Maybe that's why it doesn't bother me - all of my decks are aggro variants.While mill is actively going for something, I don't find there's much that can be done since it's so reliant on the mercy of what deck you happen to be queued up as. When it gets going you can't really do anything. Once a rogue starts ganging up coldlights you can't really extend on the board and push because prep - vanish kills everything and then mills you more, and the HP pool at the end even at 30 can just go away in one huge burst turn(especially with brann) while they added a bunch of additional cards to their deck which makes the symmetric draw not an issue.
It's a REALLY fun deck to play but awful to fight. You basically win if you're aggro, but I don't like the match being decided right at the matchup screen.
Answer to fatigue deck is to play a solid Midrange deck and just produce more solid bodies than they can handle or play a combo deck because they can allow you all the time to set up. Or play Jaraxxus.That's fair. I would rather face Mill over Fatigue, though, because I feel like Mill is actively trying to do something, and you CAN counter it in some ways (maximizing face damage, keeping your health full, not drawing cards, having cards in your deck that replenish your deck stock), but there's no real answer to Fatigue other than being more boring than your opponent.
Thanks for the clarification but I'm sure I'll get it confused again.
I still see it as somewhat of a shame because I feel like you could do some complicated, yet cool, combos if it worked how I'd hoped. Still a cool card overall though.
I haven't heard that here - source?
This draft.....................
[/IMG]http://i.imgur.com/MQqidMT.gif[/IMG]
ok, how many wins you've got?
When you play a control deck against a Mill deck it's one of the worst feeling in the world, about as bad as going against CW as Freeze Mage. Your removals and AOEs just sit in your hand while they wipe your deck.
I'm kind of interested in how they intend to represent that visually.
If you are really interested in Hearthstone's intricacies you basically have to study the advanced rulebook and the videos that Patashu (Hearthstone Science) puts out. Even then I had to go through them several times to figure out how all this stuff works. You start to get an appreciation for all the weird interactions because you realize that if every card worked exactly how the majority expected it to at all times that Blizzard would be doing an awful lot of hard coded interactions with inconsistent rules.
More Trolden cards.
This can either be entirely useless or game winning. I like it.
I luvvvvvv it. First one I've seen that needs to be crafted solid gold.
I'm kind of interested in how they intend to represent that visually.
Makes sense.Answer to fatigue deck is to play a solid Midrange deck and just produce more solid bodies than they can handle or play a combo deck because they can allow you all the time to set up. Or play Jaraxxus.
Answer to Mill deck is face/tempo decks, sometimes combo decks. Fatigue and control decks are hard countered by Mill. Handlock would always lose to Mill if it weren't for Jaraxxus but if Jaraxxus gets milled then you need to click that concede button ASAP.
When you play a control deck against a Mill deck it's one of the worst feeling in the world, about as bad as going against CW as Freeze Mage. Your removals and AOEs just sit in your hand while they wipe your deck.
Okay...I guess we'll see won't we?
So it's basically esportal without the cost reduction.
That card... Huh? So it turns into a Yeti in your hand but then the Yeti could turn into something else? I am so confused.
Maybe it just changes the artwork
It transforms once then it's no longer the same card or does it somehow transform and then transform and over and over... seems too RNG or weak in either case.
Trying to think of why the cost/stats would matter if it changes while it's in your hand. Dark Peddler could discover it right? Is there more?
I am looking at it this way:It transforms once then it's no longer the same card or does it somehow transform and then transform and over and over... seems too RNG or weak in either case.
So the moral of the story is that Control sucks?The way it works in HS is:
*Control beats Aggro (so Control Priest and Control Warrior will beat a Face Hunter)
*Midrange beats Control (so Midrange Druid/Hunter/Paladin will beat Control Warrior/Priest)
*Aggro beats Combo (so Face Hunter/Shaman will beat Oil Rogue)
*Combo beats Control (Oil Rogue beats Control Priest)
*Mill/Fatigue beats Control (so Mill Rogue will beat Control Warrior/Priest)
*Aggro beats Mill/Fatigue
There are of course some exceptions in this. Freeze Mage is a combo deck that beats Control Priest yet also beats aggro decks but loses to Control Warrior. Grim Patron is a Midrange tempo-ish deck that wins against aggro but loses against Control. Handlock's Jaraxxus allows it to win some match ups that it wouldn't otherwise.
Aggro and tempo decks generally counter more archetypes in the game than any other archetype.
When you play it, does your opponent know it was a shifter or do they just say "wait, why would he put that into his deck? Wait is it shifter?"
Probably will say created by "shifter" like esportal.
so if you go first and draw it in your opening hand, does it immediately change or at the start of your 2nd turn? Can you silence it back to a 1/1? Otherwise a more interesting unstable portal
so if you go first and draw it in your opening hand, does it immediately change or at the start of your 2nd turn? Can you silence it back to a 1/1? Otherwise a more interesting unstable portal
Better than any other 1-mana top deck because it doesn't have to stay the junky 1-mana card you drew.Neat card, atleast.
Awful topdeck, though. Need to wait atleast an entire turn for it to be 'playable' and even then, you might feel inclined to play what he turns into instead of something that fits your curve better. Seems too clunky to me.
Man crazy new mechanic. Haven't had a card in the game that keeps transforming (have had single hand transforms like the Monkey).
This seems like a control card to me. It can adapt to the situation sort of and gives you a potentially better option in a particular match up.
It changes every turn until you play it. It has a special glow on it and a tooltip if you mouse over it to remind you that it is Shifter Zerus.
It changes at the start of your turn. You can only play it as Zerus the turn that you draw it. So if you draw it on turn 1 and your opponent has a 2/1 out, you can play it as a 1/1 to contest if you want to, or hang on to it for the right time.
So it's each turn. So it also changes on the opponent's turn?
Trying to think of why the cost/stats would matter if it changes while it's in your hand. Dark Peddler could discover it right? Is there more?
From Mike Donais on the Reddit thread:
I haven't heard that here - source?
Shifter Zerus is great, but what kind of deck do you put him in?...
Makes sense.
Okay...