Awesome, I knew someone on here had been running one. I'll look through your history, but please toss up your newest list when you have a chance!
i used this for the beginning of january
i evolved into this cheaper jeeves version by the end of the month, since card draw was irritating me
it's hard to pilot, i got to rank 7 but most people played them for a game or two got wrecked and gave up lol. with zoo everywhere now you could consider an excavated evil or lightbomb. evil is amazing vs aggro, since it really doesn't matter that you give them a card, lightbomb is obvi good for all that high value stuff they have.
the first deck t6-8 is usually where you can win and finish it, holy fire can be used to delay your death a turn and give you enough life to survive one more for some mindblasts or however you can finish them. the second one you can afford to have a little longer game with jeeves bringing you back.
spitting out a ton of 1 drops early is key, you can do a lot of damage quickly if you get 4/5 threats by turn 3. the way they play you don't want to trade a lot, and a lot of wins will come by a hair, but it was viable for me. after the early game of flooding the board you can use higher value chargers to knock life down and win t6-9. now that i own the black knight, i might consider dropping him in a list actually, since taunts are a big issue. but, shadowbomber, smite, mindblast, holy fire all work past taunts, so you want to save those for later to suprise your opponent with big finishing turns
brann is another guy that might help, makes the shadowbombers get 6 damage each past taunt and you can health juice him. i only didn't put him in because there's only maybe half a dozen cards that synergize, and i won most games by using my mana and not really worrying about combos and such, it's suicidey, you take a lot of damage but say idc cos you can deal a lot
spawn of shadows is just too slow, you kinda have to say fuck it come at me bro and like i said most of my wins are by turn 7, no time to let spawn sit in my hand when leeroy or holy fire could have put in the finishing blow
nowaday's i've been toying with a resurrect type deck, trying adding removal simply because zoo. is. everywhere, with a list stacked with high attack charge minions like arcanes and not much low stuff in order to abuse resurrect and snag free arcanes or leeroys or something and using excavated evil and/or lightbomb, but idk the idea might not be viable