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Hearthstone |OT6| C'THUN for President! Why pick the lesser evil?

Dahbomb

Member
Usually there's no need to counter argue statements like "omfg this scummy Mage got so lucky with a top deck Flamestrike! Flamestrike is so stupid!!!!!"

Posts made in a state of rage right after a loss shouldn't be taken seriously and the person should just be ignored until they come to a reasonable state of mind. About as bad as "habouken" spammer comments.
 

kaskade

Member
There aren't any modes (aka formats) yet. Here is the blizzard blog post on standard/wild formats coming once the new expansion hits. http://us.battle.net/hearthstone/en/blog/19995505/a-new-way-to-play-2-2-2016

In short, standard format will not include GVG and naxxramas cards. And in 2017, after the first expansion hits, the format won't include content they added in 2015 (black rock mountain and the grand tournament). In 2018 it won't include content from 2016.

But wild format will always allow all cards from any set.

Perfect, sounds like a good way to keep things from getting too crazy. I guess I should get the grand tournament expansion then.
 
Perfect, sounds like a good way to keep things from getting too crazy. I guess I should get the grand tournament expansion then.
Grand Tournament is pretty weak. I would wait and see how Whispers of the Old Gods turns out. If you don't have a ton of Classic cards, buy those or save for WotOG.
 

Emerson

May contain jokes =>
It's generally advisable for anybody not to invest a ton into cards right now unless you're well entrenched and know exactly what you want. Grand Tournament seems weaker but will likely play a bigger role in Standard. Impossible to predict until the patch hits.
 

FeD.nL

Member
Perfect, sounds like a good way to keep things from getting too crazy. I guess I should get the grand tournament expansion then.

It's generally advisable for anybody not to invest a ton into cards right now unless you're well entrenched and know exactly what you want. Grand Tournament seems weaker but will likely play a bigger role in Standard. Impossible to predict until the patch hits.

^ This is the best advice

We're getting really close to the release of the new set and the nerf list reveal. It's really uncertain what's going to be good.

If you really want to get something right now I would suggest the League of Explorers adventure but generally I would wait it out for just a couple more days. On Thursday there's a stream that will probably make the picture complete and it's generally assumed that the new expansion will arrive on the 26th of this month.
 

Apathy

Member
I enjoy it when people post counterarguments instead of "lolsalt". There's a reason any respectable human being turns FGC Twitch chat off.


I am not unfamiliar with it. :)



The problem is that, as any kind of aggro deck, you are on a timer. You need to deal the damage before they draw their wipes, and if you apply too little pressure they can heal through it. The real problem with aggro decks isn't that they are brain dead, but that they are rarely allowed to make strategic decisions.


I don't know who you are, sorry. I don't care if classes have anti-aggro cards.

You talk about how OP light bomb is and how its hard for aggro, but then you also say Reno is OP. Seems you look at it only from an aggro pov.

BTW, neither Reno nor lightbomb are OP. If you think every priest runs it, then by turn 6 dont flood your board, watch how much damage to health your things have.

As an aggro player, I'm sure when lightbomb is gone you'll say the same thing about excavated evil since it'll still killing all your aggro minions
 

PAULINK

I microwave steaks.
anyone playing through the heroic adventures in anticipation of the nerfs? Just beat blackrock, last stop league of explorers.
 
You talk about how OP light bomb is and how its hard for aggro, but then you also say Reno is OP. Seems you look at it only from an aggro pov.

BTW, neither Reno nor lightbomb are OP. If you think every priest runs it, then by turn 6 dont flood your board, watch how much damage to health your things have.

As an aggro player, I'm sure when lightbomb is gone you'll say the same thing about excavated evil since it'll still killing all your aggro minions
I usually say I hate Reno, not that it's OP. I do think a heal for 30 is a bit much, though. I think a heal for 15 would be reasonable.

