We need a general purpose taunt that's cheaper than Sen'jin, a 3 drop. yeah it's a must have for the game right now because they are introducing more and more RNG crap, attack buffs and charge but nothing so far to actually fight it back. Jousts aren't going to change anything, the effects are too weak and the best one is a paladin card.
Now for healing...
Now priest can heal for 1 mana. Priests that had problem with aggro. great thanks, it's just going to be use for damage.
Paladin has a joust heal card, paladins that already could attack and heal, two truesilver heals for 8, that's on healbot in itself. No need to mention other options
Warrior can gain armor to sky high. Shield block is pretty much 5 armor for 1. drawing a card cost 2. And now they have another card to gain 3 armor and deal 3 damage, great..
Other classes are screwd so far, stuck with outdated heals.
Healbot... is far from outdated.
And the new heal every inspire guy is actually quite good as well. Before you say he sucks for being a 1/8 for 4 mana, he is 8 total health that aggro is probably going to want to remove. And if they deal 8 or more damage to it, you've bought yourself 8 health right off the stats he brings to the table. Because if they don't remove it, that health is going to add up and make the game likely unwinnable for the aggro deck.
Both these options are pretty good.
I am seeing a lot of potential in inspire decks so I think tournament medic has a real opportunity to make a bigger splash than people expect.
Healbot was great when it was released and is good now still but all the new additions of quickshot and now even more damage cards and possible burst damage healing 8 for 5 mana isn't all that good anymore, you're probably going to die if you're lower than 20 health at that point in the game..
I'm not sure what game you're playing where you think you're probably going to die at 20 hp to aggro.
Healbot and Earthenfarseer get the job if you really need the heal.
I do think that Rogue and Hunter need some dedicated healers though. Maybe not Hunter because they can also use Illuminator but Rogue really needs it because Rogue is constantly self damaging to control the board.
Another trash priest card, Class is going to be terrible in TGT.
Rodeo Bouncer: Weak stats for a class minion even if you get the Enrage off. I think like Raging Worgen the Enrage should trigger +2 attack on top of taunt.
The full album is here. Updated whenever, I usually post cards here on GAF first.Isn't Scrap Dealer cool?
Why? It might see play in the expansion with all the Totem buff cards.What I really want for tgt is vitality totem to be removed from the game.
Why? It might see play in the expansion with all the Totem buff cards.
It's better than the hero power totems most of the time, especially against aggro, so I don't see how it will weaken Tuskar Totemic.It weakens tuskar totemic.
Edit: and there is only 1 card that buffs the totem tribe in the expansion: Thunder buff valient. Other totem buff cards suck ass (totemic might)
It's better than the hero power totems most of the time, especially against aggro, so I don't see how it will weaken Tuskar Totemic.
Playing against patron warrior at rank 9 it's turn 9 and he got a big emperor off. I'm at 15 life 12 armor with belcher and Grom on board.
Guy plays Warsong Commander, Frothing Berserker, Unstable Ghoul
Uses up his deaths bite
Casts whirlwind
Casts whirlwind
"I choose death"
Rogues just need a Stealth card to avoid and delay turns, only problem is I have no idea how'd you balance it. I think it'd be cool to have a card something like this though. I mean, sure there's Conceal and Master of Disguise, but I think Rogue needs a more Stealth feel to it. I'd love to see some cards that are based off of openers too.Rogue really needs it because Rogue is constantly self damaging to control the board.
I made this pretty quickly, so I didn't think about balance too much. They probably also wouldn't call the card the same exact word/name for a keyword.
math is hard lol
True, but if you really want to catch the essence of Stealth, you need to met Hunters counter it easily with Flare and allow AoE effects randomly break it too(Like Commanding Shout). Also Immune isn't stealthy at all! You glow blue for the duration.Might as well call it Immune since that's already a keyword and if you're going to use it to skip damage, it's practically the same outside of random attacks and swipe.
True, but if you really want to catch the essence of Stealth, you need to met Hunters counter it easily with Flare and allow AoE effects randomly break it too(Like Commanding Shout). Also Immune isn't stealthy at all! You glow blue for the duration.
Though if it was ever to exist, it'd probably be Immune since that's really easy to understand.
True, but if you really want to catch the essence of Stealth, you need to met Hunters counter it easily with Flare and allow AoE effects randomly break it too(Like Commanding Shout). Also Immune isn't stealthy at all! You glow blue for the duration.
Though if it was ever to exist, it'd probably be Immune since that's really easy to understand.
Good times. I think it was ran a lot too since Hunter and Mage were really popular back then. It's funny because Hunters have quite a bit if Card Draw, Flare-Tracking-Call Pet, but they never use/need it.Remember when flare was 1 mana, Jesus.
For sure. That's one great thing about this game, Blizzard is good with keeping things consistent. Fallen Hero is a good example of this how it sparkles up your hero power like spells with spell power.Yeah, I thought of that, but if something like this were to make it to the game, they'd probably go with Immune since it's already on several cards that affect heroes.
So I'm still not very good and I'm sure this card has no place in real druid decks, but I successfully pulled off Tree of Life when I was down 27-6 and came back to win. Loved it.
So I'm still not very good and I'm sure this card has no place in real druid decks, but I successfully pulled off Tree of Life when I was down 27-6 and came back to win. Loved it.
I really like Tree of Life. I'm a little surprised it doesn't see more play honestly. It's like the ultimate trump card against decks that put their threats out earlier in the game.
It atleast has the coolest animation in the game.
Aside from Twisting Nether.
This might replace Abusive Sargent in face decks? Since it is permanent but costs more that means you can keep the minion around after you buff it. Bad when trading but good when you're smorcing. Seems especially strong in aggro paladin with all the divine shields.
For Aggro Paladin it could have a place, since with Divine Shield the minions are much more resilient, but it's still doubtful. I think the card is too expensive for such low stats.
The cost and stats are fine. It's basically a more aggressive Shattered Sun Cleric.