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Hearthstone |OT6| C'THUN for President! Why pick the lesser evil?

Ladekabel

Member
I'm having Trump's stream running in the background. It's so quiet most of the time that I'm always startled when I hear him talk or a noise from his stream.
 

QFNS

Unconfirmed Member
Man what a weird card. I can't think of why you would want to run this over actually choosing a card to put in your deck. It's essentially having 1 of anything in your deck, but only sometimes. Could be useful in a fun deck as a card that has the chance to give you an out, but it is so horrifically inconsistent.

Casino Mage and Randuin Wynn are cheering and everyone else is like "WTF, Mate?"
 

Dahbomb

Member
Man what a weird card. I can't think of why you would want to run this over actually choosing a card to put in your deck. It's essentially having 1 of anything in your deck, but only sometimes. Could be useful in a fun deck as a card that has the chance to give you an out, but it is so horrifically inconsistent.

Casino Mage and Randuin Wynn are cheering and everyone else is like "WTF, Mate?"
The answer is Reno Jackson.
 

ViviOggi

Member
As expected, moderately ez 12 wins

MQqidMT.gif
 

QFNS

Unconfirmed Member
The answer is Reno Jackson.

Even in a Reno deck, wouldn't you rather choose a card that you can count on rather than having a chance at 1 of anything else? I mean the average card seems like it would be generally worse than a card you select. I guess if you are desperately looking for 1 last card in your Reno deck, but at that point maybe you should re-think your deck idea.
 

Dahbomb

Member
Even in a Reno deck, wouldn't you rather choose a card that you can count on rather than having a chance at 1 of anything else? I mean the average card seems like it would be generally worse than a card you select. I guess if you are desperately looking for 1 last card in your Reno deck, but at that point maybe you should re-think your deck idea.
The way I see it, you put this in your deck as a late game threat (because the odds are that it can turn into a beefy minion in the late game) with a chance to become something usable earlier on against aggro instead of being deadweight like other big minions.

On average if it rolls once it's likely to be worse than what you actually put in your deck but not if it rerolls multiple times through the course of the game.
 

Mirimar

Member
So wait, with that new minion, will you pay the actual cost of the displayed transformation? May have missed the reply to this because it seems broken otherwise.
 

ViviOggi

Member
Can Renolock, on average, afford to hold a completely dead card for the chance of a clutch play later on, and how significant is the possibility of getting minions from another class? How likely is it to get a solid 1/2/3- drop to fill the curve? How high is the chance to get a midgame swing card on time? All this Trolden bait is impossible to judge until someone does the math.
 

NBtoaster

Member
That card is almost like having a redraw every turn. I think it has some potential to be a part of a lot of mid range and control decks.
 

ViviOggi

Member
That card is almost like having a redraw every turn. I think it has some potential to be a part of a lot of mid range and control decks.

You're cycling through the entire minion pool, it's not even close to a constant redraw from your own deck (which would indeed be huge).
 

Tarazet

Member
Can Renolock, on average, afford to hold a completely dead card for the chance of a clutch play later on, and how significant is the possibility of getting minions from another class? How likely is it to get a solid 1/2/3- drop to fill the curve? How high is the chance to get a midgame swing card on time? All this Trolden bait is impossible to judge until someone does the math.

All cards are dead before the turn you're able to play them. The difference with this one is that next turn, it won't be the same card. That's enough to make it interesting, and sometimes being interesting trumps being amazing. It's also a legendary, so you can't run two of them.

Probably not worth crafting, but pull it out of a pack and it will find a home. Or as has been stated already pull it from Dark Peddler and wait for the magic.
 
People have been saying basically every card that has ever bothered them. They're not nerfing cards based on that criteria, so I am certain a lot of people are going to be disappointed.


I wasn't trying to say that I have insider information just that I've looked at some of the expectations around the internet and they are straight up bonkers and not in line with the clues we've been seeing from the cards that have been revealed.
Oh. I am just listing cards Blizzard has listed or hinted at. My expectations are pretty low.

Just faced this interesting Egg Druid.

egg-druidwfjcp.png


It got sort of outvalued by dragons and an excavated evil, but seemed fun to play. Was certainly fun to play against! Could the archetype work? Not really feeling Finley, or at least that they chose Steady Shot with him. Maybe heal?
You use Finley to get Totems or Squires so you can get more things to put Soul of the Forest on. You can use Fireblast to ping your eggs, as well. Those are your top 3, along with Lifetap.
 

ViviOggi

Member
All cards are dead before the turn you're able to play them. The difference with this one is that next turn, it won't be the same card. That's enough to make it interesting, and sometimes being interesting trumps being amazing. It's also a legendary, so you can't run two of them.