Excavated Evil and Holy Nova are fair and properly costed. Lightbomb is not, since it's 1 less mana than Flamestrike but kills big stuff. Lightbomb is a poorly balanced card, just like some aggro cards like Doomhammer + Rockbiter are. Just because I play aggro doesn't mean I can't be critical of it, and I think aggro has some stuff that's too good, too.

It's obvious when a card is too good, because it does so much more than other similar cards. Entomb and Dr. Boom are great examples of this. I think Blizzard is probably right that Leper Gnome needs a nerf, since it is basically a 2/1 charge for 1, which is the same as swashbuckler but without the weapon requirement.

The big problem is that aggro CAN'T play slow. If a Hunter plays slow, you can outheal/tank what's thrown at you. So we have to empty our hand + steady shot for continual pressure. Then you wipe, but Hunters have no card draw, so they're screwed. I win about 50% of the time against Priests, and it's always because I go all-out. I've never won by holding back, and I've tried both quite a bit.

Also, I don't think Priests are OP, I just think that fatigue-style play is the lamest thing in any kind of game, and I want it to die in Hearthstone.
 

kaskade

Member
^ This is the best advice

We're getting really close to the release of the new set and the nerf list reveal. It's really uncertain what's going to be good.

If you really want to get something right now I would suggest the League of Explorers adventure but generally I would wait it out for just a couple more days. On Thursday there's a stream that will probably make the picture complete and it's generally assumed that the new expansion will arrive on the 26th of this month.

I'll do that then. Thanks for the advice everyone. I don't know why I fell off playing the game but I miss it.
 

Ridli

Member
anyone playing through the heroic adventures in anticipation of the nerfs? Just beat blackrock, last stop league of explorers.

I did go through heroic nax last month, but not because of possible nerfs. Mostly needed a break from ladder. Although there are some cards that break heroic modes, it's usually not classic. There's a lot of stuff from recent expansions that break prior adventures, like animated armor, Domo, even acidmaw.
 

Apathy

Member
I usually say I hate Reno, not that it's OP. I do think a heal for 30 is a bit much, though. I think a heal for 15 would be reasonable.

Excavated Evil and Holy Nova are fair and properly costed. Lightbomb is not, since it's 1 less mana than Flamestrike but kills big stuff. Lightbomb is a poorly balanced card, just like some aggro cards like Doomhammer + Rockbiter are. Just because I play aggro doesn't mean I can't be critical of it, and I think aggro has some stuff that's too good, too.

It's obvious when a card is too good, because it does so much more than other similar cards. Entomb and Dr. Boom are great examples of this. I think Blizzard is probably right that Leper Gnome needs a nerf, since it is basically a 2/1 charge for 1, which is the same as swashbuckler but without the weapon requirement.

The big problem is that aggro CAN'T play slow. If a Hunter plays slow, you can outheal/tank what's thrown at you. So we have to empty our hand + steady shot for continual pressure. Then you wipe, but Hunters have no card draw, so they're screwed. I win about 50% of the time against Priests, and it's always because I go all-out. I've never won by holding back, and I've tried both quite a bit.

Also, I don't think Priests are OP, I just think that fatigue-style play is the lamest thing in any kind of game, and I want it to die in Hearthstone.

Well i think aggro is the dumbest no brainer one that needs to die, guess we're even.
 
It's not that Lightbomb is too good, it's that the other cards like Flamestrike or Twisting Nether are not good enough. Even Flamestrike that is amazing in arena, it's actually barely played in constructed.
the game needs more board clear like Lightbomb.
 

Sheroking

Member
Okay, this is absurd. Hearthstone wants me to exclusively play Paladin in Arena. And not in a "every Pally deck is insane" kind of way.

Yesterday I drafted an easy 12 win deck (went 12-2), today I drafted 4x Minibot, Muster, 2x Truesilver, Consecration, Keeper and Tirion. I could win in constructed with this shit.
 

