I personally don't think there are cards that are completely out of line in the set. There's nothing as consistency insane as Mad Scientist or Dr. Boom in the set. Maybe Tuskarr Totemic. Gormok the Impaler is also insane if you can meet his condition, so if Zoo can consistently pump out 4 minions I think people will be talking a lot about that one.
The new cancer that everybody is going to complain about will probably be Token Druid. Living Roots is just that good. But I don't see how you resolve that issue without cutting the card in half.
I also think Void Caller in to the 9/7 or doom guard is way worse than a 3 mana 3/2 that sometimes gives you a good smaller minion (3/4 pales next to 9/7 immune or 5/7 doom guard) and often gives you a 0/X non-attacking minion that does nothing for board control. I don't think Tuskarr will be good at all on a losing board, anything trades against the 3/2, and most of the times you'll get a minion that just soaks a single attack and nothing more. Sometimes when the board is more even and you have a FTT it will put up a fight though, but I don't expect that situation too often.
I think you're being unfair here: you're describing the best case scenario for Void Caller (turn 4/5 and specifically getting Malganis or Doomcaller) and the worst case scenario for Shaman. Some advantages of Tuskar Totemic over void caller:
1) Cannot be silenced
2) Effect is immediate
3) Costs 3 mana instead of 4
4) Cannot draw a blank; Void Caller absolutely can produce nothing. That cannot happen with Tuskgarr.
5) Tuskgarr Totemic does not need to be played in a "totem deck," while Void Caller makes no sense in a deck that doesn't also play many other demons
It doesn't mean that Voidcaller is a bad card; it's a very good one. I just want to point out all the advantages Tuskgarr has, to show that it, too, is a great card.
I don't think Darnassass Aspirant is quite as good as everybody thinks it is. It's good versus aggro for a mid-range Druid but control and midrange decks are just going to kill it and you won't get the effect. Think about how often a Turn 2 mechwarper dies.
If tuskar totemic pulls a searing totem, he is a razorfen hunter 3/2 instead of 2/3.
The card is pretty meh if you get anything other than manatide, totem golem, or flametounge. And even if you get flametounge, you have to be winning on board already for it to be good. Imo card is not that good, I don't think it will see much play unless they do other balance changes (ie nerf patron nerf other cards).
Rozorfen is pretty good, so I don't see the issue. Another way to put this is you get a 3/2 (usually costed at 2 mana) + your hero power at worst, which is 2 mana.
So, I think you'll see it played in virtually every Shaman deck. It's incredibly strong. The reason why there is near-unanimous positive consensus (both professional players and popular consensus on sites like Reddit) for the Shaman cards this expansion are this and totem golem. They're both considered extremely strong, and I agree. Shaman got the best cards in the expansion along with Druid.
I was super excited about it too when it first came out. I think it will be played in a lot of shaman decks.
I think shaman is still going to be the worst class and basically won't see any play rank 5 and up just like it does now.
Razorfen hunter is good enough for arena, not constructed.
What shaman really needed was more than 1 card that buffs totems, the 2 cards that do are totemic might and that new card with inspire which is too slow. The totem tribe is worthless.
Shaman is not the worst class now, so I don't think they will get worse in the expansion, but it's certainly possible. Weirder things have happened, and I don't claim to be a perfect analyzer of cards (who is?) It's certainly true that the joust mechanic is anti-synergistic with overload.
Shaman is my most played and favorite class, I hope I am a bad card analyzer and you are right!
Anyone else notice that Tavern Brawl mouse over now says "Closed for Renovations"? I hope this doesn't mean we're transitioning into the phase where it either costs an entry fee and/or no longer rewards a pack....one or both of those things was possibly just temporary.
I thought people already brought that up when talking about Ancestral Knowledge and Healing Wave? Even that new Elemental Destruction card fits into that archetype.I don't know why no one is hyped for "Freeze" Malygos Shaman, all of the good Shaman cards in TGT are obviously pushing that archetype.
I thought people already brought that up when talking about Ancestral Knowledge and Healing Wave? Even that new Elemental Destruction card fits into that archetype.
I thought people already brought that up when talking about Ancestral Knowledge and Healing Wave? Even that new Elemental Destruction card fits into that archetype.
It's been brought up but only in passing, there's no indepth discussion about what cards go in that deck and instead people are talking about the Totem minions which are anti-synergy with that deck. I've been thinking that Charged Hammer actually fits quite well in the deck as another removal option because you don't really have anything else to play at that mana slot and you don't care if it's broken because you still have 2 damage removal.
How would you build it at the moment?
That deck needs more draw than that. Way more draw.First pass would be something like this:
http://www.hearthpwn.com/deckbuilde...40:2;14454:1;22319:2;22331:2;22340:2;22345:2;
I think only 1x Ancestral Call might be better and to replace it with something else like Al'akir as an alternate win condition.
There are many decks that are going to be pushed in TGT to possibly the next level. These are just some of the Priest decks that are getting new tools to play with.
*Heal based Priest (Circle of Healing/Pyromancer combos with the new 4 drop minion for massive burst)
*Velen Priest (new Flash Heal card with Auchenai)
*Divine Spirit/Inner Fire deck (yeah yeah I know this card is a noob trap but this deck is definitely getting new tools to play with)
*Shadowform Aggro Priest (again, noob trap but it's also getting new tools to play with)
*Dragon Priest (3 new dragons to play around with, all of which are good in Priest)
So it's hard to get discussion going on just one particular deck that may rise in use.
