They should think outside the box
Two orc warlocks would be boring.
They should think outside the box with the Alt heroes.
Two orc warlocks would be boring.
They should think outside the box with the Alt heroes.
A unique DK only effect I thought of Was multi turn effects.
Death and Decay - deal one damage to all minions for the next 3 turns.
How high are the chances they are feeding new content into the server client at the moment?
Does this mean we'll be getting free card packs again like we did a few weeks ago?
Or was that a one off?
hopefully these are alternate portraits and that they do them for each class.
playing as a non rexxar hunter would be a nice change for me.
I don't hate a single deck with such venom as some posters do here. Of course my temper flares at points when druid does some absurd ramping or combos, or when a priest steals all my best cards either from my deck or from my board.
Pretty much my strategy is to get as many spell buffs as I can out there to make stuff like my Mortal Coils and Drain Lifes far more deadly, and stuff like Soulfire and Shadow Bolt an instant kill on nearly anything.
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I am playing a really fast mage deck like this but as I mentioned before, if a mage doesn't draw the right cards early on we can't a) keep removing and adding pressure and b) will run into too many taunters without being able to keep pressure on the opponent directly. On top of having the fastest deck with best synergy overall they also have two direct damage to the face. And let's not forget the 2 damage to the face secret. It's the whole package. At least they gave all classes a secret steal now..Zoo lock can be very aggressive with very strong board presence early. The deck labeled "machine gun mage" which has become very popular recently (with flamewakers, mana wyrms and tons of low cost spells to beat you down very early) has tremendous early pressure, as well.
Face hunter is not the only agro deck. It's the fastest agro deck, but there always has to be a fastest. If we got rid of facehunter, then something else would become the fastest instead.
Please note that unlike Cagey, I have no conflict of interest or personal bias here (that's not intended as a slight, Cagey; I'm glad you admit to your preferences / playstyle openly). The only two classes I have level 60 of are Priest and Warrior (and I do NOT play Patron decks). I can say this as a Priest player: if Warlock and Hunter agro decks went away, Priest would be much too powerful, and Priests would become the new boogeyman instead. You need these fast decks to keep the ultra control styles -- like mine -- in check.
Pretty much my strategy is to get as many spell buffs as I can out there to make stuff like my Mortal Coils and Drain Lifes far more deadly, and stuff like Soulfire and Shadow Bolt an instant kill on nearly anything. All while pumping up the board with little minions. It seems to overall work pretty well, but I still get conflicted about certain cards like the Swamp Ooze, and if I actually have too many Spell +1 cards. The Kobolds are kind of annoying sometimes and I'm tempted to switch them out with Dalaran Mages, but getting them out there early is really nice especially for Mortal Coils.
Also I haven't tested the deck with the Nex cards added in play mode yet, only in solo. But so far I really like them. The Sludge Belcher seems like a big step up from the Senjin.
Fairly standard demon zoo, but I do like the tech in of the Ooze. Would certainly help wreck warriors because their damn weapons are a PITA for zoo.
Spell damage +1 isn't all that useful, it's certainly not good enough to build a deck around outside of Prophet Velen or Malygos gimmick decks. The only spell damage boost cards that see regular play are Thalnos and Azure Drake, and that's just as much for the card draw as anything else. Out of all the spell damage boost cards, Dalaran Mage is probably the worst. Don't use it in any deck ever. The problem with decks that rely on spell damage is that burn spells don't have a lasting effect on the board. You remove one minion (possibly multiple minions with AOE effects), and that's it. That's all it can ever do. Minion based decks tend to leave things on the board that the other player has to deal with. That's why Zoo has pretty much always been good.
I tried a similar idea back in beta. I suspect it'll fare even worse now. You should check hearthpwn for cheap dust cost decks, like zoo warlock.
@serv
FON would be lethal even if you did trade.
It really depends on how many cards are left, how much hp he has left, how many swipes have been played, is swipe the only card... etc..
If you had enough to kill him the next turn without going face with cenarius, then it is clearly a mistake. If you didn't, or even if you did, it is a judgment call based on how many cards he has left to draw from, the amount that make you lose by trading etc.. The answer isn't always clear tbh. There are often valid reasons to go face and valid reasons to trade. If you forced him to trade the bot into the cenarius, for example by bringing his hp low enough, then you made the right choice.
There is also the chance you would have lose to swipe regardless of whether you traded or not, granted you'd have another turn to either prepare or recuperate from it. At the very least, losing to like a 1/10 chance of happening is not worth over thinking. Because in the same scenario, 9/10 other times you'd have won. Granted, if you chance of winning by trading was higher than 9/10, you did make a mistake by choosing the lower chance.
When you are ahead, always play safe. You should have traded if you didn't have lethal that turn.
I love how you can still lose against Face Hunter even if you control the board from turn 0.
Face hunter defense force can go fuck itself.
Maybe I'll cut down on the spell +1s and switch the Kobolds to I dunno, River Crocs? That's about all I've got in the 2 range. I was running those and Voodoo Doctors before and that was nice. I think I'm still gonna keep a few Spell +1s though. The Ogre Magi and Archmage have been really useful.
Yeah, if that's all it is I have to say I'm not very excited.
Actually "Heroes Alternate Skins" have been a pretty request since the game release.If that is it its pretty disappointing. I was thinking something like multiple heroes for each class, but each hero has a different hero power.
Well, just unpacked Toshley and I have Gazlowe. Anyone wanna suggest me a deck making use of them? I have Antoinidas as well.
Actually "Heroes Alternate Skins" have been a pretty request since the game release.
So I've been running 1x Snake Trap along with my usual 2x Explosive Trap in my Face Hunter deck. It is really, really awesome. People make non-optimal plays expecting an Explosive Trap and then get owned. Knife Juggler with Snake Trap is gross. And, the Snakes five me an extra Beast to use for Kill Command.
I'm not sure I'd it is actually better, but it sure as hell is fun and funny.
What exactly is the point of Recycle?
What exactly is the point of Recycle?
It's good simply because such a hugely disproportionate number of current heroes are humans and orcs.
Of the 9 heroes in the game, 7 of them are human or orc. They threw a couple of elves in leather for seasoning and called it a day.
What exactly is the point of Recycle?