I am EU and need to get the quest done. What is your battle tag?
Santiako#2782, I'll probably be playing for a while tomorrow evening.
I am EU and need to get the quest done. What is your battle tag?
I've been playing a ton of arena the past few days, and above 6 wins I am very very likely to fight Paladins and Mages. Rarely, it's another class with a crazy deck (eg. a warlock that hits the jackpot on demons), but otherwise those two seem to dominate. That's got say something right? Is it just accepted by Blizzard that those classes do better in the arena setting?
It's not that I'm mad about losing to them, and it's not like I don't play those classes myself, but it seems weird that it's just an accepted fact that those classes dominate. We joke about it on here all the time. I love trying to draft rogue and priest decks, but I admit that my very best results come out of Mage and Paladin.
What would they need to do to arena to even out class distribution? Maybe the coming set will shake things up a bit but I'm not entirely convinced a whole lot will change.
Santiako#2782, I'll probably be playing for a while tomorrow evening.
I've been playing a ton of arena the past few days, and above 6 wins I am very very likely to fight Paladins and Mages. Rarely, it's another class with a crazy deck (eg. a warlock that hits the jackpot on demons), but otherwise those two seem to dominate. That's got say something right? Is it just accepted by Blizzard that those classes do better in the arena setting?
It's not that I'm mad about losing to them, and it's not like I don't play those classes myself, but it seems weird that it's just an accepted fact that those classes dominate. We joke about it on here all the time. I love trying to draft rogue and priest decks, but I admit that my very best results come out of Mage and Paladin.
What would they need to do to arena to even out class distribution? Maybe the coming set will shake things up a bit but I'm not entirely convinced a whole lot will change.
The revealed card is odd because you'll likely never have spell damage out for Turn 3 since you usually want it to actually effect a spell, so outside of Shaman perhaps, it wouldn't see the advantage until around Turn 5/6 for most decks.
Apparently warlock is actually pretty good in arena, maybe I just have to get better at drafting it
Just opened 25 packs yesterday from saved up arena runs, boom, foe reaper, and trade prince.
Hopefully the one epic was at least decent.
Blood Knight. Not really.
My girlfriend has some really, really rough luck with packs. She's opened a pack of 20 and got... no legendaries, and ONE epic. She's really sad. What are the odds of 19/20 packs being nothing but basic packs?
You apparently stole all my girlfriends luck. Your 25 packs were so good that you didn't even mention the epics. My girlfriend is clutching on to her one epic because it's all she got .
Apparently warlock is actually pretty good in arena, maybe I just have to get better at drafting it
Reynad just started hearthstone, lost to rng, and ragequit to CSGO in half an hour. That's gotta be a record for him.
Reynad just started hearthstone, lost to rng, and ragequit to CSGO in half an hour. That's gotta be a record for him.
Pretty sure Eloise is the only reason people still show any semblance of interest in Reynard anymore.
Pretty sure Eloise is the only reason people still show any semblance of interest in Reynard anymore.
You apparently stole all my girlfriends luck. Your 25 packs were so good that you didn't even mention the epics. My girlfriend is clutching on to her one epic because it's all she got .
Casual can be even worse past a certain point. Stick to ranked. You can still build a respectable deck with limited legendaries. A couple of the best legendaries are in the adventures.
Yeah, casual doesn't seem much better.
I will say something about the game though, its crazy how a good opening hand can just completely win you the game.
I would go as far to say, at the level of an individual game, RNG determines the winner 90% of the time. Most games you win, you have a great opening hand, or your opponent draws nothing and vice versa.
That is if both people are using net decks and don't make giant misplays. But most of the net decks play pretty simple, other than patron.
I think it depends a lot on what all you're including in "RNG". Like, the deck matchup is also a huge deal. Some decks have a big advantage over some other decks. I'm not very familiar with the Constructed meta anymore but used to be that, while Freeze Mage was a competitive deck, the also-viable Control Warrior would eat its lunch almost every time. Randomness barely entered into it once the match actually started.
