Minsc
Gold Member
That will never happen. Because of the length of deathrattles animating, card draw, and individual minions proccing, the card just will never really work well in hearthstone.
Your opponent has a sludge belcher? A secret? Even professional players sometimes find themselves roping out because animations take longer than you'd think. Seriously, go play a paladin who has 3-5 secrets up. You attack, noble sacrifice procs, then avenge procs, then redemption procs, that is probably 10 seconds right there alone. That means you had 5 seconds to plan out your turn and a good 2-3 seconds of that is taken away due to card draw.
Have you actually ever seen how long a combo like patron takes to go off? It is because minions like frothing berserker animate every single time they are hit. And it used to be slower in the past, they actually sped it up.
Also, I never posited my opinion as fact. You've chosen to interpret it that way.
They should remove the card. It breaks the game. This is my opinion. Can't believe I had to say that it is my opinion because it is clearly my opinion.
That's the whole point of card, it sounds more like you don't like it than any sort of reason for why it shouldn't exist to me, it's definitely a valid feature that alters gameplay, and I personally would like to see it brought to a 3 or 4 mana minion as well. The entire point of the card is to rush your opponent and prevent them from playing efficiently.
I'd argue in its current state its fine too, it's no worse a win condition than a Patron warrior who has reduced cost patrons and berserk in hand. They have a gimmick deck (the dragon, not patron one). It's a single card in 30 cards, so they're building a deck around it, that means it will lose most of its games by default. Show me one deck built around the card with a 60% win rate, it won't happen. Though the issue of animations leaking over turns should be fixed, I don't think it's even close to the biggest problem the game has atm.