toddhunter
Member
I just have a hard time seeing a scenario where Aviana is useful. Druids aren't going to be interested in a nine drop.
Cenarius has always got some play.
But yeah, I guess it is too slow at the moment.
I just have a hard time seeing a scenario where Aviana is useful. Druids aren't going to be interested in a nine drop.
This has always been the meta ever since Naxx.Really starting to lose interest in Hearthstone.
This meta of flood the board with garbage that can never fully be removed is just tiresome and boring.
There's only one answer and that is Dr Balanced.I can't believe how obsessed I am over this 1600 dust...lol.
I stopped seeing Cenarius. There's even less room for it with the new TGT cards Druids are running.Cenarius has always got some play.
What? No. Mech mage is great right now because it wrecks riddlers and Tempo mage is good or even against it while wrecking druids, control warriors, dragon priest and some other decks.Freeze Mage is like the only mage deck viable in current meta. Those paladin secrets won't ever trigger hehehehe.
Secretless mech mage wih fel reavers is easy climbing.What? No. Mech mage is great right now because it wrecks riddlers and Tempo mage is good or even against it while wrecking druids, control warriors and some other decks.
No that's not true of other cards in other decks because most of those cards don't have the ridiculous RNG spread of "meh value off of Portal" to "game winning draw off of Portal". Most cards that people play in Constructed are just over valued cards or cards that serve a specific purpose. Comparing Portal to Frostbolt is ridiculous because Frostbolt has no RNG element involved, you know what to expect from it.This is true of basically every card that people willingly choose to put in their decks. Most cards people play in Constructed don't even have a possible backfire to it. Nobody is like "oh god, that mage won the game because they top-decked a frostbolt for exact lethal. They just won the game because they had frostbolt in their deck. You're far more likely to win games with frostbolt than lose them. Nerf frostbolt plzkthx."
This has always been the meta ever since Naxx.
I want to start playing control warrior. I have all the cards except for geddon and varian. Which do you think is better right now? Only have dust to craft one atm.
I want to start playing control warrior. I have all the cards except for geddon and varian. Which do you think is better right now? Only have dust to craft one atm.
I want to start playing control warrior. I have all the cards except for geddon and varian. Which do you think is better right now? Only have dust to craft one atm.
As above, Varian is not a control warrior card.
It can still win you games, but anything for 10 mana can win you a game in a CW deck, so it isn't all that special in that regard. The problem is it speeds up games, which you don't actually want to do. It boosts you to fatigue, and most of the time one big threat at a time is stronger. It also gets rid of your battle crys, and CW is pretty reliant on them firing.
Varian is for some sort of midrangey warrior deck that doesn't really get played yet. It is still a strong card, but I think you can do better right now.
That said, I don't rate geddon either and think Varian is the better card to make. Craft another boom.
Lol what Geddon is a great card.
Geddon has always been the first out of control warrior and shows up in exactly 0 other decks.
It isn't a glowing resume.
What? No. Mech mage is great right now because it wrecks riddlers and Tempo mage is good or even against it while wrecking druids, control warriors, dragon priest and some other decks.
What kind of deck would be best suited for Eydis Darkbane and Fjola Lightbane?
I've currently got them in a sort of ramp druid deck which has plenty of taunt buff cards to get the target spell effect.
I'm read some theorycraft around the launch of TGT and it was using a deck with large amount of spare parts to trigger the synergies. What class would be most suited for this theorycraft?
I run this list with them and it is has been pretty fun. List can probably be improved but the Twins do get to do quite a bit of work so far.
Dragon Warrior is fun. I don't like Varian though so I removed him for something that doesn't overextend me.
I have Justicar Trueheart in my deck but I'm not sure of its strength yet; if it is better than shieldmaiden. All of the games so far the Justicar has made no difference in whether I would lose or win.
Alex's Champion is surprisingly good though; it's like a third (and fourth) fiery win axe.
tgt has been so good to me so far
so far in 22 arena runs now with the 12-0 hunter i just got i've gone from 2 lifetime 12 win runs to 5 and my average win rate has gone up a full win compared to what i did in brm
I saw something with Trueheart that I haven't seen yet... people were comparing him to value over Shieldmaiden, saying that it takes like 3+ turns to get value over her.
But you can Armor Up > Justicar > Tank Up in the same turn... so I think that alone brings the parity down to equal? Basically -1 armor on the first turn, and ahead 1 armor on the second turn, instead of taking like 3 turns to come close to breaking even, it happens instantly.
Geddon is really good right now, in this meta. Wait, people seriously think Geddon isn't a good card?Geddon has always been the first out of control warrior and shows up in exactly 0 other decks.
It isn't a glowing resume.
But you can Armor Up > Justicar > Tank Up in the same turn... so I think that alone brings the parity down to equal? Basically -1 armor on the first turn, and ahead 1 armor on the second turn, instead of taking like 3 turns to come close to breaking even, it happens instantly.
I have Justicar Trueheart in my deck but I'm not sure of its strength yet; if it is better than shieldmaiden. All of the games so far the Justicar has made no difference in whether I would lose or win.
