class and has tools to punish most of your moves. They're in an okay spot but hardly the strongest class as they rely on drawing very sepcific combos to answer more aggressive plays. Some games they'll have every answer imaginable but in others they'll pass three turns in a row and just get overrun because their hand is full of cards useless in the current situation. Specifics obviously depend on what deck you're playing but against Priests it's particularly a matter of resources. Forcing them to use their removal inefficiently, playing around hyper value clears like Auchenai + Circle while maximizing your own cards' value is key. Essentially you need to play more threats than they have answers.Priests seem to me to be the strongest class in constructed. They have so much synergy and staying power with their hero ability, no matter what class I'm playing , when I'm up against a priest I almost always lose.
All of those cards have seen common play in miracle builds before except for BGH, and BGH is in every deck now thanks to the doctor.
Druid = Warlock >>>>>>>>>>>>> RogueGAF best class to pick out of these 3 for arena Druid,Warlock,Rogue?
Druid = Warlock >>>>>>>>>>>>> Rogue
Hmmm okay so rogue really didnt benefit much from GvG arena wise? Is it the worst class in Arena?
Hmmm okay so rogue really didnt benefit much from GvG arena wise? Is it the worst class in Arena?
The main issues are boards being sturdier and people drafting much lower curves than they used to pre-GvG. Their direct removal isn't as efficient as it once was against the prevalent deathrattles and early 2/3s, so weapons become even more important. With heals being rare the constant face damage you're taking often becomes a huge problem in my experience. Also a lot of their class cards have always been trash without the synergy you can't expect outside of constructed and GvG didn't change much in that regard. Sharpsword Oil and Auto-Barber are the only consistently useful cards for arena.Hmmm okay so rogue really didnt benefit much from GvG arena wise? Is it the worst class in Arena?
Warrior is indeed the worst by far but Warlock is high tier now.I think it fell down in the rankings but it's not the worst. It's probably mid-tier. Warrior and Warlock are probably still the worst.
The main issues are boards being sturdier and people drafting much lower curves than they used to pre-GvG. Their direct removal isn't as efficient as it once was against the prevalent deathrattles and early 2/3s, so weapons become even more important. With heals being rare the constant face damage you're taking often becomes a huge problem in my experience. Also a lot of their class cards have always been trash without the synergy you can't expect outside of constructed and GvG didn't change much in that regard. Sharpsword Oil and Auto-Barber are the only consistently useful cards for arena.
Warrior is indeed the worst by far but Warlock is high tier now.
Oh and Snowchugger. A single turn 2 chugga chugga you can't remove will absolutely destroy you and with it being a Mage common you'll often see it multiple times per run.Yeah Rogue and Warrior suffer from the damage taken from weapons being so much higher due to multiple targets. Unless you are drafting some heal bots as well (which seems extremely rare in arena) you are just going to hurt yourself and die from the five other 2 drops on the board