Probably not worth crafting, but pull it out of a pack and it will find a home. Or as has been stated already pull it from Dark Peddler and wait for the magic.

But all those are cards you put in your deck for a specific purpose, you know they'll be useful in a certain set of situations even if you can't play them right away. If it's only a playable roll, as in literally usable without straight up losing the game, in 10 or 20% of games it's gonna stop being interesting and become frustrating real quick.

Peddler is definitely a thing though, tbh Trolden must be drooling at this point.
 

Tarazet

Member
But all those are cards you put in your deck for a specific purpose, you know they'll be useful in a certain set of situations even if you can't play them right away. If it's only a playable roll, as in literally usable without straight up losing the game, in 10 or 20% of games it's gonna stop being interesting and become frustrating real quick.

Peddler is definitely a thing though, tbh Trolden must be drooling at this point.

It didn't stop casino mage from playing their slot machine with impunity on turn 1 with the coin. And your odds are probably better when you get to decide when to play it, though Unstable Portal's cost reduction was a huge help for a kind of "burst tempo" when you needed a turn your opponent couldn't answer all at once.
 
Oh. I am just listing cards Blizzard has listed or hinted at. My expectations are pretty low.

I think even with the cards they've talked about, the nerfs will be modest. Because the nerfs are not based on the card being OP, I think they'll tone them down not nerf them out of playable. So BGH for example, is probably still going to be playable. It just won't fit every single deck that needs to counter large attack minions. Less auto-slots imo is a good thing.
 
I think even with the cards they've talked about, the nerfs will be modest. Because the nerfs are not based on the card being OP, I think they'll tone them down not nerf them out of playable. So BGH for example, is probably still going to be playable. It just won't fit every single deck that needs to counter large attack minions. Less auto-slots imo is a good thing.
BGH is really the only card I care about getting nerfed, and it's just because I think it's so bad for the meta. I really want to see Earth Elemental become a viable card; it's one of my favorites.

I am not bothered by any other card on that list, personally. I can see the arguments for them being nerfed, though. I also played WoW for several years, and if there's one thing I have learned it's to never count on Blizzard making a smart decision with their game design. Or, at least, it takes them about a year after their entire customer base have figured it out for them to figure it out, too. Haha.
 

ViviOggi

Member
It didn't stop casino mage from playing their slot machine with impunity on turn 1 with the coin. And your odds are probably better when you get to decide when to play it, though Unstable Portal's cost reduction was a huge help for a kind of "burst tempo" when you needed a turn your opponent couldn't answer all at once.
The cost reduction is the main reason Esportal was playable as it minimized the chance of a bad outcome and let you bank the big drops for an obscene swing one or two turns later. With this new card you get none of that, and neither does it synergize with your deck unlike Esportal which at worst still served as a Flamewanker/Mana Wyrm trigger with an upside.

If anything you can kind of compare it to the forbidden Priest card. On one hand that's a guaranteed curve filler and can be planned around which makes it much more consistent, on the other it can't gain battlecry effects and the like.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
so if Shifter Zerus transforms into something, and you play it, is it locked to that forever or does it reset and start shifting again if the card is returned to your hand?
 
so if Shifter Zerus transforms into something, and you play it, is it locked to that forever or does it reset and start shifting again if the card is returned to your hand?

It probably works like a Faceless Manipulator, once it's played, it stays as a regular copy of the card that it transformed into forever.
 
Zerus seems really cool to me. I feel like you don't need this card to hit a home run for it to be useful. Getting a regular 2 or 3 drop to fill out curve even in the mid or late game is "useful". Its benefit is that you can hold it for a home run play later in the game if you don't need to use it immediately. You run the risk of the card never being a perfect fit for a string of turns in some games, but a card this flexible might be worth that risk.
 

QFNS

Unconfirmed Member
The way I see it, you put this in your deck as a late game threat (because the odds are that it can turn into a beefy minion in the late game) with a chance to become something usable earlier on against aggro instead of being deadweight like other big minions.

On average if it rolls once it's likely to be worse than what you actually put in your deck but not if it rerolls multiple times through the course of the game.

I get that argument. Enough rolls and hopefully you land on a minion you can play that is worht it. I just don't see it being worth it over choosing one of those minions directly and then always getting that effect. Reno decks are hard to figure out this way since their card variance is so high already. As ViviOggi said, Can a Reno deck afford to play a 1-of dead card that has a chance to be anything? Maybe in standard they can, I have no idea because I am awful at Renolock. It feels like a no to me, though.
 

Dahbomb

Member
BGH being gone wouldn't suddenly make Earth Elemental really good.

It's still free to hard removals and it can be countered by Black Knight.
 

