I've seen so many of those murloc rider guys summon ADDITIONAL murloc rider guys. Seems way too common!
lol, happened against me twice in a row, still won that game though
I've seen so many of those murloc rider guys summon ADDITIONAL murloc rider guys. Seems way too common!
Same kind of deal. Weapons are important too. It's easier to finish mech mage since they fill the board, but beware of fireball finishers and don't let them fill the board too early. Always be aware of turn 4 Blastmage and don't leave a Cogmaster in play turn 1, he will get followed by annoyatron and you will take a million damage from him.
Thing is, you don't play Justicar for tempo. You drop it when it's safe and if you honestly think that 40 armor doesn't matter, then I don't know what to say.
Lost to a shadowform priest. Looked like something Day[9] was running.
I guess Patron Warrior isn't that good.
Ah man. Can't believe I forgot to put the frothing berserker in and missed lethal. Insta-concede.
Wooooahhh slow down . It has been a top deck all summer for a reason. It is a very hard deck to play well. Keeping your hand full while clearing the board early, while also setting up the combo is difficult at time. Mulligans matter a great deal and since almost all your cards do things it is hard to know what to discard and when. Also all your cards have synergies that need to be exploited. Death's bite death rattle into card draw into battle rage etc...
Thing is, you don't play Justicar for tempo. You drop it when it's safe and if you honestly think that 40 armor doesn't matter, then I don't know what to say.
I'm not sure how they gave the ok to MC as it is now. Sure, you want to make Paladin's secret to see play, that's a good thing to aim for, to make old cards playable, there is really no other way to make them playable than to put all of them into play at once either, that's fine. But this is a 6 drop 6/6, that's ridiculous. Normally when you have a 6 drop that does something significant, it's no longer a 6/6. See Sylvanas or Emperor and those are legendary. We have highmane as a 6 drop class card, which is a 6/5 with a strong deathrattle, Coldarra Drake, is a 6 6/6 but the effect actually cost mana to use and it's not an instant value effect, so it makes sense it's a 6/6. MC has no stat drawback, that's ridiculous, even if your secrets end up not doing much, this thing trades so well. It should definitely be a 5/5. The effect is definitely as strong as Emperor that saves you mana or Sylvanas that can maybe steal something, this one draws up to 5 cards and play them for up to 5 mana value, yeah....
I still don't think the deck is very good but it is annoying when it has now become the new cancer.
I'm gonna give it a couple week until Justicarr gets dropped from control warrior. I don't see how getting 40+ armour is useful. Something that doesn't affect the board isn't enough to justify the tempo loss for a control deck.
Thing is, you don't play Justicar for tempo. You drop it when it's safe and if you honestly think that 40 armor doesn't matter, then I don't know what to say.
But I bet you drop Jaraxxus on turn 9 happily.
A 6/3 is fine for turn 6. It'll probably die straight away, but so does everything else you'll play at that point.
Except for Priest every other class can deal 3 damage very efficiently both value and tempo wise with weapons and spells . When you hit 5 heath, which now most 6 drops that are played have, everything changes because you most likely need damage from two sources.
Justicar for CW seems to me like a niche tournament-only inclusion for winning the mirror or guaranteeing a victory against the likes of Freeze Mage. On ladder Shieldmaiden will get you more bang for your buck on T6 against the face rushing Hunters, Zoolocks, Paladins and Tempo decks.
I'm trying to do some of these heroic fights in the adventures and they seem borderline impossible without a lot of fucking luck.
Do you get any cards from these?
I'm going to assume you just haven't seen the right version of the deck. Justicar enabled Gorehowl to come back, and you can slug it out way easier with minions when you can count on having a billion armor. The deck has few to no problems controlling the board, and even when you do lose control there's usually a way to swing it back with spells.Having lots of armour matters but the benefits 40 armour gives you over 20 armour is minimal. Combo decks such as Freeze Mage and Patron Warrior already had a hard time dealing with mass armour warrior had before justicar. I can only see the mass armour helping in fatigue scenarios but most of those games are won by board state. Armour doesn't help the situation when you're losing on the board.
