Mobius and pet octopus
Member
I'm pretty sure they've already stated they aren't going to do limited formats.
It's the only way. When the game reaches something like dozens of sets, it would be impossible for new players to enter the game at that point. The oldest sets have to exit the standard game at some point.
You remove entire sets. The result is weaker decks overall for everyone, which usually results in longer games and a completely different meta.
Then all you are doing is increasing the barrier of entry for new players. The game needs a steady stream of fresh blood. The card pool cannot get out of control.
I don't think this applies to Hearthstone since you can virtually get any card from any set by only buying packs from the new set and dusting stuff that's not used. This ain't Magic were you had to buy a physical card (with limited availability). Also I guess Magic had to deal with shelf space and their 320302 sets.
In the end it's only 30 cards you need to get to craft a deck, and there's not much card getting needed to be done thanks to crafting, imo.
Give away old adventures, introduce old expansion cards as new basic/free cards, that's all fine and will help with the barrier to entry.
I don't see how splitting into Legacy and Standard helps anything. Why would any player currently playing decide to go into Standard when they can just play Legacy and play like they always have. It just leaves you with a weird divide of experienced players and new or F2P players in two different pools, without any way for the newer players to ever build their way into playing with the others.
If you were into Starcraft 2, you would know Blizzard's stances on balancing things in games.Honestly the only reason we're talking about this at all is that every class has one or two decks which are considered "correct" and are the most viable way to play them, so we assume that a new player has to manage to get those specific cards in order to play competitively.
If the game was 1) Better balanced, and 2) Had way more cards, this would be less of an issue. If you have a large, balanced card base, then new players can make a decent deck with whatever packs they get. The problem we have right now is that there aren't all that many cards and there's not as much room to be creative as there might be, and there are simply a number of strategies that are way stronger objectively.
I really wish Blizzard would embrace the digital nature of this game and make more frequent balance changes. Currently they seem terrified to change anything. They are not stuck with whatever adjustments they make. If they overnerf something, they can buff it back. If the argument is "Dr. Boom, while maybe not completely broken and requiring a nerf, is so good that new players have to get that specific card," then maybe rather than talking about how we can enable players to get every card, or get rid of good cards from the format, we should be talking about how we can make those cards less obligatory.
We can have good, very strong cards, without having a meta so dominated by a handful of specific cards that you can't even compete without owning them.
Now this is interesting.Another thing I'd like them to do at some point is introduce an alternative hero power for each class that you choose during deck creation, to allow for some variety in viability of play styles. Right now, for example, control hunter can never be a thing if their power is just SMOrc for 2 (or face warrior or shaman anything).
It was Reynad and it was all across Ladder, not just higher ranks.I think it was during ValueTown podcast? One of the guests said Blizzard saying patron has like 40 percent winrate on ladder.
So I'm playing a midrange riddler but I gots no Tirion. Should I dust golden nexus champ saraad for the ashbringer? What say you gaf?
So I'm playing a midrange riddler but I gots no Tirion. Should I dust golden nexus champ saraad for the ashbringer? What say you gaf?
Now this is interesting.
Breh but let's be real here... Hunters are still going to pick 2 damage to face and play aggro.
Yeah, probably, but it would be cool to have the option.
I can't really think of balanced new hero powers either.
Just make them swap hero powers.
So we get stuff like HandHunter and FacePriest. But it would probably be broken and not balanced at all like you say.
Just make them swap hero powers.
So we get stuff like HandHunter and FacePriest. But it would probably be broken.
Warrior one is busted because of Molten Giants and the like, they could do that before
Giving a minion taunt makes more sense with Warrior given all the synergy cards, I think. Could make Bolster legit playable!Off the top of my head (so they are neither balanced nor thought out ):
Mage: The next spell you play costs (2) less. (Doesn't stack)
Rogue: Return a minion you control to your hand.
Priest: +0+2 to a minion.
Warrior: Give a minion charge.
Warlock: Doesn't matter you'll play Life Tap anyway.
Hunter: Give a minion you control taunt.
Druid: The next minion you play costs (2) less. (Doesn't stack)
Shaman: Draw a card. Overload 1
Paladin: Give a minion +1+0.
