Lost against a dragon priest that had holy nova turn 5, lightbomb turn 6, another lightbomb turn 8. I thought after the first lightbomb i was safe and had a great board about to get competitive spirited, but there was no retribution. This is the real reason for standard, need to give secret paladins a chance.
Lost against a dragon priest that had holy nova turn 5, lightbomb turn 6, another lightbomb turn 8. I thought after the first lightbomb i was safe and had a great board about to get competitive spirited, but there was no retribution. This is the real reason for standard, need to give secret paladins a chance.
Lost against a dragon priest that had holy nova turn 5, lightbomb turn 6, another lightbomb turn 8. I thought after the first lightbomb i was safe and had a great board about to get competitive spirited, but there was no retribution. This is the real reason for standard, need to give secret paladins a chance.
At a minimum you cut Elise for a second Shredder. Or at least another fast card like a second Blessing of Might. I can't even begin to fathom why she is in that deck.
yea I think that new priest card isn't bad. It isn't a dead card against aggro/tempo and not a dead card against control so I feel like it could be a staple in a sort of midrange style priest deck
3 health for 4 mana isn't dead against aggro? That is pretty dead.
I think the card is unplayable in every class, but especially priest. You already can't fit in good cards.
That said, if you steal a c'thun, does it still get buffed?
it's less of a dead card compared to thoughsteal against aggro
Card seems fine but...I dunno. With all the tools they're losing I'm not really seeing Priest come together for standard.
Lightbomb is an overpowered card, they dont need another clear on that level.
why is khadgar's portrait so shitty?
Yeah if you have Thoughtsteal against aggro that'll give you a major sad. Thoughtstealing into a leper gnome and a haunted creeper is kind of a nightmare. If you could consistently get a 1 mana 4/3 off a Thoughtsteal that would put in a much more impactful body than you usually might have otherwise. That gives the card more consistency than thoughtsteal and pulls the effect out of a niche card and puts it into something that's a bit more general purpose.
I hate when I can't do basic ass math and it costs me a game. Didn't have the 2 mana I needed to play Iron Beak Owl.
Shit makes me feel stupid as hell sometimes.
I hate when I can't do basic ass math and it costs me a game. Didn't have the 2 mana I needed to play Iron Beak Owl.
Shit makes me feel stupid as hell sometimes.
Lightbomb is not overpowered. You're typically using you're entire turn playing it and it has the potential to wipe your own board. It's not hard to play around, but with this meta where you vomit your entire hand by turn 6, it's the opponents's fault for playing into it.
Except that 99% of priest minions have more health than damage so it does nothing to them.
They could program it to Discover at the start of your next turn. It's just plain poor design born from incredibly bad taste in game mechanics.Why isn't that card Deathrattle: Discover a card from your opponents deck?
Really don't understand why Discover is being discarded in favour of pure RNG in this set.
Edit: Well, I sort of understand that discover can't be a thing during your opponents turn, but ehhhhh.
The loss of Lightbomb hurts and I have doubts about the future of the priest class. But maybe the meta slown a bit now. LB wasn't OP. It was what Priest needed to survive. It still wasn't enough to make Priest competitive, that didn't come until the addition of Entomb.
Priest now has a late game option where they could fill the board easily with
-Museum Curator
-Shifting Shade
-Sylvanas
And n'zoth
Shifting shade could be a decent replacement for thought steal, when even though you can only gain 1 card that is always a minion, you still will get a body
Why does Tomb Pillager get to be a 5/4 get a coin? Does Deathrattle: get an essentially random card, not valued the same? How about Battlecry: get a card from your opponents deck.Why isn't that card Deathrattle: Discover a card from your opponents deck?
Really don't understand why Discover is being discarded in favour of pure RNG in this set.
Edit: Well, I sort of understand that discover can't be a thing during your opponents turn, but ehhhhh.
did I read it wrong, because I thought it just said a caard, didn't say a minion card
Yeah I've definitely gotten better since I started playing, which makes bonehead decisions hurt that much more.I know how you feel, one game I thought I had lethal but I didn't realize I had 9 mana not 10.
Still, after like 2 months of feeling like I wasn't getting any better I feel like I'm actually learning from my mistakes and making better plays.
That's pretty much what happened. Had lethal if I silenced the Belcher...instead I wanted to see what I would get out of the Knife Juggler into Unleash the Hounds....oh whoops I can't silence the fucking Belcher now because I have 1 mana.It's MUCH worse when you try to show off an end up missing lethal because you can't count to 10.
Not that I've ever had that happen...
Yeah I've definitely gotten better since I started playing, which makes bonehead decisions hurt that much more.
That's pretty much what happened. Had lethal if I silenced the Belcher...instead I wanted to see what I would get out of the Knife Juggler into Unleash the Hounds....oh whoops I can't silence the fucking Belcher now because I have 1 mana.
Outside of Yeti, what other 5 hp cards are people going to play turn 4? Will people even play Yeti? So far the only new 4 mana cards shown that would survive after trading with it are master of evolution, that the 4 mana divine shield card, and the druid c'thun card.
Outside of Yeti, what other 5 hp cards are people going to play turn 4? Will people even play Yeti? So far the only new 4 mana cards shown that would survive after trading with it are master of evolution, that the 4 mana divine shield card, and the druid c'thun card.
Lightbomb is not overpowered. You're typically using you're entire turn playing it and it has the potential to wipe your own board. It's not hard to play around, but with this meta where you vomit your entire hand by turn 6, it's the opponents's fault for playing into it.
I'm sorry, I don't agree with this at all.
I would say I play Lightbomb to stabilize the board and it usually costs me both Tempo (initiative) and my turn. It's mostly a reset button.
True, there are times when I have minions survive, but unless you follow with CoH (or LoN / hero power), they're severely weakened. Not to mention, it's also just as likely that my opponent has creatures left as well.
The loss of Lightbomb hurts and I have doubts about the future of the priest class. But maybe the meta slown a bit now. LB wasn't OP. It was what Priest needed to survive. It still wasn't enough to make Priest competitive, that didn't come until the addition of Entomb.