I think undertaker is a necessary evil. was anyone around during the beta before zoo was figured out? nothing but control decks with the greediest lists.
I think undertaker is a necessary evil. was anyone around during the beta before zoo was figured out? nothing but control decks with the greediest lists.
See above. He drew death.
Death undertaker, trade and smite. 4 mana and he still has a presence on the board including a draw engine. His minions also threaten anything the hunter can possible play.
My original argument from there is that the Priest is in a great position. The problem was then double kill command, which has lead me to repeat that this is the problem with hunters, not the undertaker.
I strongly disagree with the notion of UT being the one card holding Zoo and Huntard together.
I strongly disagree with the notion of UT being the one card holding Zoo and Huntard together.
I kind of agree with you, but I still think the Undertaker has base stats that are just too high. If they just changed his stats to worse than a 0 mana minion, he would be a balance card. Undertaker at 0/1 can still grow out of control, but it can't easily trade and survive any longer.I think undertaker is a necessary evil. was anyone around during the beta before zoo was figured out? nothing but control decks with the greediest lists.
Games were much more interesting back the IMO.I think undertaker is a necessary evil. was anyone around during the beta before zoo was figured out? nothing but control decks with the greediest lists.
Games were much more interesting back the IMO.
I would be all for nerfing Dr. Boom, so I can dust my golden one.Also Dr. Boom could also stand to be nerfed. It really is crazy how much value that card has right now. The body could stand to be a 7/5 and the boom bots should do 2 damage, not 1-4.
But I don't think undertaker is so overpowered that it needs a massive nerf. The really big deal is when it flips from 3->4 health. Were it up to me, I might even experiment with starting it as a 1/3 and only gaining attack. So it starts even stronger, is even on 1 buff, but is only 3/3 instead of 3/4 after a double buff.
Dr Boom still doesn't bother me. I still think he is just a symptom of not enough good 7 drops in the game yet.
The 'vanilla stats' test doesn't work when you get beyond around 5 mana. 6+ mana creatures need to be quite a bit better than 'vanilla stats' to be playable.There's plenty of ways to balance Undertaker. I kind of like the idea of making him more like Cogmaster myself.
Even with other solid 7 drops he's still the nuts. À 7 mana creature should be like à vanilla 7/8. For 1 less HP he's got the 2 boots bots which are worth like 1 mana each. Hes got like 3 extra stat points that he shouldn't have.
The 'vanilla stats' test doesn't work when you get beyond around 5 mana. 6+ mana creatures need to be quite a bit better than 'vanilla stats' to be playable.
The 'vanilla stats' test doesn't work when you get beyond around 5 mana. 6+ mana creatures need to be quite a bit better than 'vanilla stats' to be playable.
Taunt is a stat, so Cenarius is more like 23 stats but without bomb damage. And the stat distribution on Cenarius is a lot more powerful. But Cenarius is not a super powered 9. It was once an 8 mana card that got nerfed to 9. So as far as 9s go, it is a little on the weak side (but still playable) because its cost is borderline 8/9 and got rounded to 9. Whereas Dr Boom is a little on the strong side (borderline 7/8 mana rounded to 7) but not broken.Then compare Dr Boom to Cenarius. 7 mana 18 stats + bomb damage vs 9 mana 21 stats (Ignoring the rare cases of buffing more minions, because if you somehow manage to have 3+ creatures on board as druid you've probably already won). Dr Boom also comes two turns earlier, is neutral, and isn't even a good BGH target; he almost always gets value because the minions on board at turn 7 will usually take fatal or close to fatal damage.
your deck so far looks a little on the control side which makes me lean sylvanas. You need board control for Trogg to win. As a shaman, you care deeply about board control and sylvanas can win it for you since you don't yet have a lightning storm.Help me out here guys, leaning slightly towards Sylvanas but it's TOUGH
Honestly speaking Doom being changed to a 7/6 with Bots hitting for 2 damage won't change much. 7/5 puts it at the range where he can die to Frostbolt double ping and I would be fine with that. He would still be absurd though.Think of it this way. If Dr. Boom changes from a 7/7 to a 7/6, do you think that hurts the card, like, at all?