I feel like the Justicar style of play beats handlock, because there is literally no pressure to push early damage. There's a brand of control Warrior running Black Knight that absolutely demolishes handlock, but that deck has harder matchups vs. Druid/Paladin, so it's less useful right now.As a handlock player, I welcome these new types of control warriors losing tempo and board control by playing a 3 health minion on turn 6. Too easy.
I'm gonna give it a couple week until Justicarr gets dropped from control warrior. I don't see how getting 40+ armour is useful. Something that doesn't affect the board isn't enough to justify the tempo loss for a control deck.
Just had the easiest win against a Paladin:
My turn 3 - Counterspell
Their turn 3 - Muster for Battle, Concede
Just had the easiest win against a Paladin:
My turn 3 - Counterspell
Their turn 3 - Muster for Battle, Concede
Rank 17. It's about where I got dumped after being Rank 5 last month. I usually try to avoid starting immediately after a reset since then you're just facing the Rank 5 people again.What levels are you playing at? Not that I'm doubting you. I really have not dug in on the ladder play yet this month. Just curious.
This style of play annoys me. If they don't get their perfect scripted opening, they concede. Why not give it a go, see what happens?
Thanks for the help! Ive been experiencing with some of the stuff and the results have been good so far! Mind Control really helps and Justicar is solid to help with the heals. How do you manage the early game against aggro, tough? Here is my deck inspired by yours. I still have Paletress here because, well, I just love the card but I can see it being removed. Any suggestions?
I had the worst luck I've ever had with my Totem Shaman deck, I think I lost like 10 times in a row, I still don't know what the hell was going on when I win most of my games.
And yeah fuck Secret Pallys.
Rank 17. It's about where I got dumped after being Rank 5 last month. I usually try to avoid starting immediately after a reset since then you're just facing the Rank 5 people again.
100% agreed. A very annoying kind of attitude.This style of play annoys me. If they don't get their perfect scripted opening, they concede. Why not give it a go, see what happens?
I feel so fucking dirty, but also feel like my soul has been cleansed of all impurities.
Perfect lethal from the one card that could have saved me.
Lightning storm is one AMAZING looking golden card I mean damn.
I dont know how to link webm so I can't post it
Just link to the card on hearthhead: Lightning Storm
I feel so fucking dirty, but also feel like my soul has been cleansed of all impurities.
Perfect lethal from the one card that could have saved me.
100% agreed. A very annoying kind of attitude.
I assume it's ADHD people grinding the ladder and wanting to spend as little time as possible doing so.
edit: actually, I dislike it when people concede, period. Just play the damn game.
Some matchups are bad like Patron Warrior vs. Dragon Priest or Midrange Paladin vs. Oil Rogue.
Makes sense to concede because those matches end up onesided.
Your opponent didn't even have lethal.
0/10
You are still just a hunter.
Are there any good decks for this week's Brawl? I got a 60 gold quest where I have to win 5 Brawls, can't seem to do it with a regular deck. I tried stuffing a bunch of higher value stuff into a deck but that didn't work either.
Are there any good decks for this week's Brawl? I got a 60 gold quest where I have to win 5 Brawls, can't seem to do it with a regular deck. I tried stuffing a bunch of higher value stuff into a deck but that didn't work either.
Are there any good decks for this week's Brawl? I got a 60 gold quest where I have to win 5 Brawls, can't seem to do it with a regular deck. I tried stuffing a bunch of higher value stuff into a deck but that didn't work either.
Amaz's arena luck is nothing short of INSANE.
Yeah he also plays pretty well and gives pointers, which i should remind the next time i play arena. Also watching amaz stream has made me realize how racist twitch chat has become, racism showed up sometimes but now it's everywhere in full force