Dahbomb

Member
Excavated Evil and Holy Nova are fair and properly costed. Lightbomb is not, since it's 1 less mana than Flamestrike but kills big stuff. Lightbomb is a poorly balanced card, just like some aggro cards like Doomhammer + Rockbiter are. Just because I play aggro doesn't mean I can't be critical of it, and I think aggro has some stuff that's too good, too.
Unlike Flamestrike, Lightbomb is a symmetrical board clear. The card sucks in any Midrange or tempo based Priest deck because it will end up killing up or severely damaging your own board. It's a card that is most used in Control Priest which uses the least amount of minions but the more minions you put into a Priest deck the less effective Lightbomb becomes. The card also punishes high attack minions (ie. aggressive minions) so playing Yetis, Ysera etc. would make you evade the Lightbomb. Thing is that the meta is so aggressive that everyone runs minions that die to Lightbombs even top end Legendaries like Sylvanas, Dr Balanced and Ragnaros.

And of course Lightbomb works terribly against Deathrattle and Divine Shield minions as well as minions like Acolyte of Pain and Imp Gang Boss. To be honest, board clears and removals were always lagging behind the minion power creep. Light Bomb was probably the only board clear in a A LONG time that tried to match against that power creep but is still just shy of it.
.

It's obvious when a card is too good, because it does so much more than other similar cards. Entomb and Dr. Boom are great examples of this. I think Blizzard is probably right that Leper Gnome needs a nerf, since it is basically a 2/1 charge for 1, which is the same as swashbuckler but without the weapon requirement.
Entomb and Lightbomb are class only cards that really only help a very particular type of Priest which is the Control Priest unlike Dr Balanced which is used in far more decks and archetypes. Entomb is clearly the more over powered card here in that despite being a costly card it's run in Dragon Priest anyway despite there being a 3 mana removal option available for them to use.

To be honest, despite the strength of Entomb it doesn't do much against Aggro by itself... it's a card that punishes other Midrange/Control decks.


The big problem is that aggro CAN'T play slow. If a Hunter plays slow, you can outheal/tank what's thrown at you. So we have to empty our hand + steady shot for continual pressure. Then you wipe, but Hunters have no card draw, so they're screwed. I win about 50% of the time against Priests, and it's always because I go all-out. I've never won by holding back, and I've tried both quite a bit.
And Control decks CAN'T play fast. Not sure what the point of that statement was, every deck usually specializes in something. Aggro decks are always playing all in, they have to risk their opponent not having the answers to their questions so they can steal the win before the other player stabilizes.


Also, I don't think Priests are OP, I just think that fatigue-style play is the lamest thing in any kind of game, and I want it to die in Hearthstone.
People also think that face-style play is the lamest thing in Hearthstone and should die.

Seems like Blizzard is inclined to agree that Face decks are bad and has severely clamped down on it in the expansion. I don't even know if there was a Charge minion in the new expansion yet. There are very few minions I would qualify as being "aggressive" and many I would qualify as being defensive, slow/late game or reactive.
 
It's not that Lightbomb is too good, it's that the other cards like Flamestrike or Twisting Nether are not good enough. Even Flamestrike that is amazing in arena, it's actually barely played in constructed.
the game needs more board clear like Lightbomb.
I'm pretty sure Karst would disagree since he takes issue with Flamestrike as well.

Personally, I don't find Lightbomb to be OP. I've learned how to play around it quite well.
 

Dahbomb

Member
Is this card new/real? I just saw it:

635963186462518696.png
 

Dahbomb

Member
My immediate impression of this card is that it's a balanced Flamewaker.

I guess two pings are equivalent to freezing a character in terms of mana cost. In certain situations freezing is better than pings while in others ping is better.

This card is super annoying for Rogue and Warrior though.
 
Just realized that card says Character, which includes enemy heroes.

Just interesting to me that there's also Water Elemental which has +1/+2 stats and can freeze just by attacking. Of course, that's why you'll want more health since it'll be losing health each time it hits a minion.

And Frostcaller can freeze more than one target a turn too.
 
