BlackBuzzard
Banned
They need to make the old wings cheaper with the next expansion. Or even free
Make Nax free and BRM half priced so 350/or half $
They need to make the old wings cheaper with the next expansion. Or even free
Twice today an Unstable Portal has won my opponent the game.
Why can a 2 mana card outright win you the game? Who fucking knows.
11 wins with a deck where I picked value over curve. But who cares about not getting anything to play until turn 4 when you got all dem Murloc Knights?
That would make it the worst card in the game.Should be a 4 Mana card with no cost reduction.
Maybe will be changed within 5 years.
Murloc knight so balanced in arena. Blizzard rly has to start redoing rarity of cards in arena.
That would make it the worst card in the game.
Note: He is already taking 5 fatigue damage at the beginning of his turn.
Twice today an Unstable Portal has won my opponent the game.
Why can a 2 mana card outright win you the game? Who fucking knows.
I do not see how changing a card is any different from banning it and making a new one. I guess banning and making a new one sells more packs since it adds more cards to the game. Not sure how that would benefit players though.
When Portal is being used properly it's pretty hard for it to have negative value. It's still a spell that combos with Antonidas, Flamewakers, and Sorcerer's Apprentice. Maybe the mana cost reduction won't be fully utilized but it's really hard for it to not give value.
When Portal is being used properly it's pretty hard for it to have negative value. It's still a spell that combos with Antonidas, Flamewakers, and Sorcerer's Apprentice. Maybe the mana cost reduction won't be fully utilized but it's really hard for it to not give value.
meanwhile I didn't get a single balanced knight in 3 paladin runs.11 wins with a deck where I picked value over curve. But who cares about not getting anything to play until turn 4 when you got all dem Murloc Knights?
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Any minion you get at 3 mana or above with Unstable Portal is not inconsequential. If the cost is reduced then even getting a 2 mana minion is value off of Portal.
Point is that Unstable Portal is far more likely to win you the game than lose you the game.
Freeze Mage is so fucking lame. Prevent your imminent defeat with another 5 full board stalls and 2 lethal blocks you asshat.
Just standard-ish oil rogue.
AC = anti-control
AA = anti-aggro
You can mess around with a couple cards. But most of the cards are set in stone. I've seen lists cut both healbots for sludge belchers and run double earthen ring farseers, for example.
What I like the most about double healbot is that it allows you to wait that extra turn or two before blade flurrying to get the most out of one of your strongest cards in the deck.
I got really excited for a moment but I went back down to 12 ):
I know we went over this, but I still can't see this list. The picture is not loading for me, not even when I enter the link directly. Am I the only one having this issue?
In other news Fist of Jaraxxus is doing work in my zoo deck. Just had a turn 6 lethal against a mage. Demonguard + Fist of Jaraxxus to the face for surprise lethal. I had prepped the board so it would either kill a firewalker or a mechanical yeti. So wherever the damage went it was good for me.
I really think the card is being severely overlooked right now.
You can't lose stars at 13?
No you can it was just some odd glitch.
Sorry to keep bringing this up, but just an update and one more question.
Looking at my past wins for each class I have
Priest - 61
Rogue - 49
Shaman - 39
Then
Druid - 26
Paladin - 21
Mage - 20
Hunter - 18 (← tbh, I started playing a mid-range, beast hunter recently and it's been a lot of fun! May play a bit more of this as well)
Warlock - 9
I tend to like decks that require lots of "footsies". Closed states where I can leverage my hero power into an advantage on the board. I tend to play more Control, though I've stayed away from Warrior because I can't forgive Garrosh for Cairne and Vol'jin, and Magni is stoopid. (I have to admit that Golden Garrosh looks pretty bad ass though.)
A lot of players here have recommended that I craft Dr. Boom when presented with the choices of Boom / Sylvanas / Ysera / Paletress.
Since I am thinking about sticking with Priest / Rogue / Druid - I think Sylvanas would probably offer the greatest benefit for me followed by Ysera (or Paletress, if she does indeed replace Ysera) and then maybe Rags or Vol'jin.
Does Boom get a lot of play in Priest / Rogue? Have you ever crafted a card that you didn't really like flavor / lore-wise and regretted it? Legendaries are so game defining, I kind of just want to make the ones I like and play with those.
I'm no Kolento. I'll never stream professionally or play in huge tournaments. I'd like to hit Legend one day or break Rank 10 / 5 for rank rewards. I just want to have fun.
I can't believe how obsessed I am over this 1600 dust...lol.
How about here
https://pbs.twimg.com/media/COmC_pkUwAAGcWr.png
or https://twitter.com/KindbudiiIchig0/status/642188452507860992
Both of those are more or less standard oil rogue. Nothing really special.
Wow, Druids are so cool. That Force of Nature + Double Innervate + Double Savage Roar killing me with a taunt on the board and full health took so much skill, dunno how he thought up that master maneuver. Props!
Sorry to keep bringing this up, but just an update and one more question.
Looking at my past wins for each class I have
Priest - 61
Rogue - 49
Shaman - 39
Then
Druid - 26
Paladin - 21
Mage - 20
Hunter - 18 (← tbh, I started playing a mid-range, beast hunter recently and it's been a lot of fun! May play a bit more of this as well)
Warlock - 9
I tend to like decks that require lots of "footsies". Closed states where I can leverage my hero power into an advantage on the board. I tend to play more Control, though I've stayed away from Warrior because I can't forgive Garrosh for Cairne and Vol'jin, and Magni is stoopid. (I have to admit that Golden Garrosh looks pretty bad ass though.)
A lot of players here have recommended that I craft Dr. Boom when presented with the choices of Boom / Sylvanas / Ysera / Paletress.
Since I am thinking about sticking with Priest / Rogue / Druid - I think Sylvanas would probably offer the greatest benefit for me followed by Ysera (or Paletress, if she does indeed replace Ysera) and then maybe Rags or Vol'jin.
Does Boom get a lot of play in Priest / Rogue? Have you ever crafted a card that you didn't really like flavor / lore-wise and regretted it? Legendaries are so game defining, I kind of just want to make the ones I like and play with those.
I'm no Kolento. I'll never stream professionally or play in huge tournaments. I'd like to hit Legend one day or break Rank 10 / 5 for rank rewards. I just want to have fun.
I can't believe how obsessed I am over this 1600 dust...lol.
He probably got bored of net-decking dragon priests.
Wow, Druids are so cool. That Force of Nature + Double Innervate + Double Savage Roar killing me with a taunt on the board and full health took so much skill, dunno how he thought up that master maneuver. Props!
pyroblast saving my butt so much
Really starting to lose interest in Hearthstone.
This meta of flood the board with garbage that can never fully be removed is just tiresome and boring.
I just have a hard time seeing a scenario where Aviana is useful. Druids aren't going to be interested in a nine drop.Speaking of druid, you see the odd astral communion effort, but I've yet to see Aviana played.
What is the consensus on that card?