I expect some change. I do wonder if he'll get Starving Warsong'd into the ground though, ala:I'd be extremely bummed if BGH wasn't nerfed.
With all due respect... they actually were more right than the people complaining virtually every time. There's a reason Blizzard is so incredibly successful.
I think a cool way they could implement death knights is to run with the "hero class" concept. Make it something special that you earn after meeting some set of conditions, like hitting level 10 with every class. Then you have to play a mini-adventure to unlock the class.
I would love something like this because I just enjoy the adventure content a lot overall. It's why I'm a bit sad for newer players and how they might not be able to play Naxx / BRM / LoE when they get rotated out. I don't think I've seen a definitive answer about what's going to happen with those after they get removed from the store.
Granted, I could of missed it if it's been mentioned already.
Real Money Auction House still stings.
Would this DK be as overpowered as the launch Wrath DK
Um, I know this game is P2W, or at least you need a ton of time into it to get the good cards. Unless you want to show me someone winning a tournament with the basic cards you start with.
My win rate went up exponentially after I bought the first Naxx wing. I paid to win more.
Why is it so hard for people to admit that you can completely outplay a person and still lose because they have paid for better cards?
I'd be extremely bummed if BGH wasn't nerfed.
I expect some change. I do wonder if he'll get Starving Warsong'd into the ground though, ala:
(5) 2/2, Deal 3 damage to an opponent's minion with 7 or more attack.
Blargh. I don't know how to fix BGH, but I don't like what it is now.
Raise Ally - SpellWould this DK be as overpowered as the launch Wrath DK
What is actually wrong with BGH? What cards would people play that they don't play now if it wasn't in the game?
How about you respond to my points:It's not. If you keep blaming the wrong thing, you'll never improve. Seems like the other person just played better, no shame in admitting that. : )
Oh yeah. Blizzard has serious problems admitting when mistakes are made. WoW was so frustrating for so many years.I haven't been around HS for long enough to say it about that team, but from playing Blizzard games since Warcraft all the way to now, they have on more than one occasion been very hesitant and stubborn to change something that was in some way broken. Even when things were brought up to them in betas about how certain things could be abused they shrugged it off as they were more right than the people telling them what the issues were. At the very least they do end up fixing the issues but it usually takes a while.
With all due respect... they actually were more right than the people complaining virtually every time. There's a reason Blizzard is so incredibly successful.
That depends on what you mean by Basic. Championships have been won by pretty cheap decks, usually including no more than 1 Legendary (which is easy get within a few weeks of play, maybe even less).How about you respond to my points:
1) Name a basic deck that has won a championship.
2) Why did my win rate go up massively after I bought Naxx?
If you can't prove both of those points, this game has a pay 2 win model. End of argument.
Raise Ally - Spell
Raises a dead minion as a ghoul with freeze and explodes on death for 10 hero damage. (Works in Arena!)
Corpse Explosion - Spell
If a friendly minion has died this game, deal it's health + damage stats to all enemies.
Death Strike - Spell
Deal x amount of damage and heal 3x the amount of damage dealt.
How about you respond to my points:
1) Name a basic deck that has won a championship.
2) Why did my win rate go up massively after I bought Naxx?
If you can't prove both of those points, this game has a pay 2 win model. End of argument.
Basic = Basic Cards only.That depends on what you mean by Basic. Championships have been won by pretty cheap decks, usually including no more than 1 Legendary (which is easy get within a few weeks of play, maybe even less).
Like Artosis won Blizzcon with an Aggro Warrior deck that only had Grommash. Most other cards were commons. I am sure a lot of Hunter decks have won stuff and those are pretty cheap too.
And I'm fine with that. I don't mind the game's model. I just wish he were honest about it instead of being PR.Naw, not good enough. Needs a weapon that never breaks with 4 attack and every time you hit something it heals you for 4. Then it's a real Death Knight.
Like with most F2P games, time and money are exchangeable resources.
Basic = Basic Cards only.
And I'm fine with that. I don't mind the game's model. I just wish he were honest about it instead of being PR.
Nah but that's a pretty big condition to put considering it's not at all that hard to get choice commons within a week.Basic = Basic Cards only.
When you keep playing Street Fighter, you're increasing your skill, you aren't gaining new powers to overwhelm people with. Silly comparison.Probably never then? Just like how nobody has ever won a Street Fighter tournament after playing as Ryu for only 10 hours. You underestimate how far smart plays can take you.
I didn't.Nah but that's a pretty big condition to put considering it's not at all that hard to get choice commons within a week.
Um, I know this game is P2W, or at least you need a ton of time into it to get the good cards. Unless you want to show me someone winning a tournament with the basic cards you start with.
My win rate went up exponentially after I bought the first Naxx wing. I paid to win more.
How about you respond to my points:
1) Name a basic deck that has won a championship.
2) Why did my win rate go up massively after I bought Naxx?
If you can't prove both of those points, this game has a pay 2 win model. End of argument.