I think it's a rough card to evaluate. With enough spells you can control the board really well. But it can also freeze the hero multiple times, against decks that don't use weapons. It's text is stronger than flamewaker's text. It could help set up for a high value board clear like flamestrike or allow you to race due to freezing the enemy board.
 

FeD.nL

Member
This card is slightly more exciting by the fact that it does not target an already frozen character. I dunno but I think this card might get annoying if the meta slows down.

Reddit said:
According to Blizzard sources, it would not target already frozen enemy.
 

Dahbomb

Member
This card is slightly more exciting by the fact that it does not target an already frozen character. I dunno but I think this card might get annoying if the meta slows down.
Where does it say that? Did Blizzard confirm it on Twitter or something?

If so that makes it card MUCH better.
 
Well i think aggro is the dumbest no brainer one that needs to die, guess we're even.
Aggro can't die. It's what the game is about taken to swift efficiency - killing your opponent.

If you think aggro is brainless, blame Blizzard. They're terrible at letting people make meaningful decisions in this game. I would like for aggro to take more thought, too, because I like thinking when I play strategy games.

Unlike Flamestrike, Lightbomb is a symmetrical board clear. The card sucks in any Midrange or tempo based Priest deck because it will end up killing up or severely damaging your own board. It's a card that is most used in Control Priest which uses the least amount of minions but the more minions you put into a Priest deck the less effective Lightbomb becomes. The card also punishes high attack minions (ie. aggressive minions) so playing Yetis, Ysera etc. would make you evade the Lightbomb. Thing is that the meta is so aggressive that everyone runs minions that die to Lightbombs even top end Legendaries like Sylvanas, Dr Balanced and Ragnaros.
Oh please. "Symmetrical" is completely dishonest. The creatures non-Priest classes tend to play tend to have even health, and Priests go out of their way to play high-health cards with a strong tendency for comparatively low attack.

And of course Lightbomb works terribly against Deathrattle and Divine Shield minions as well as minions like Acolyte of Pain and Imp Gang Boss. To be honest, board clears and removals were always lagging behind the minion power creep. Light Bomb was probably the only board clear in a A LONG time that tried to match against that power creep but is still just shy of it.
But what would the game look like if clears were better than they are now?


Entomb and Lightbomb are class only cards that really only help a very particular type of Priest which is the Control Priest unlike Dr Balanced which is used in far more decks and archetypes. Entomb is clearly the more over powered card here in that despite being a costly card it's run in Dragon Priest anyway despite there being a 3 mana removal option available for them to use.
No argument here.

To be honest, despite the strength of Entomb it doesn't do much against Aggro by itself... it's a card that punishes other Midrange/Control decks.
Agreed.

And Control decks CAN'T play fast. Not sure what the point of that statement was, every deck usually specializes in something. Aggro decks are always playing all in, they have to risk their opponent not having the answers to their questions so they can steal the win before the other player stabilizes.
My issue isn't that control decks are slow. It's that a playstyle that intends on doing nothing but delaying the game until both players are out of cards is incredibly lame and boring to play against. Like I told Blackule, it would be like if you could win in Street Fighter by doing nothing but blocking the entire round.

People also think that face-style play is the lamest thing in Hearthstone and should die.
I'm fine with straight face play that ignores the board dying.

Seems like Blizzard is inclined to agree that Face decks are bad and has severely clamped down on it in the expansion. I don't even know if there was a Charge minion in the new expansion yet. There are very few minions I would qualify as being "aggressive" and many I would qualify as being defensive, slow/late game or reactive.
I agree, which is why Leper Gnome is getting nerfed. However, most of this set looks flat-out bad, so we'll see in a few weeks. I imagine Blizzard doesn't want to pump all these 10-mana cards out with games ending on turn 6.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Flamewaker can't target a character that's dead. Makes sense that the freezing version can't target something that's already frozen.
 
If that card can't re-freeze frozen targets, I am excited for it. I wonder if Casino Mage will run this+Flamewaker now.

Edit: I actually think it would be cool if deck sizes and HP were increased in this game (maybe to 60 and 40, respectively), but everyone drew 2 cards per turn.
 