Dahbomb

Member
In a deck with Ragnaros and Ysera, I would love for people to use a hard removal on Earth Elemental. :p
If they use hard removal on Earth Elemental then you waste your next turn too because of triple overload and they out tempo you. That's why it's sometimes more punishing when Earth Elemental gets killed.

Having your Earth Elemental get BGH'd or Black Knight meant you lost the game on the spot.
 
If they use hard removal on Earth Elemental then you waste your next turn too because of triple overload and they out tempo you. That's why it's sometimes more punishing when Earth Elemental gets killed.

Having your Earth Elemental get BGH'd or Black Knight meant you lost the game on the spot.
ELEMENTAL DESTRUCTION!

Which I still need one more of.

On that note, I hope Shaman gets a Crackle replacement.
 
RNG is fantastic for people with small collections and this game's biggest challenge will be continuing to grow the population of new people so i really don't get why people are so down on it, as long as you have an equal chance to have a shit roll as you do a god one (implosion) it mainly gets a bad rap when people lose to it and get mad because it feels like they couldn't have won. but salt aside this game definitely becomes less frustrating when a noob player can use a card like crackle and feel like they have a fighting chance against a renolock or secret pally
 
RNG is fantastic for people with small collections and this game's biggest challenge will be continuing to grow the population of new people so i really don't get why people are so down on it, as long as you have an equal chance to have a shit roll as you do a god one (implosion) it mainly gets a bad rap when people lose to it and get mad because it feels like they couldn't have won. but salt aside this game definitely becomes less frustrating when a noob player can use a card like crackle and feel like they have a fighting chance against a renolock or secret pally
I'm not following your logic. Crackle makes a noob player have a fighting chance against an experienced player with a great deck because of its RNG?
 
I'm not following your logic. Crackle makes a noob player have a fighting chance against an experienced player with a great deck because of its RNG?

having a deck full of basics and slapping down 6 damage for 2 (3) mana and killing a threat or getting that extra stretch to lethal is a huge bridge in the gap between getting pissed at this game and quitting it after losing your first 20 matches, yes. hearthstone is really, really hard to convince friends and new people to play at this point, largely because they play online and get rofflestomped easily once they get to 20 by farmers, having the chance at getting really good value out of cheap cards at least makes them feel like they had some kind of chance and fun

the game is 100% based on RNG anyway since even taking the best odds at your mulligan you can still get unlucky with draw and end up with garbage sequence that gives you no chance at winning noo matter how well you use them when using a top tier deck so i feel like people make a bigger deal out of it than it really is
 

jon bones

hot hot hanuman-on-man action
just popped a golden al'akir

i want to dust it and spend it on 1 Classic neutral Legendary that is useful across a variety of classes - suggestions?

i'm thinking Slyvanis Windrunner
 

Pooya

Member
al'akir could be really good in standard, shaman can be the new paladin. I would just wait a couple of weeks before crafting anything. Sylvanas is really good in control warlock and it's ok in mid range decks. It's not that crucial.
 
I tried running Aggro Shaman with Flametongue totem and more minions...it didn't go well.

I'm starting to think that Hybrid Hunter actually outperforms Aggro Shaman in this meta, and I generally just feel less helpless playing the deck. Surprising for me. I also really hate Ancestral Knowledge. 4 mana for +1 card in my hand? Ugh.

having a deck full of basics and slapping down 6 damage for 2 (3) mana and killing a threat or getting that extra stretch to lethal is a huge bridge in the gap between getting pissed at this game and quitting it after losing your first 20 matches, yes. hearthstone is really, really hard to convince friends and new people to play at this point, largely because they play online and get rofflestomped easily once they get to 20 by farmers, having the chance at getting really good value out of cheap cards at least makes them feel like they had some kind of chance and fun

the game is 100% based on RNG anyway since even taking the best odds at your mulligan you can still get unlucky with draw and end up with garbage sequence that gives you no chance at winning noo matter how well you use them when using a top tier deck so i feel like people make a bigger deal out of it than it really is
I just don't think that it adds that. Lava is 5 damage for 3. Does Crackle really add something that Lava doesn't? Even as a noob, I never felt satisfied when my RNG went high, it was just "Oh thank god I didn't get screwed over by RNG". I would have rather Imp-plosion just hit for 3 consistently, for example, than have the 2-4 range. That's a day one observation on my end.

just popped a golden al'akir

i want to dust it and spend it on 1 Classic neutral Legendary that is useful across a variety of classes - suggestions?

i'm thinking Slyvanis Windrunner
That or Ragnaros, but I 100% agree with miladesn.

al'akir could be really good in standard, shaman can be the new paladin. I would just a couple of week before crafting anything.
 
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