Obviously still early but I think C'thun will absolutely see play, mostly because the cultist minions that buff it have decent stats. Seems like Blizzard is learning from TGT in that respect.
So every god has 16 cards that support him. So probably every class is going to get a card that support a specific god and then 7 neutral minions.
Pretty sure it's 16 total, not 16 each.
So essentially 4 for each old god.
Cthun (pronounced with a hard C) comes with a compliment of 16 cards that empower him. Yogg Saron and the other 2 as yet to be revealed monstrosities will each have their own unique mechanical sub-themes that will make you want to build decks around them.
*Cthun sucks if they don't nerf BGH. The cards that you use to buff it are just vanilla minions by themselves (2/3, 3/4 etc). The deck would be far too dependent on drawing Cthun as the win condition. I will have to see these other cards that buff Cthun. Seems like you can make a whole deck with it. I just think this type of deck is bound to get tempo'd out before turn 10 assuming you even draw Cthun to use it.
The other old gods won't have their own cultists. Think about it. We get C'thun for free because Blizzard did not want people to open cultists in packs and not be able to use them. If the other gods had cultists then Blizzard would give away those Old Gods for free as well.
No that was just the new Loot Hoarder. That was a very controlled game they showed.Didn't a Deathrattle minion draw Cthun in their presentation? So there might be a way to force it still.
No that was just the new Loot Hoarder. That was a very controlled game they showed.
this makes it seem that every god gets 16 cards. Or at least C'thun has 16 cards that empower him.
SO WHAT ABOUT THE OTHER OLD GODS?
We don't have much to report yet. Blizzard is waiting to reveal the three other old gods, though it has said that each of them will be a 10-cost legendary. The other old gods will not interact with cultist cards those are only for C'Thun but they will have other mechanics that have yet to be announced.
Read the card text, cultist are god specific.
The other old gods won't have their own cultists. Think about it. We get C'thun for free because Blizzard did not want people to open cultists in packs and not be able to use them. If the other gods had cultists then Blizzard would give away those Old Gods for free as well.
Cthun (pronounced with a hard C) comes with a compliment of 16 cards that empower him. Yogg-Saron, N'Zoth, and YShaarj will each have their own unique mechanical sub-themes that will make you want to build decks around them. We can consider these sub-themes (like Cthun getting buffed while still in your deck) to be our new keyword for the set. There will be no new bolded keywords, as well as no new Inspire cards added this time around.
No new Inspire-cards? Jesus fuck Blizz.
I think Polygon explains it best: http://www.polygon.com/features/201...expansion-everything-we-know-new-cards-reveal
No new Inspire-cards? Jesus fuck Blizz.
Yeah, this is disappointing. I guess Inspire and Joust were born and died in TGT then.
There might be new Inspire cards, they have revealed only 6 cards.No new Inspire-cards? Jesus fuck Blizz.
64 cards being tied to 4 legendaries seems a bit ridiculous
64 cards being tied to 4 legendaries seems a bit ridiculous
There might be new Inspire cards, they have revealed only 6 cards.
Oh they specifically said there won't be more Inspire minions?No the Blizzard quote specifically says there won't be.
I hope that there are very unique things you can do with the cultists to buff the god and not just "+1" type stuff. Stuff like giving him the "cannot be targeted by spells" text or maybe even another legendary cultist that instantly draws him.
It's useless to Silence Cthun. I guess you could BGH it but the Battlecry is what makes that card strong (or at least potentially strong).I'm guessing one the gods will use spell cards for its theme?
I really hope the old gods aren't too vulnerable to silence or bgh (or they nerf those cards). Not very fun to design your deck around a card only to have it mostly nullified.
Hmm Mistcaller could be a thing with Cthun decks
Oh they specifically said there won't be more Inspire minions?
That sucks I guess. Oh well.
Cthun (pronounced with a hard C) comes with a compliment of 16 cards that empower him. Yogg-Saron, N'Zoth, and YShaarj will each have their own unique mechanical sub-themes that will make you want to build decks around them. We can consider these sub-themes (like Cthun getting buffed while still in your deck) to be our new keyword for the set. There will be no new bolded keywords, as well as no new Inspire cards added this time around.
I think Cthun is much better than Rafaam even without the buffs.C'Thun vs Arch Thief Rafaam...
Rafaam is a 7/8 for 9, you can choose to deal 10 damage next turn.
C'Thun deal whatever damage when played plus the body, but you have to put bad minions in your deck that don't do anything when they are played until you play the god way later in the game.
It's kinda even slower than Rafaam or considerably worse than anyfin paladin for example. It's just so bad bad. Maybe if other C'Thun cultists don't actually suck there is a chance, but the effect isn't even game winning exactly.
C'Thun vs Arch Thief Rafaam...
Rafaam is a 7/8 for 9, you can choose to deal 10 damage next turn.
C'Thun deal whatever damage when played plus the body, but you have to put bad minions in your deck that don't do anything when they are played until you play the god way later in the game.
It's kinda even slower than Rafaam or considerably worse than anyfin paladin for example. It's just so bad bad. Maybe if other C'Thun cultists don't actually suck there is a chance, but the effect isn't even game winning exactly.
Rafaam is a 7/8 for 9, you can choose to deal 10 damage next turn.
C'Thun vs Arch Thief Rafaam...
Rafaam is a 7/8 for 9, you can choose to deal 10 damage next turn.
C'Thun deal whatever damage when played plus the body, but you have to put bad minions in your deck that don't do anything when they are played until you play the god way later in the game.
It's kinda even slower than Rafaam or considerably worse than anyfin paladin for example. It's just so bad bad. Maybe if other C'Thun cultists don't actually suck there is a chance, but the effect isn't even game winning exactly.