KuroNeeko

Member
OMG, stop making sense! Don't you know that making complaints against specific, limited-use, conditional cards that either shut me down (because I don't play around it or accept that one build of a second / third tier class counters my decks) is like...THE thing?

Unlike Flamestrike, Lightbomb is a symmetrical board clear. The card sucks in any Midrange or tempo based Priest deck because it will end up killing up or severely damaging your own board. It's a card that is most used in Control Priest which uses the least amount of minions but the more minions you put into a Priest deck the less effective Lightbomb becomes. The card also punishes high attack minions (ie. aggressive minions) so playing Yetis, Ysera etc. would make youG, evade the Lightbomb. Thing is that the meta is so aggressive that everyone runs minions that die to Lightbombs even top end Legendaries like Dr Balanced and Ragnaros.

And of course Lightbomb works terribly against Deathrattle and Divine Shield minions as well as minions like Acolyte of Pain and Imp Gang Boss. To be honest, board clears and removals were always lagging behind the minion power creep. Light Bomb was probably the only board clear in a A LONG time that tried to match against that power creep but is still just shy of it.
.


Entomb and Lightbomb are class only cards that really only help a very particular type of Priest which is the Control Priest unlike Dr Balanced which is used in far more decks and archetypes. Entomb is clearly the more over powered card here in that despite being a costly card it's run in Dragon Priest anyway despite there being a 3 mana removal option available for them to use.

To be honest, despite the strength of Entomb it doesn't do much against Aggro by itself... it's a card that punishes other Midrange/Control decks.



And Control decks CAN'T play fast. Not sure what the point of that statement was, every deck usually specializes in something. Aggro decks are always playing all in, they have to risk their opponent not having the answers to their questions so they can steal the win before the other player stabilizes.



People also think that face-style play is the lamest thing in Hearthstone and should die.

Seems like Blizzard is inclined to agree that Face decks are bad and has severely clamped down on it in the expansion. I don't even know if there was a Charge minion in the new expansion yet. There are very few minions I would qualify as being "aggressive" and many I would qualify as being defensive, slow/late game or reactive.
 

Dahbomb

Member
Oh please. "Symmetrical" is completely dishonest. The creatures non-Priest classes tend to play tend to have even health, and Priests go out of their way to play high-health cards with a strong tendency for comparatively low attack.
There isn't anything stopping these classes from using these high HP or deathrattle minions along with neutral high HP minions:

Mage: Flamewaker, Mana Wyrm, Water Elemental, Antonidas, Spellslinger, Snowchugger
Paladin: Minibot, Keeper of Uldaman, Tirion, Eadric, Guardian of Kings, Quartermaster, Murloc Knight, Warhorse Trainer
Hunter: Web Spinner Highmane, Steemweedle Sniper, Gazrilla, Tundra Rhino, Desert Camel,
Shaman: Tunnel Trogg, Totem Golem, most of the totems themselves, Mana Tide totem, Flametongue Totem, Feral Spirits
Warlock: Void Caller, Imp Gang Boss, Doom Guard, Void Walker,
Druid: Keeper of the Grove, Darnassus, Druid of the Claw, Ancient of War, Cenarius, Druid of the Flame, Raptor

etc.

And then you add in: Zombie Chow, Scientist, Shredder, Creepers, Eggs. Argent Horserider, Acolyte of Pain, Unstable Ghoul, Sludge Belcher, Sky Golem, Cairne, Ysera, Toshley etc.

Lots of minions in the game straight up don't care about Lightbomb. It's a much weaker board clear than Twisting Nether and in most cases much weaker than Shadowflame as well.


Control Priest barely plays any minions at all which is why they can get away with using stuff like Excavated Evil, Auchenai Circle, Wild Pyromancer and Lightbomb. Hell the minions they do play if they die to board clears they don't really care either. Lightbomb is merely another tool in the Priest's arsenal to clear the board, alone it won't win the game but combined with the numerous other board controls Priest can play control style... and even then it's bottom of tier 2 and get clapped by numerous classes and archetypes.



