This was the original design for The Mistcaller.
Interesting, but kinda shit.
Is it dumb to dust legendaries? Looking at Mukla and Tinkmaster and can't think of ever using them. Could use that to get me to 3200 dust for two solid legends or one and some worthwhile epics.
This was the original design for The Mistcaller.
Interesting, but kinda shit.
Looks similar to what I've been trying(basically my old midrange with a few cards swapped in/out).
I haven't missed the BGH. Between the 3 humility effects and the double equality I basically can answer whatever crops up, and even in the old scenarios like making boom a 1/7 set as designated recruit killer, you start outputting them so fast that they can't even keep up--a big quartermaster WILL happen.
When TGT came out I played a whole bunch of random decks and fell to lower rank 7 and got back to 5 painlessly with this. So many slower matches had me just content to simply hero power and hold onto my cards to respond to them while whittling them down.
Has anybody found a use for Nexus Champion Saraad? He just seems too general-purpose without being strong enough to really fit into any deck.
This was the original design for The Mistcaller.
Interesting, but kinda shit.
Mages should get half stars for leveling.
Hero power is basically having charge all the time.
Not Huntards?
More controling Midrange hunters are popping up, I'm honestly surprised I haven't seen one run Flare yet, if Paladin Secret decks is on the rise it's a must have.
Patron is honestly the best deck
Inky was that you who was using that cheesy Token Druid at rank 4? LMAO!
Also crafted two golden murlock knights because it's fun and works.
PSA: Everyone put a Kazan Mystic in their decks.
It's saved my butt like 10 matches tonight.
Good against the mysterious challenger bs deck, new traps like effigy and bear trap and generally great value now.
Patron is honestly the best deck at the moment. Too many token paladin and shaman shits running about.
Damn, man. They're just starting to crawl out of that dark oubliette they've been stuck in since forever and you're trying to boot them back in with Patron Warrior?
I just opened this guy
I didn't even know this was a card actually lol. I guess you have to use it with charge to board clear. Maybe it's not so bad, I guess I keep it.
Since TGT launched, I've had multiple disconnects on the mobile/phone app. It sometimes reconnects, sometimes doesn't. Happens on WiFi or Cellular signal. My phone is still connected to the internet in each case, the Hearthstone app just seems to lose connection. Never had this issue before about a week ago. Lost a few Arena matches because of it.
Anyone else experience this?
I am fine with Dragon Priest/Mage.
But the new Shaman/Paladin deck archetypes basically push the whole zoo style theme of flooding the board with crap.
Paladin's Muster for Battle is now absolutely ridiculous because people are playing it with Secrets, Knife Jugglers, Quartermasters, Warhorses, Silverhand Regents and Murloc Knights. And in every single match they seem to have it on turn 3.
It also makes it insanely tough to guess what type of Paladin you are playing. There's pure Eboladin, Secrets Paladin (of which there are at least 3 variations of), Midrange Paladin and Control Paladin... all of them have the same coin Minibot, Knife Juggler into Muster for Battle opener. Secret Paladins usually switch it up by playing the secret on turn 1 then coining out Muster for Battle for increased annoyance.
I am fine with Dragon Priest/Mage.
But the new Shaman/Paladin deck archetypes basically push the whole zoo style theme of flooding the board with crap.
Paladin's Muster for Battle is now absolutely ridiculous because people are playing it with Secrets, Knife Jugglers, Quartermasters, Warhorses, Silverhand Regents and Murloc Knights. And in every single match they seem to have it on turn 3.
It also makes it insanely tough to guess what type of Paladin you are playing. There's pure Eboladin, Secrets Paladin (of which there are at least 3 variations of), Midrange Paladin and Control Paladin... all of them have the same coin Minibot, Knife Juggler into Muster for Battle opener. Secret Paladins usually switch it up by playing the secret on turn 1 then coining out Muster for Battle for increased annoyance.
It's really not even Mysterious Challenger that is the annoying part in Secret Paladins. It's the constant barrage of secrets and tokens. Mysterious Challenger himself isn't that ridiculous because most of the Paladin secrets are better with multiple minions up. Now if Mysterious Challenger comes down with some board then he's game winning. Also this deck is also running crap like Harvest Golems, Creepers and Shredders (ie. deathrattle crap) to maintain board so that the secrets get additional value.
Shaman has been mostly fine though. Yeah the RNG on Turkar Totemic is a bit obscene but other than that it's ok. The Shaman deck doesn't run many big threats, it's usually just 8 (double Fire Elementals, double Thunderbuffs, Al akir and Dr Balanced) so as long as you save a removal for the Thunderuff you are usually fine.