The Warrior one is 100% busted.Off the top of my head (so they are neither balanced nor thought out ):
Mage: The next spell you play costs (2) less. (Doesn't stack)
Rogue: Return a minion you control to your hand.
Priest: +0+2 to a minion.
Warrior: Give a minion charge.
Warlock: Doesn't matter you'll play Life Tap anyway.
Hunter: Give a minion you control taunt.
Druid: The next minion you play costs (2) less. (Doesn't stack)
Shaman: Draw a card. Overload 1
Paladin: Give a minion +1+0.
I don't see how splitting into Legacy and Standard helps anything. Why would any player currently playing decide to go into Standard when they can just play Legacy and play like they always have. It just leaves you with a weird divide of experienced players and new or F2P players in two different pools, without any way for the newer players to ever build their way into playing with the others.
NEXT LEVEL COMBOSIt depends, if you had a secret keeper or a shielded minibot, you can gain a huge board advantage depending of which secret you had
In the end the idea of Secret Paladin is having such a good board that at turn 6 your opponent has no chance but buff one minion of yours.
Now the problem is when you play 2 times the same secret without MC, then it loses some of the value
https://www.youtube.com/watch?v=EqFf67aJ4p4&feature=youtu.be
Look at the insane ending of this video
WoW expansions become free after a time. There's no reason Hearthstone adventures can't become free.
Yup, I hate the fact that some of the best cards in the game are lockes behind huge paywalls (700 gold) is prettu big.
Especially for new players.
I've been playing since beta and spent 50$ on the packs for the extra golden legendary. I still don't have mad scientist.
Yup, I hate the fact that some of the best cards in the game are lockes behind huge paywalls (700 gold) is prettu big.
Especially for new players.
I've been playing since beta and spent 50$ on the packs for the extra golden legendary. I still don't have mad scientist.
Finally got my first golden legendary after 2 years of playing! ^_^
It was Hogger, from a Tavern Brawl pack.
It's just hilarious when someone simply leaves the game instead of conceding. Do they really get that pissed off about losing or do they think they're going to get to me by doing that?
It works in Magic. Why wouldn't it work in Hearthstone? Having a legacy format also means you can essentially eliminate problematic cards from the pool. Imagine a format where Unleash the Hounds, Mad Scientist, and Implosion are banned. I'd play the shit out of that.
Or just change cards which are an issue? This isn't Magic. Take advantage of the differences and stop trying to force a paper TCG format onto this.
Or just change cards which are an issue? This isn't Magic. Take advantage of the differences and stop trying to force a paper TCG format onto this.
After 3-4 days hiatus from ladder, 7 win streak to rank 5 feels good. Even taking down 2 control warriors as rogue feels nice.
What's your Rogue list if you don't mind sharing?
I intentionally said "problematic" cards and not "overpowered" cards to make a distinction. Cards like Unleash the Hounds and Implosion are "problematic" but not "overpowered". The problem is in their design. Implosion is horribly designed RNG (as opposed to well designed RNG). Unleash the Hounds limits Blizzard's design space for beast synergy cards, hence why cards lke Starving Buzzard and King of Beasts are so bad, plus it also limits minon-based comebacks against aggressive hunter decks.
"Just change it" for a card that's rotten to its very core is really bad. Then all you're doing is inventing a brand new card and attaching the old name to it, which is really just sloppy and poor. Not to mention confusing for lapsed players who may return to the game later.
I do not see how changing a card is any different from banning it and making a new one. I guess banning and making a new one sells more packs since it adds more cards to the game. Not sure how that would benefit players though.
You can easily get 700 gold per week, so it's not insurmountable. I caved in after saving for the first wing of BRM and bought the rest and Naxx with money
So far i've spent $30 on TGT packs and $25 for Naxx. I've used my gold mainly for packs so far, i might get Black Rock Mountain eventually. I get about 50-80 gold a day, usually 40 daily quest that isn't awful and then 10 or 20 from victories. I think the wall is quite high when getting into this game and everyone is dropping Dr. Boom at rank 20.
My Nefarian experience is 2x Sense Demons or the equivalent. Really dislike the card. By comparison almost any Ysera draw feels worth it, and a 4/12 is more valuable than an 8/8.Ugh, so tempted to replace Ysera with Nefarian in my Dragon Priest deck. Ysera just draws useless shit most of the time and never what I need.