That's a major difference here. It was very easy to get a lot of the collection pre GvG without paying.You don't have to pay for cards in Hearthstone. You can earn all of them through gold and time. A patient and skilled player can get all the playable cards without too much trouble. I played all the way until GvG without buying cards and then I decided I wanted to shoot for a full gold collection. My winrate never changed because of it.
That's a major difference here. It was very easy to get a lot of the collection pre GvG without paying.
Kripp is calling for Lore nerf, the card is very good, class defining of course but broken? I don't think so. The problem is innervate not Lore.
Keeper of Grove is too good alright but I still don't see a nerf coming on that.
Probably closer to 2.5 for the draw because 5/6 is what you expect for 5 mana. Considering it's a class card it's not that OP.Lore is a 5-5 for 7 mana and draw 2 cards. Essentially giving you draw 2 cards for 2 mana so it's better than an Arcane Intellect.
I highly doubt Chmpocalypse is posting here for PR reasons.
Also, quite a few other posters here have said before that Hearthstone really isn't P2W as it might feel. I'm in the same mindset that it has to really suck as a new player when others have cards that can be strickly better than what they have access to but playing and crafting your deck properly goes a really long way.
As well, there's a good chance that things go back to how they were two years ago, where playing smarter will get you more out of your cards over just having newer ones(or at least we can hope).
Reno Mage though.If there's any card that should be nerfed just because it's an auto-include in every deck of that class, you should be looking at Fireball. It's the single best direct damage spell in the game and has so much versitility and power that you will never NOT run two of them in every single Mage deck from now until the end of time. It's an intentionally overpowered card and it will never, ever get pushed out of rotation for any reason.
If there's any card that should be nerfed just because it's an auto-include in every deck of that class, you should be looking at Fireball. It's the single best direct damage spell in the game and has so much versitility and power that you will never NOT run two of them in every single Mage deck from now until the end of time. It's an intentionally overpowered card and it will never, ever get pushed out of rotation for any reason.
Now I think it's okay for Mage to have a spell like that as a feature of the class but if you were really getting down to the nitty gritty about pushing out every auto-include then that card would have to come into the conversation.
Reno Mage though.
Brode doesn't like Antonidas, one way to nerf him is to nerf fireballs I guess. In the game, spell's damage and mana cost don't scale linearly except for fireball. 2 mana for 3 damage, 6 damage should cost more than 4. Pyro is 10, was 8 before nerf, 10 for 10. Maybe fireball now should cost 5.
I would love to see someone who made it to legend with base cards. I really don't believe you. The base cards are pretty bad. If you're including Classic, then I can believe you.People make it to legend every month with base card decks.
At higher levels, yes cards matter more (though not really at the highest level since everyone has all the cards). At lower ranks, you can win with an inferior deck. This is true in every card game. You're blaming the easy factor (your deck) and failing to recognize flaws in your own play. Would you do better with better cards? Probably. But then you'd only start running into superior players with the same cards as you.
Player A and player B are both starting out.You don't have to pay for cards in Hearthstone. You can earn all of them through gold and time. A patient and skilled player can get all the playable cards without too much trouble. I played all the way until GvG without buying cards and then I decided I wanted to shoot for a full gold collection. My winrate never changed because of it. Is it plausible for most people to do this? Maybe not. But it is an option.
There are a lot of things Blizzard could do to help new players ease in, but it doesn't seem like that's in the cards (haw haw).I'll agree with this. I think Standard will help with this though, especially for new players. I would argue that Karsticles didn't pay to win, he paid to save time. Ultimately he could have bought the packs with gold.
On that note, removing packs from Arena and increasing the gold prize would allow players to buy whatever packs they needed and help get closer to that pre-GvG ease of access.
Instead of nerfing Fireball, he could just generate a different spell.Brode doesn't like Antonidas, one way to nerf him is to nerf fireballs I guess. In the game, spell's damage and mana cost don't scale linearly except for fireball. 2 mana for 3 damage, 6 damage should cost more than 4. Pyro is 10, was 8 before nerf, 10 for 10. Maybe fireball now should cost 5.
Best direct damage spells, at least. What was old Pyro like?Mage is Mage, she should have the best spells. Although old Pyroblast was a bit strong.
Best direct damage spells, at least. What was old Pyro like?
Well pre-Naxx was a different era from from now most notably because of stuff like pre-nerf Leeroy and Gadgetan existing. Also like 10 different versions of UTH and Starving Buzzards in there.Combo is already getting nerfed, why people want to nerf all good Druid cards? It's not like he was op pre-naxx even with combo.
People used to make Legend with Basic cards though not since GvG released. Power creep was too much.I would love to see someone who made it to legend with base cards. I really don't believe you. The base cards are pretty bad. If you're including Classic, then I can believe you.
Wow. Mind Control already makes me salty enough.The same but 8 mana, as was Mind Control.
Player A and player B are both starting out.
Player A spends $100 on packs.
Player B plays with base cards.
If Player A and Player B play against one another, who is most likely to win? Isn't the answer clearly Player A?
Wow. Mind Control already makes me salty enough.
Question: can you use Silence to break Mind Control?