I mean, if you're playing Shieldmaiden it's to relieve pressure in the early or mid game against aggro decks primarily. The board state is less relevant to something like Shieldmaiden. Trueheart is definitely worth running though, and its potential value massively outweighs anything Shieldmaiden can ever hope to compete with.But you can Armor Up > Justicar > Tank Up in the same turn... so I think that alone brings the parity down to equal? Basically -1 armor on the first turn, and ahead 1 armor on the second turn, instead of taking like 3 turns to come close to breaking even, it happens instantly.
I actually find more space to spend ten mana on Trueheart than you'd expect in slower control based matchups. Dragon Priest is definitely one of the matchups I would identify as slower though. Even if you are looking to do something on the turn Justicar + Armor Up is 8, and you have two remaining for most spells.I did not consider that possibility. It's a really slow turn though and doesn't allow you to play anything else. Shieldmaiden + Armor Up allows you to play execute/shield slam or a cheap minion. I think most of the times you won't have the luxury of being able to use all 10 mana on Trueheart/armor.
Most of the time so far I've had to play Trueheart on turn 6/7 so it hasn't really been an option for me so far.
It's possible I will see more value from Trueheart in the control matchups. So far I've mostly faced Dragon Priest/Secret Paladin/Patron.
I actually find more space to spend ten mana on Trueheart than you'd expect in slower control based matchups. Dragon Priest is definitely one of the matchups I would identify as slower though. Even if you are looking to do something on the turn Justicar + Armor Up is 8, and you have two remaining for most spells.
Not running Jusicar seems crazy to me. There are a decent number of control or midrange matchups where drawing Justicar can make or break the game. In control Warrior vs. control Warrior the match is often decided by who pulls Justicar first.
That's because Dragon Priest is a minion-based tempo deck. It seeks to curve out with beefy, overbudgeted minions and heal those to keep board control at all times, which means as CW you're forced to either use your weapons inefficiently or your premium removal too early. Armor is rarely relevant beyond enabling Shield Slam as they will chip you down eventually if you can't answer their board. The deck has almost no reach unlike typical midrange decks like Paladin or Hunter where armor is crucial to survive lategame Skill Commands, Kings, Truesilver swings etc. - with Dragon Priest it's all about board control.Most Dragon Priests I've faced with this deck are playing Kolento's decklist and thus they only have a single late game threat and their most dangerous minions besides their one late game dragon are Cabal, Blackwing Corruptor and that dragon that grows +1/+1 when you target it with a spell. The extra armor I've gotten from Trueheart has been inconsequential so far against this deck.
I'm not cutting Trueheart though, I'm sure some of this is just variance.
Maybe it's just me, but I feel like Water Elementals > Shredders for Mage currently.
I mean...the matchup is so easy for Control Warrior that I just don't see the need to tech against it. Shieldmaiden doesn't really provide that much extra benefit against a Dragon Priest. I don't usually find the pressure unmanageable and it becomes a slow game.Most Dragon Priests I've faced with this deck are playing Kolento's decklist and thus they only have a single late game threat and their most dangerous minions besides their one late game dragon are Cabal, Blackwing Corruptor and that dragon that grows +1/+1 when you target it with a spell. The extra armor I've gotten from Trueheart has been inconsequential so far against this deck.
I'm not cutting Trueheart though, I'm sure some of this is just variance.
I mean...the matchup is so easy for Control Warrior that I just don't see the need to tech against it. Shieldmaiden doesn't really provide that much extra benefit against a Dragon Priest. I don't usually find the pressure unmanageable and it becomes a slow game.
That's because Dragon Priest is a minion-based tempo deck. It seeks to curve out with beefy, overbudgeted minions and heal those to keep board control at all times, which means as CW you're forced to either use your weapons inefficiently or your premium removal too early. Armor is rarely relevant beyond enabling Shield Slam as they will chip you down eventually if you can't answer their board. The deck has almost no reach unlike typical midrange decks like Paladin or Hunter where armor is crucial to survive lategame Skill Commands, Kings, Truesilver swings etc. - with Dragon Priest it's all about board control.
I did not consider that possibility. It's a really slow turn though and doesn't allow you to play anything else. Shieldmaiden + Armor Up allows you to play execute/shield slam or a cheap minion. I think most of the times you won't have the luxury of being able to use all 10 mana on Trueheart/armor.
Most of the time so far I've had to play Trueheart on turn 6/7 so it hasn't really been an option for me so far.
It's possible I will see more value from Trueheart in the control matchups. So far I've mostly faced Dragon Priest/Secret Paladin/Patron.
Lol handlock
I don't think I have played a Paladin this month that didn't have some form of Minibot/Knife Juggler/Muster for Battle opener. This includes the odd Midrange/Control Paladin as well.I think I broke. Played the same aggro Paladin twice in a row. First game he turn one Minibots turn two Minibot. Second game he turn one Creepers into turn two Creeper. Mysterious Challenger always available for turn six and it's impossible to even have minions on the board to deal with the secrets.
I don't think I have played a Paladin this month that didn't have some form of Minibot/Knife Juggler/Muster for Battle opener. This includes the odd Midrange/Control Paladin as well.