It's not that much better than Midrange Hunter IMO. Like the deck is basically replacing Savanna Highmanes with Volcanic Drakes. The combo with UTH is good and definitely favors the more aggressive/tempo approach of Hunter more than Paladins.How Good Is Dragon Hunter?
I see Dr Balanced way more than any of those cards.Same could be said for loatheb. Even ragnaros. That deosn't mean a card is OP. I don't think dr. boom is optimal for every deck as people sometimes seem to claim.
Been playing for about a week and a half.
I have two legendaries:
Malorne & Mogor the Ogre
That's the problem.I'm fucking garbage at arena. Just went 0-3 with Warrior. AND i'm using HearthArena to build it.
That's the problem.
Arena can be harder than constructed. You have to draft well and know what kind of deck you're building and you have to play well. There aren't any guides for the deck you will build either, so you're on your own for the most part.Make that 3 Legendaries now.
From Arena pack: Bolvar Fordragon.
*Edit. I'm fucking garbage at arena. Just went 0-3 with Warrior. AND i'm using HearthArena to build it.
Arena can be harder than constructed. You have to draft well and know what kind of deck you're building and you have to play well. There aren't any guides for the deck you will build either, so you're on your own for the most part.
I think there are a few key concepts that really help in Arena.
- Draft 6 to 8 early game minions. This includes good 1 cost minions and almost all 2 cost minions. I do mean minions, not spells. Certain decks can get around this rule, like a Warrior with Fiery Axes, but most of the time you must have something on the board by turn 2.
- Don't hold minions waiting for their text or abilities to be valuable. An example: If you have Acidic Ooze and the opponent did not play a weapon by turn 4, play the ooze if you have no other minions; If you hold it for the dream you will lose anyway. If the minion has enough stats for his cost don't be afraid to drop it on the board.
- Rate cards that remove minions or clear the board highly when drafting. Be aware that your opponent also rates these things highly and every opponent will have multiple board clears in their deck. Firestorm turn 7 vs mage. Holy Nova turn 5 vs Priest. Concecration turn 4 vs Pally. Swipe turn 4 vs Druid. Hellfire turn 4 vs Warlock. Don't setup your board to get wiped out by those.
- Rate cards that offer card draw highly when drafting. Arena matches often come down to value trading, where the slightest advantage when making a trade snow balls into a victory. One way to cheat this scenario is to play out more cards than your opponent. If you have card draw you can overwhelm your opponent and sometimes 1 more card than they have is enough.
Having my KT survive a brawl vs a control warrior is probably the most disgusting I've ever felt in my life.
He did waste both shield slams and ended up not having a non-RNG answer even with 12 armor. Still, he did the right play and the game kicked him in the balls for it.
Scroll back through the last 10 or so pages and you'll find plenty of tags to add.Is there a list of Gaffers who actively play so I can fill out my friend's list?
Scroll back through the last 10 or so pages and you'll find plenty of tags to add.
But no truesilvers, no follow de rulez and a bunch of shitty cards
bunbun777#1870Is there a list of Gaffers who actively play so I can fill out my friend's list?
The diversity in arena has been so godawful lately. I know stuff like mage has always been strong, but I feel like post-GvG everything got way worse. I've done 7 matches and only one has been a non mage/paladin. It usually gets worse as you get higher, but even the start is the same shit.
I like the mode a lot but man is that getting aggravating lately.
He's not very good, tbh.
He's not very good, tbh.
Anyone playing tonight don't mind me spectating to clear my quest? My friends haven't been on lately. Celegus#1599 if you're able to help!
Server?
While card draw is good in Arena, you don't want too many cards in your deck clogged up by card draw stuff.
Like you don't want to draft 3 Cult Masters and 3 Arcane Intellects.
The main thing that wins Arena games are bodies. Bodies at 2 drop, bodies at 3 drop, amazing bodies at 4 drop, big body at 5 drop and even bigger body at 6 drop. That and a few removals plus AOE clears.
Didn't know he played he did fairly well.
I've finally got enough dust to craft another legendary, but I don't know which one of these three to pick:
-Sylvanas: One of the last few staple legendaries from the original game I still need. A great card for almost any deck, and has good synergy with my Deathrattle/Divine Shield/Redemption Pally deck that I main.
-Tirion: While it's not efficient to craft a class legendary, nearly half of my playtime/wins goes to Paladin. It also would work extremely well in the previously mentioned deck, and is just a powerhouse on its own.
-Dr. Boom: Obviously the #1 card in the current meta, and would fit into a lot of decks. There's also a decent chance it gets nerfed and I can pick another one after.
What are your thoughts?
I've finally got enough dust to craft another legendary, but I don't know which one of these three to pick:
-Sylvanas: One of the last few staple legendaries from the original game I still need. A great card for almost any deck, and has good synergy with my Deathrattle/Divine Shield/Redemption Pally deck that I main.
-Tirion: While it's not efficient to craft a class legendary, nearly half of my playtime/wins goes to Paladin. It also would work extremely well in the previously mentioned deck, and is just a powerhouse on its own.
-Dr. Boom: Obviously the #1 card in the current meta, and would fit into a lot of decks. There's also a decent chance it gets nerfed and I can pick another one after.
What are your thoughts?
I would go Boom 100% since he just turns into any of the other two when he gets nerfed.
I wouldn't get your hopes up. They've said they won't nerf unless it is absolutely necessary.