To my knowledge, the general wisdom on 6+ mana cards is:
1.) They need to do something notably useful the turn they come out. (Ragnaros, Grom, Alexstrazsa, Jarraxas, Al'Akir)
and/or
2.) They need to be so incredibly amazing that it makes sense to play them anyway, even if they're slow. This is often due to a deathrattle. (Tirion Fordring, Sylvanas)
Dr. Boom half-fits both depending on if you view "Summon 2 Boom Bots" as doing something notably useful the turn they come out, or that just being part of being incredibly good.
Trogg, win games.
your deck so far looks a little on the control side which makes me lean sylvanas. You need board control for Trogg to win. As a shaman, you care deeply about board control and sylvanas can win it for you since you don't yet have a lightning storm.
So by that line of thinking, Boulderfist Ogre is a bad 6 mana card? Because I think most of my constructed decks have two Boulderfists in them...
But then I really don't have many 6+ epics or legendaries to choose from. I also put one or two Stormwind Champions into some of my decks too.
So by that line of thinking, Boulderfist Ogre is a bad 6 mana card? Because I think most of my constructed decks have two Boulderfists in them...
But then I really don't have many 6+ epics or legendaries to choose from. I also put one or two Stormwind Champions into some of my decks too.
It's okay if you don't have anything else, but it is for that reason that nobody plays boulderfist ogre once they do have the more impactful epics/rares/legendaries.
Ended up taking Sylvanas for fear of getting zerged/outcurved. But man I really wanted that Troggzor too... hardest legendary pick ever
Yeah, the principle only applies in the long run.
If you don't have that many cards, then the sheer stats value of the card becomes a lot more important, and if match making is successful, you will be put against other people who don't have seas of legendaries.
If you make Dr Boom a 7/5 then I would consider Baron Geddon to be just better than Boom. I think that the predictable, and immediate, sweeping damage is worth more than the 2 boom bots. As a 7/6 they are probably equals. At 7/7 I consider Boom to be just slightly better.
Yeah, looking at my Hearthstone spreadsheet I have in Google Drive, I only own 8 legendaries. And 6 of those are Naxx cards, LOL.
Ysera and The Beast are the other two.
That's because Geddon is a highly undervalued card. Every control paladin should have been using it for example. Other control decks probably should have been using it. The only card stats we've ever actually gotten out of blizzard that I've seen pointed to Geddon when used in control warrior (at the time) was the most powerful* card in the game.One is in every deck, other sees very rarely play. The two cards aren't comparable at all.
That's because Geddon is a highly undervalued card. Every control paladin should have been using it for example. Other control decks probably should have been using it. The only card stats we've ever actually gotten out of blizzard that I've seen pointed to Geddon when used in control warrior (at the time) was the most powerful* card in the game.
*where powerful is measured by how much your win% increases when you draw a given card.
Geddon is probably still better than Boom in Warrior. But for whatever reason, the community is really bad at evaluating Geddon.
A 'highly situational card' would not have the single greatest win% increase every time you draw it in all of hearthstone.No, boom is just an overpowered card that offers too much value, tempo and board presence for its cost, which is why it's in every deck like it should be. Geddon is a highly situational card.
A 'highly situational card' would not have the single greatest win% increase every time you draw it in all of hearthstone.
Something I hadn't mentioned yet about Dr Boom as well: right now the boom bots are complete chaos because no one really has the time or ability to figure out the probabilities mid match. Boom bot math is complicated.
But as time goes on, the community will get better at evaluating boom bot math and because its generally the opponent who gets to trigger the boom bots, Dr Boom's value will decrease (slightly) over time.
If you make Dr Boom a 7/5 then I would consider Baron Geddon to be just better than Boom. I think that the predictable, and immediate, sweeping damage is worth more than the 2 boom bots. As a 7/6 they are probably equals. At 7/7 I consider Boom to be just slightly better.
Nerf boom to a 6/7
Why are people saying make Dr. Boom 6/7, that would put him out of BGH range is it some kind of joke now?