I'm racking my brains to think how this isn't completely useless.
Think about it alongside argent defender and other taunt givers and its not nearly as bad. Shit, Watcher is a card played in very competitive decks.
Watcher is a better card
Early on Zoo doesn't have space to use hero power. They want to be filling out their curve with hero power. They also have amazing 2 drops as it is.Tough to say at this point. I can see this card working in zoo at least.
Early on Zoo doesn't have space to use hero power. They want to be filling out their curve with hero power. They also have amazing 2 drops as it is.
The point of new cards is to open new deckbuilding options, not power creep.
This card doesn't even look good in a deck that focuses on Inspire. That's the problem.The point of new cards is to open new deckbuilding options, not power creep.
That card should definitely be 1 mana
Think about it alongside argent defender and other taunt givers and its not nearly as bad. Shit, Watcher is a card played in very competitive decks.
Or at least 3/4.
But watcher's 4/5 is 4 mana worth of stats for 2 mana. Here you're adding +0/+1 worth of stats for the huge penalty of having to use your hero power every time you want to attack.
It's worthless.
What if it can attack on the turn it is played? So a 2/4 on turn 2 or a 2/4 with charge on turn 4.
It probably can't because of the way it's worded, but that would add some serious value to the card.
scientist killer.
It's not a huge penalty in zoo as you do it anyway pretty reliably past turn 5. It's never completely dead like watcher can become.
You're looking at it the wrong way.
Ancient Watcher is a 4/5 that needs to be buffed (or silenced) to be useful.
Argent Watchman loses 3 stats, but is useful much more often in the right deck.
Let's say you Hero Power every other turn on Handlock. Then Watchman becomes a Watcher on which you gave up 3 stats in order for it to be active half the time with no intervention. If you're Handlock vs Face Hunter, and you drop Ancient Watcher on turn 2, you're not guaranteed to be able to use it at all on turn 3. They can drop Knife Juggler or Huffler or Spectral Spiders and just go face.
However, with Watchman, you're guaranteed to be able to use it whenever you want, provided that the situation is favorable. It will out trade most of the aggressive 2 drops in this game, and they can never be certain when you actually want to use it, which is very different from Ancient Watcher, where they will pretty much play the same until you actually make it a threat.
This is the tradeoff here.
Will it replace Watcher? Maybe not. There are other reasons for Handlock to run Watcher, the main one being Shadowflame. But it's possible for a slightly faster variant of Handlock (similar to Demonlock) to run this instead.
I can't help but get salty at all the 12-wins with God-tier decks. Lol.
I rarely seem to get past 3 wins, but my card choices are always dick. Never any staples (fireball, frosbolt, polymorph, flamestrike, etc), never any epics or legendaries, never any mild-good synergies.
I think it's you that's looking it the wrong way. Think about what exactly you're gaining. 1 health, that's it. That would be great if you could immediately trade with 2 cost 3/2 minions, but you can't. That extra health isn't gonna help you against 4 mana drops like shredder or yetis that still trade 2 to 1 against this. I guess you could waste your entire turn 3 to attack with this (or maybe with coin you could play a 2 cost minion as well), but it seems like a huge waste of tempo for very little value.
Playing it on turn 2 and not being able to use it till turn 5 is a huuuuge tempo penalty. Not worth the extra 1 life at all IMO. By turn 5 anything can kill it with impunity and it didn't get to trade against any 1 or 2 mana minions, which is the whole purpose of a card like this.
I think it's you that's looking it the wrong way. Think about what exactly you're gaining. 1 health, that's it. That would be great if you could immediately trade with 2 cost 3/2 minions, but you can't. That extra health isn't gonna help you against 4 mana drops like shredder or yetis that still trade 2 to 1 against this. I guess you could waste your entire turn 3 to attack with this (or maybe with coin you could play a 2 cost minion as well), but it seems like a huge waste of tempo for very little value.
I think it's pretty clear this won't ever see play in constructed and doesn't even seem good for Arena.
2/4 can't attack unless inspire... just view the cards from the eyes of the current top-meta decks.
Patron warrior loves you for playing this card (free draw from acolytes)
Face hunter would enjoy seeing their opponent hero power and not attack as much as possible
Mech/Tempo mage also enjoys seeing minions on the board that don't do anything
Freeze mage isn't phased.
Zoolock welcomes the setback.
Even Priest sees you not being able to play this card in response to a Cleric unless you give them free draw, and it's a decent Cabal target if nothing else for them later on.
I fail to see what good ranked deck sees this card as a threat.
That's both hilarious and sad.
Look, it's a new card!
*2 minutes later*
It could kinda be decent in these certain instances
*2 minutes later*
Yeah, it's unplayable
Trades with Huffler, Knife Juggler, Spider, Scientist, Leper Gnome, Infiltrator, etc.Face hunter would enjoy seeing their opponent hero power and not attack as much as possible
Mirror Image, Sorcerer's Apprentice.Mech/Tempo mage also enjoys seeing minions on the board that don't do anything
Knife Jugger, Flame Imp, Voidwalker, Creeper.Zoolock welcomes the setback.
Priest is bad, no one cares what a Priest thinks.Even Priest sees you not being able to play this card in response to a Cleric unless you give them free draw, and it's a decent Cabal target if nothing else for them later on.
If you have a taunt or silence and if, and this the big one, you don't have targets you'd prefer to taunt/silence instead of Watcher.A 4/5 Watcher is a much larger threat, and can kill minions when taunted or silenced.
The way you balance is this:What would be a reasonable card whose only purpose is to activate inspire that people would still want to fit into a deck?
0 mana trigger your hero power? 0 mana trigger a random hero power?
1 mana trigger your hero power draw a card?
2 mana trigger your hero power twice?
I can't find a good balance, either they're underwhelming or overpowered.
How is Watcher going to help if you don't draw taunt givers? You'll have Drake and Mountain Giant for the Shredders and Yetis, and Watchman for the Jugglers and Spiders and Flame Imps.
Stop comparing it to generic 2/3s. Compare it to Ancient Watcher and its position in Handlock. The parallels are obvious.
A---- Watch----
2 Drop
Can't Attack
Really you guys are unappeasable.
Frost Giant comes out: OMG That's what Handlock needs, another Giant, thanks Blizzard, nice game!!!
Argent Watchman comes out: WTF this is terrible, why don't you make it 1 mana so Handlock can play it on curve, or 3/4 so it's even better than Watcher?
What would be a reasonable card whose only purpose is to activate inspire that people would still want to fit into a deck?
0 mana trigger your hero power? 0 mana trigger a random hero power?
1 mana trigger your hero power draw a card?
2 mana trigger your hero power twice?
I can't find a good balance, either they're underwhelming or overpowered.
That effect would most likelybe something attached to a creature like "Battlecry: Your hero power can be cast once for 0 mana" since neutral spells aren't a thing.
Let's get something clear right of the bat, Watcher is absolutely terrible unless your deck is specially designed to make use of it. Pulling it out of a Shredder is probably the worst possible minion you can get. So if you don't wanna compare it to generic 2/3s then you're comparing it to a 4/5 in a deck that runs lots of ways to either silence your minions or give them taunt. In such a deck gaining a measly 1 life is useless. The 4/5 is always gonna be better, even if you give taunt to both I'd much rather have a 4/5 (a 3/5 taunt costs 4 btw) that can't attack than a 2/4 taunt that can attack sporadically. There's no reason to run this over Watcher IMO.