As far as Malygos Shaman goes, yes I definitely think it's getting buffed and the buff might be enough to push it to the next level. I always said that Shaman lacked 3 things: Reliable card draw, massive AOE clear and a massive heal. Well Shaman ACTUALLY got all 3 of those tools! It really opens up the type of decks they can play. All 3 of those cards actually fit well into the Malygos deck because:
1) Card draw is the most essential component of that deck. People are using the crappiest of draws in that deck just to get their win conditions in. Ancestral Knowledge would be a perfect fit for the deck... you generally don't do that much after each turn anyway kinda like Freeze Mage.
2) The deck needs AOE clears and Elemental Destruction is a great tool for it. You don't actually care for your own minions in that deck because it's very minion light and that deck already plays with a ton of overload as it is. The deck even runs Lava Shock sometimes which will get pretty high value from Elemental Destruction (if you even need it).
3) The deck's main weakness is survivability and getting into the late game. It just gets rushed down so easily before the board clears come in or the combos come in. A huge heal like Healing Wave can allow you to get into that late game. It being a cheap spell relative to its potential heal means you can do heal + an AOE or removal to keep surviving.
I also agree that charged hammer fits well into that deck. You don't really care for Totems past a certain point anyway (though having that spell totem is nice) and the +2 damage is more useful for Malygos Shaman as they don't actually run cards that get benefit from having more minions on board. You can sort of use Charge Hammer to clear out some shitty minions, transition into the new hero power and use Healing Wave to heal up all the damage you took from all the aggro and face tanking with the weapon.
That deck needs more draw than that. Way more draw.
The current Malygos deck uses damn near every draw that the Shaman can potentially use. Like you would need Far Sight and Thalnos maybe even Azure Drakes in that list (both of which do get used currently). Some lists even use Coldlight Oracle although now there's no need for that.
That's how desperate Shaman is far card draw in that deck. They would actually use crap like Far Sight and Coldlight Oracle for the draws/cycle.
You generally just get/keep Thalnos in the mulligan in a deck like that. By the time you need to use Healing Wave you probably should've drawn into it. Definitely needs to get some playtesting like Grim Patron to see which configuration is the most optimum but just like Patron that deck needs a ton of card draw.
I'm upset that they only made one murloc in this expansion.
Murloc Paladin is fun as hell to play, but there is no room for another 4 drop in the deck.
It's because it's uncontrollable and most of the time does nothing the turn you use it. You have to think about it like Innervate and Preparation, those cards that allow you to choose what gets discounted. You can also draw into a 0-2 cost mana card which wastes part of the effect. I believe those are the biggest reasons.Why is Far Sight considered crap? I just read it for the first time the other day and it seems an autoinclude for me in any Shaman deck. In most cases it's just like running a 28 card deck, which should be an advantage.
3rd best Inspire is Kodo Rider.
And that's not even really a 4 drop. You don't actually want to play it on curve.
3rd best Inspire is Kodo Rider.
And that's not even really a 4 drop. You don't actually want to play it on curve.
Yeah usually the better the Inspire effect the worse the stats on the cards.Well, Kodo Rider is kinda crap for a 6 drop too, but if unchecked it can get out of control as well. It can be as powerful as Patron (by itself) under some circumstances or just be easily removed potential like Trogzzor ended up being.
3rd best Inspire is Kodo Rider.
And that's not even really a 4 drop. You don't actually want to play it on curve.
Yeah usually the better the Inspire effect the worse the stats on the cards.
You take the example of Silverhand Regent vs Paeltress in terms of extremes of Inspire effects.
Silverhand Regent has among the weakest Inspire effects that only gives you a 1/1 but the stats on it aren't that awful for a 3 mana minion (3/3).
Paeltress on the other hand has 3 full stats below just an average 4 mana creature (5/4). But the Inspire effect is the best in the game (easily) which is why this card is priced that way.
Kodorider is a mediocre 4 drop minion on stats so you are paying 2 mana for the Inspire effect. Technically Blizzard thinks that effect is stronger than Saraad which is a 5 mana 5/4 creature and they wouldn't be wrong.
I am just talking about the Inspire effects in a vacuum not really how powerful the card actually is. As an Inspire effect by itself, Kodorider's effect is at the worst the 3rd best in the game.
Another card with a strong Inspire effect is Mukla Champion. Blizzard thinks that power is better than Saraad's and almost as good as Kodorider's effect.
Daily reminder
If you have an android device and you're in Europe, you can buy the Grand Tournament pre-purchase thingy for a lot cheaper.
I got it for 39 euros instead of 50 euro.
RIP Sideshow Spelleater.
https://twitter.com/CM_Whirthun/status/633299333593456640
I still might consider it for Shaman or Rogue though.
Daily reminder
If you have an android device and you're in Europe, you can buy the Grand Tournament pre-purchase thingy for a lot cheaper.
I got it for 39 euros instead of 50 euro.
Well, Kodo Rider is kinda crap for a 6 drop too, but if unchecked it can get out of control as well. It can be as powerful as Patron (by itself) under some circumstances or just be easily removed potential like Trogzzor ended up being.
Maybe I missed this in the tutorial, but how does damage your minion receives by attacking other minions work? I don't seem to understand it.