: I actually think it would be cool if deck sizes and HP were increased in this game (maybe to 60 and 40, respectively), but everyone drew 2 cards per turn.
Aside from requiring a complete rebalance of the game, you also need to increase hand size too otherwise Mill strategies would dominate.
 
Would it really need to be rebalanced? ;-)

I don't think the game could get into a worse state than it is now.

All cards are balanced around the current mechanics, those changes would completely destroy the meta. It's like if you said "hey what if Street Fighter characters all had half their health?"
 

Drkirby

Corporate Apologist
I hope they put that in the Card Text for the Official English translation. I would not expect that at all with the current translation, but if it said "Freeze and Unfrozen Enemy Character", it would be super clear.
 

greepoman

Member
Props to blizzard designing a game my 3 yr old can play. He wanted to play after he saw me playing and to my surprise he's able to play full games against the innkeeper without my help.

Here's a quick video...

https://youtu.be/R9kfjcfdv-o

His favorite card is "the witch" aka Dr boom. I guess even he knows it's OP.
 

Apathy

Member
I hope they put that in the Card Text for the Official English translation. I would not expect that at all with the current translation, but if it said "Freeze and Unfrozen Enemy Character", it would be super clear.

Yeah, if one thing blizzard is known for is being very clear about a card's mechanic in the card text
 

Dahbomb

Member
Would it really need to be rebalanced? ;-)

I don't think the game could get into a worse state than it is now.
All of the heal/direct damage (to heroes) just got a huge nerf under your new ruleset and all the slower/late game oriented card got a lot stronger. Alexstrasza also became god tier. That extra wiggle room of HP would make Warlock the best class in the game assuming Combo Druid and Freeze Mage got nerfed.

If hand size isn't increased then Mill strategies would dominate because more HP = slower meta and more draws per turn = more mill opportunity. It would be extremely savage. But if you increase hand size that just makes Handlock even stronger...
 
Lots of minions in the game straight up don't care about Lightbomb. It's a much weaker board clear than Twisting Nether and in most cases much weaker than Shadowflame as well.
Shadowflame is a real bitch to play around, to the point that I don't even really try to anymore. That board clear fucks me up more than any other one.
 
All of the heal/direct damage (to heroes) just got a huge nerf under your new ruleset and all the slower/late game oriented card got a lot stronger. Alexstrasza also became god tier. That extra wiggle room of HP would make Warlock the best class in the game assuming Combo Druid and Freeze Mage got nerfed.

If hand size isn't increased then Mill strategies would dominate because more HP = slower meta and more draws per turn = more mill opportunity. It would be extremely savage. But if you increase hand size that just makes Handlock even stronger...

My body is ready for the 0 mana Mountain Giant meta.
 

Apathy

Member
Shadowflame is a real bitch to play around, to the point that I don't even really try to anymore. That board clear fucks me up more than any other one.

Yeah, you just can't get mad at that you know it's coming. small minions, here let me kill my one thing to destroy yours, or big thing, here let me drop a 0 cost giant and destroy your whole board.

It's just warlock things.
 

jon bones

hot hot hanuman-on-man action
i used to play this a bit but stopped as it felt a little stale. i heard Standard rotation (a la MTG) is coming to Hearthstone and i had a few questions:

-what's being cycled out and when?
-what must-have cards are out there that will be sticking around for a while?
 
i used to play this a bit but stopped as it felt a little stale. i heard Standard rotation (a la MTG) is coming to Hearthstone and i had a few questions:

-what's being cycled out and when?
-what must-have cards are out there that will be sticking around for a while?

1. All Naxx and GvG cards, plus Captain's Parrot and Old Murk-Eye will not be playable in Standard. Wild will allow all formats. The patch should be around the same time Old Gods goes live, later this month.

2. There will be significant nerfs to cards so its hard to say. Stuff that has been good and will always be good like Azure Drake are safe bets.
 
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