Evenings and the weekend generally, not sure how big the difference exactly is in the mid-ranks of constructed though. You really feel it in arena.So wait if I'm on EU, when is the best time to find easier opponents?
Evenings and the weekend generally, not sure how big the difference exactly is in the mid-ranks of constructed though. You really feel it in arena.So wait if I'm on EU, when is the best time to find easier opponents?
Whoops, my bad. Thanks for linking it. Still crazy on how that all works but it makes sense. A minion doesn't hit the board till all the effects are resolved.That was Amaz, not Trump.
Yea, a golden rare is pretty lame. One time I got a non-foil legendary which made up for it, but more and more cards (even normals) showing up as rewards for high wins sucks.
Patron Warrior so good, that feel when you fatigue a Freeze Mage to death.
What is hunter control?
Anyone wanna test their deck against my Mech Druid?
Hit me up with a FR: Bornsteller
Bornsteller#1143You control the opponent's face from 30HP to 0.
Need your blizzard number mate.
This deck would perform worse than your standard Midrange Hunter mostly because you would get rushed down without having any Belchers. It only has one healing as well.
This deck would perform worse than your standard Midrange Hunter mostly because you would get rushed down without having any Belchers. It only has one healing as well.
And Beast Hunter isn't that good either. It's really Face Hunter, Midrange Hunter and the hybrid Face + Midrange Hunter (basically Face Hunter with some Highmanes thrown in and some other changes).
is it insane of me to take flame imps out of my zoo deck? I put in two Squires instead.
I like the bubble to trade up with stuff like abusive/dire doggy and I've found that the 3/2 flame imp haven't as good lately, especially against matchups like pally when they seem to always have shielded minibot at the start. Drawing the imps in the mid-late game also can suck if health becomes more relevant.
OMG I'm 6-2 in Arena right now, never gotten to 6. Nervous. Hands sweaty
What do people normally take out for squires? They're really common.
What do people normally take out for squires? They're really common.
Im feeling this way as well I have 2 Flame Imps in my Zoo deck but they always feel like a liability especially if I draw them late game when health is so important. Hell had a game yesterday turn 1 Warlock drops flame imp and coins flame imp thinking he has the drop on me, assumed it was zoo so I kept a explosive Trap in my hand as a hunter..He quit right after.is it insane of me to take flame imps out of my zoo deck? I put in two Squires instead.
I like the bubble to trade up with stuff like abusive/dire doggy and I've found that the 3/2 flame imp haven't as good lately, especially against matchups like pally when they seem to always have shielded minibot at the start. Drawing the imps in the mid-late game also can suck if health becomes more relevant.
First world problems man.I don't think I've complained about my rewards in arena, like, ever. Especially at the high wins. It's like complaining that you've opened a bad legendary. Who cares if the reward is sub-optimal at a particular win rate? You're still getting a fat stack of gold and some nice dust. Should be thankful that you got 11-12 wins and be happy with that.
That 4/5 card is very interesting.The idea with the last one was for Core Rager to activate without you actually having an empty hand, but the card text is unclear enough that I guess it would also have to stop Thaurissan from making your cards cheaper, make Twilight Drakes always come out as 4/1s, make Mountain Giants unplayable, make a whole bunch of Warlock cards suddenly no longer discard cards (can't discard what isn't there), etc. Stats are 4/5 because I couldn't value the effect at less than the extra budget legendary cards get.
Does this include Bomb Lobber too?
It's probably a lot more if you have no idea to draft to begin with. Drafting well takes a lot of experience and knowledge... it's like 33% of what makes you win in Arena (the other 33%'s being skill and luck).I'm not saying you can't just get shafted in Arena no matter what, but I swear more often than not using Hearth Arena will give most people on average an extra 2 wins per run.
druid stuff
Emperor Thaurissan is big for Druid in Constructed and Druid of the Flame/Volcanic Lumberer are great for Druid in Arena.Disagree about druids. Druid got shit from BRM and it shows. It's definitely worse than it used to be.
I got owned by majordomo just now, FUCKING MAJORDOMO Executus! This dude had the craziest deck ever it was full of ice armor secrets and stuff and he fucking majordomo for the win. Damn i don't think you can even be mad at losing to a guy who runs majordomo, props to him whoever he was.
Crimson Whelping would make Farseer obsolete. It's basically a better Farseer that comes out earlier, heals for the same amount, has good stats for its mana cost AND is attached to a race.
I know Crimson only heals the hero but lets be real... the Farseer just like Healbot is used to heal face like 90% of the time these days.
I think Battlecry should be "If you are holding a Dragon, heal for 3 damage". That way it's not a just a "replace your Farseers in Handlock with Whelpings" card.
That's the joke...That's way better than Dr. Balanced, are you kidding me?
That's the joke...
But if it didn't have the Deathrattle, Dr Balanced would be better.
Yeah I know all of that. The Deathrattle was me being over the top but at 7/6 summoning two 2/1 it's in fact a more balanced Dr Balanced (as in it's more fair, not "one of my creatures can take out a Senjin" broken).The Deathrattle is pretty key. Boom Bots would be like a 1 mana card if they were actually collectible. Which means the main body of Dr. Boom is like a 5 mana 7/7. With the Deathrattle, your main body is like a 2 mana 7/6.