So I've finally caught up with the new news. First off, let's get the big one out of the way...
ANCESTRAL KNOWLEDGE.
Literally, "what were they thinking." Holy shit, Blizzard, is this a hilarious joke? I was curious to see what the first Shaman spell would be this expansion (seeing as how they blew their load with minions day 1), and I was hoping for something Card Draw related on top of it, but this... this is disgusting. 2-freakin'-Overload? For a card where you could potentially screw yourself over by not being able to play the very card(s) you drew? I am so sick of Shamans being a Mage-lite class. Actually, scratch that, Shamans are more like Mage-Lite Lime Flavor because the Overload mechanic tastes like ass! Just give us, word-for-word, a copy of Arcane Intellect at this point, because it would legitimately be better. Jesus.
Did they develop this card in an alternate timeline where Lava Shock is actually costed for 1-mana? Is the Shaman legendary going to be "Give your opponent your Overloaded mana crystals, haha, have fun with this shitty mechanic"? I thought they might at least build the card draw into a weapon or something... Nah, turns out, designing a card as if we're still in vanilla Hearthstone is the great plan! And, holy crap, the worst part is Shamans will actually have to play this cause there ain't nothing better. Meanwhile, Unbound Elemental will start gaining untold amounts of weight from all the shitty Overload cards he going to be gorging on, cause there ain't no one else to do it!
Other cards: Injured Kvaldir, not too bad. Might be cool on Turn 1 with Ancestral Healing. Anub'arak, too slow for a Rogue deck. Tuskarr Jouster, a neat card that once again is given exclusively to Paladins. The slow meta is here, boys!
Gotta say, lovin' the string of good Druid cards. Aviana... nii~iiice.
Also, Jousting mechanic as a whole: It may be random, but I prefer it because the effect can be instant, versus Inspire which might be a letdown.