It's probably also worth noting that the ranking system obviously tries to group players by skill, and to some extent the meta tends to favor decks that have a reasonable chance against all other popular decks (you're a good deck if you on-average stack up well against other decks weighted by popularity), but nothing is guaranteeing that players in a particular game are similarly lucky. We expect that games between players of similar skill using decks that are reasonably well-matched will come down to luck, right? Because what else could they come down to?
I'd say that deck selection is a huge factor in doing well in particular games, followed by knowing how to play your deck and knowing what to expect from the other deck (once past a very low level of skill). Then in-game RNG.
Anybody want to volunteer their friendship (NA Server)? Trying to knock this out in the next hour before I'm out for the evening.
Sorry for spamming--if there's a master list of HearthstoneGAF buds let me know!
I would absolutely consider the deck you get matched up vs RNG.
I agree with you, it probably should be this way.
I just miss the feeling out being able to outplay people with the more control type decks, now I play mostly aggro and even when I play control it's usually vs aggro and it's literally did they curve out? Did I draw war axe / removal?
I enjoy a more control oriented meta for sure. They're going to have to slow the game down a heap for any of this inspire stuff that's been revealed to be viable. I don't see how they can do that.
The revealed low cost, sticky legendaries at 3 mana help, I guess?
I would absolutely consider the deck you get matched up vs RNG.
I agree with you, it probably should be this way.
I just miss the feeling out being able to outplay people with the more control type decks
I'm not sure they do. The most obvious application for them is in aggro paladin ,which runs might/kings.
Control Priest can possibly use them, but handlock cannot, control warrior cannot, grinder/control mage cannot.
Don't you mean out-RNG people with your good opening hand that allows you to stabilize?
If opening hand-RNG was everything, then just because the game goes longer doesn't mean that goes away.
Basically, it cuts both ways.
I think that was his point. The situation where this is not the case is when both decks are slow, and as such a poor opening hand can be overcome more readily. The idea is that skill shows when the opening draw is less relevant, and that's most true when the game goes on for longer periods of time and more choices need to be made.
In fact the single biggest skill I think in Hearthstone is knowing when to give up greedy plays for "feels-bad" tempo plays, and when to give up tempo plays for "feels-bad" slow patient plays
No offense but until rank 5 most Patron players you run into are plain garbage, so that's not a good basis for talking about matchups. In fact the Face Hunter matchup massively favors Patron as they have a massive number of ways to deal witn the 1 health cancer, and one good Armorsmith combo puts them out of reach for multiple turns and Explosive Trap synergizes with basically half their deck. On the other hand the deck struggles with an average Midrange Hunter curve like Juggler -> Companion -> Houndmaster on anything -> Loatheb/Companion, add a Highmane on 6 and it's almost game over right there. The Warrior will take huge face damage fro their weapons but only clear one minion at a time, most of which have 3+ health so whirlwinds do very little. Freezing is a pain in the ass as well.I managed to reach rank 17. The same Face Hunter I used to get to rank 9 just a few days ago was getting destroyed at rank 19 (by Mech Mage among other things). I switched to Mid Range Hunter and I'm doing a little better. I'd never played before and I think I like it better than Face Hunter, except against Patron. Those damn 1/2 spiders that spawn other 1/1 spiders cost me the game. With Face Hunter Patron is kinda easy IMO.
So I'll see how it goes. Also Dr. Boom is insane. In no other deck had I put it to such good use.
Well I would hope a Control Warrior mirror is even in the match up.I find the Control Warrior mirror very fascinating for this reason since there's almost zero RNG involved, and outside of a few tech choices like Gorehowl/Harrison, the matchup is very even... and a huge amount of patience involved. Both of you will see your whole deck and you can almost plan out every play to the last detail if you're good enough.
It's because you die to 20+ damage with no board on your side that people find cheap.I don't know what people say when they say Patron warrior is "cheap". I might be biased cause I played it a lot, but I find there is plenty of strategy involved and it's quite fun.
I don't know what people say when they say Patron warrior is "cheap". I might be biased cause I played it a lot, but I find there is plenty of strategy involved and it's quite fun.