Well that's one way to do it.
Blizzard can take their game where they want to, but I think a more incremental approach would have made patron more tolerable without removing it. I think the easiest way to do it would have been changing changing battle rage to be 3 mana and only draw on damaged minions.
Cheap, synergistic cycle was one of the chief problems with patron, in that they so easily in the course of normal play force drew into their combo. Decreasing the reliability of having combo pieces in hand every game would have done much for its win rate. It's a change that wouldn't really step on anyone's toes either, as no other deck even uses battle rage.
But hey, if that's where we're going I'm still okay with it. Next on the chopping block should be druid combo.
Blizzard can take their game where they want to, but I think a more incremental approach would have made patron more tolerable without removing it. I think the easiest way to do it would have been changing changing battle rage to be 3 mana and only draw on damaged minions.
Cheap, synergistic cycle was one of the chief problems with patron, in that they so easily in the course of normal play force drew into their combo. Decreasing the reliability of having combo pieces in hand every game would have done much for its win rate. It's a change that wouldn't really step on anyone's toes either, as no other deck even uses battle rage.
But hey, if that's where we're going I'm still okay with it. Next on the chopping block should be druid combo.