I'll take Onyxia anyday over the 3 Hogger's I pulled.
What do you guys do in arena when your opponent draws into a perfect curve? I feel like most of my losses are coming when I try to mulligan into a good starting hand and end up with all 5 and 6 drops. My opponent establishes early game board control and I'm just playing catch up the whole time until my inevitable demise. It's frustrating because I don't feel like I am misplaying, just getting out-curved.
I used Arena value to try and build a better arena deck yesterday. 2-3. That is the worst I've done in months.
I can never play Trump's decks (except the old starter ones with basic cards only), I don't know why I keep thinking that I should draft arena using a system based on his card ratings. He's also not real consistent.. he rates Ogre Magi lower than Master of Disguise for Rogue, and the superior Ancient Brewmaster only slightly higher. Realistically, Ancient Brewmaster has to be up against something pretty special for me not to take him in an arena draft. He trades 1:1 for a Yeti and survives a Sen'jin Shieldmasta.
This should be entertaining.
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Why is Nadia there?
Because she's a popular streamer. She's also finished rank 40 legend, so she's a good player.
And people are saying buzzard's getting nerfed to a 5 mana 3/2, with leroy also being nerfed to 5 mana. I think they're going way overboard on these hunter nerfs if true. Enjoy your endless zoo games, qqing morons. For 5 mana it should be a 4/4 body like gadgetzan.
Because she's a popular streamer. She's also finished rank 40 legend, so she's a good player.
And people are saying buzzard's getting nerfed to a 5 mana 3/2, with leroy also being nerfed to 5 mana. I think they're going way overboard on these hunter nerfs if true. Enjoy your endless zoo games, qqing morons. For 5 mana it should be a 4/4 body like gadgetzan.
Warrior's hero power is meaningless against control decks. Only cheesy decks can't handle it.Hunter hero power is the 2nd worst after warrior though.
I do. It's a shame they killed the only true engine-based combo deck in Hearthstone. It is, for me, the most fun and creative deck in this game.And who the hell cares about miracle?
Rogues need a rework, Miracle being its best deck is awful.
But boy oh boy, you can't do 18 damage on turn 8,such nerfs!
But it's a 3/2 now, so good, doesn't die to hero powers, does so much damage, unstoppable. It was definitely underpriced but at 5 for that, it sounds pretty garbage. I mean the card/combo needed a nerf probably, but the class also doesn't really hold itself together without unleash combos(or the threat of it forcing the opponent to stay at 2-3cards played at the same time max). Leeroy nerf kinda affects miracle, but kinda affects every deck that used it really and rogue can still coldblood it fine. Might just need to replace a shadowstep with another coldblood instead. So instead of Leeroy+ColdlBood+2x Shadowstep for 22, you do Leeroy+2x Cold Blood+Shadowstep for 20. Big whoop.
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These are just examples of all the lines of play available to a Miracle Rogue on turn 8, because you don't always draw Leeroy + Shadowstep + Shadowstep. What happens with Leeroy at 5? All the above are only available to the Rogue at 10. And everyone who's played this game for a decent stretch of time should be familiar with the 8 mana to 10 mana death sentence.
It's not really a death sentence. Mind Control is seeing play today. And pyroblast was still used when freeze mage was popular.
How dare they balance my favorite class!
I'm with the opinion that wasn't a Miracle Rogue nerf, it's rather just a Leeroy nerf. Miracle Rogue isn't the only class that runs Leeroy. Hunter uses the welps, Shaman have a million ways, Handlocks abuse it with Shadowflame or Power Overwhelming. That 1 extra mana will make it not so crazy anymore, but I personally will still use the card. But it will reduce those (almost) OTKs. I don't see how that wouldn't make the game better and I don't see why I should be against this nerf.Took 6 months of meta shifts and card changes for Freeze Mage to come back, and it promptly died following Naxx. 8 months for Priests to become relevant again after languishing at the bottom of the ladder for the first half of 2014.
I don't understand. They not only printed a direct Miracle counter in the form of Loatheb, but all those sturdy value creatures like Unstable Ghoul, Deathlord, Spectral Knight and Belcher slowed the game down so much that Paladins and Priests were finally playable. As far as I could tell, Miracle was balanced. It was no longer top dog, and had even matchups against all the new, slower control decks that cropped up post-Naxx.
I mean, what did you think happened after Naxx came out? Nothing? The landscape changed, and Miracle went down. Maybe it didn't hit rock bottom, but Naxx's effect was evident on both ladder and in tournaments. You could even see it here when the Miracle QQ, which was endemic between May and June, slowly petered and disappeared almost entirely. Everyone went back to complaining about Zoo, or turned their focus to the new FOTM, Hunter.
http://www.reddit.com/r/hearthstone/comments/2g2i27/why_does_my_buzzard_cost/
http://www.reddit.com/r/hearthstone/comments/2g2ito/mana_bug/
This is really going to wreck miracle too.
Ugh, this is giving me flashbacks to all the wow nerfs. So much for their bullshit about not changing cards so much and letting new cards fix things.
Haly aren't you sitting on like 3 leeroys or something, shouldn't you be happy that you are getting a free 4800 dust lol?
I'll take Onyxia anyday over the 3 Hogger's I pulled.
Huh? Hogger is way better than onyxia...
Now that I agree with. 5 mana 3/2 would make Buzzard the worst 5 drop in the game, stats-wise.Buzzard should be a 3/3 at least if they're bumping it to five mana.