Gentle Rodriguez
Member
The Purlot cards were the best fake cards, I lose it every time I see them again.
The Purlot cards were the best fake cards, I lose it every time I see them again.
I noticed that too, i'm at rank 11. Weird, considering that mech mage is tier 4, while tempo and freeze are tier 2 on meta snapshot.Why is literally every mage suddenly playing mechs again? I genuinely haven't seen freeze or tempo in about 10 games against mage.
edit: Hovering around rank 15-20 for the past few weeks might have something to do with it.
I noticed that too, i'm at rank 11. Weird, considering that mech mage is tier 4, while tempo and freeze are tier 2 on meta snapshot.
I noticed that too, i'm at rank 11. Weird, considering that mech mage is tier 4, while tempo and freeze are tier 2 on meta snapshot.
Not everyone has Antonidas or Alex. Mech is a bit cheaper to run I guess.
The Purlot cards were the best fake cards, I lose it every time I see them again.
The ability to destroy all enemy minions for 1 mana isn't really good enough to warrant a card. That's why it also grows to a 4/6 if you have any Mechs.
I would be willing to bet that the three remaining class legendaries will be better than Herald Volazj...
I really don't get why people are so down on Volazj when we have had class legendaries like Flame Leviathan, Bolvar, mistcaller etc.
Is it an amazing legendary that you build your deck around? No.
But it's far from bad and fits perfectly in the value priest decks we've had for some time. As I said before a single loot hoarder, or even a Shifting Shade on the board and then play this guy is like a mini Ancient of Lore. It's not that hard to imagine an average priest game we're the priest player will get value of Volazj, with stuff like museum curator they will always have deathrattle minions and some of the new stuff fits right in as well.
It's a 6 mana 5/5 that when the priest starts getting on the board immediately provides a lot of board presence.
So I'm assuming you're going to be dropping the shade on 4 and the loot hoarder plus something else on 5? Or the other way around and them to be alive on 6 to drop this even both have low health.
Since when do priests care about curving out? Priest games go long(er) and your hero power makes sure your minions can out-value theirs. And in the average priest game (barring hyper aggresive match-ups) there is going to come a turn where Volazj will give you value. Especially with the minions priests can put on the board.
If you find favorable trades then sure a priest minion will do well because of the hero power, but in your example, both those minions won't find favorable trades, specially the longer a match goes. A 2/1 is not surviving to give you value at any point unless you drop it in tandem with volazj to guarantee it being created.
Anyone have any plans for decks they are going to try in standard? I know we still have half the cards left, but since most of those are going to be vanilla cards that'll be used in Arena it's probably safe to start theory-crafting.
I'm excited to try the new midrange Shaman, Call of the Wild beast hunter (I think this deck is going to be very strong), C'thun Druid, and a new Standard/Old Gods Control Warrior.
There are other decks I want to try but these are what I'm building day one.
Anyone have any plans for decks they are going to try in standard? I know we still have half the cards left, but since most of those are going to be vanilla cards that'll be used in Arena it's probably safe to start theory-crafting.
I'm excited to try the new midrange Shaman, Call of the Wild beast hunter (I think this deck is going to be very strong), C'thun Druid, and a new Standard/Old Gods Control Warrior.
There are other decks I want to try but these are what I'm building day one.
On a related note, what does everyone think are the most underrated cards revealed so far? Underrated either by the pros or by the community.
For me, I think it is Scaled Nightmare. Most pros I've seen have dismissed it as too slow. They think you'll drop it on the board and then it will just get eaten by a couple of minions for free, or a minion and some burn.
But that ignores what sort of deck you would put it in. I'm thinking specifically of Dragon Priest. I know when I play Dragon Priest getting on board early is easy, holding the board into the late game and then finding a way to close out the game is the tricky part. Scaled Nightmare is a great way to hold board for you as its attack scales. And its 8 health means it will not be easy to remove, especially if you already have some Twilight Guardians or Wyrmrest Agents on board to protect it. And your hero power can keep it alive to ensure you get a ton of value out of its ability. It can even be used as a finisher with some Inner Fire shenanigans.
I just think it is the perfect card for Dragon Priest and since that deck is already a decent constructed deck and is losing virtually none of its key cards once Standard hits, I suspect the deck will see a lot of play on ladder. With Secret Pally taking a hit to its curve, Dragon Priest may become the new Curve King.
Aggro Shaman
I'm going to go with secret paladin. If Blizzard doesn't nerf it so i can get my dust back, i will never quit challenging people.
Is it just me or do you ONLY face Reno decks when running an aggro deck?
Oh and they'll always have Reno at turn 6.
Anyone have any plans for decks they are going to try in standard? I know we still have half the cards left, but since most of those are going to be vanilla cards that'll be used in Arena it's probably safe to start theory-crafting.
I'm excited to try the new midrange Shaman, Call of the Wild beast hunter (I think this deck is going to be very strong), C'thun Druid, and a new Standard/Old Gods Control Warrior.
There are other decks I want to try but these are what I'm building day one.
Anyone have any plans for decks they are going to try in standard? I know we still have half the cards left, but since most of those are going to be vanilla cards that'll be used in Arena it's probably safe to start theory-crafting.
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The most important change will be the nerfs to the existing cards.
Without knowing these deckbuilding now is not very useful.
Anyone have any plans for decks they are going to try in standard? I know we still have half the cards left, but since most of those are going to be vanilla cards that'll be used in Arena it's probably safe to start theory-crafting.
I'm excited to try the new midrange Shaman, Call of the Wild beast hunter (I think this deck is going to be very strong), C'thun Druid, and a new Standard/Old Gods Control Warrior.
There are other decks I want to try but these are what I'm building day one.
Scaled Nightmare is crap in Dragon Priest. It really won't help you until it gets to 8 attack. Any midrange deck will kill it instantly with minimal effort and aggro decks can safely ignore it.
I mean think about it. On the turn you play it, it isn't even as scary as Maexxna.
Someone claimed last night that Reddit's card was the final fansite reveal. Been going over the list and can't think of anyone left out.Are we getting any card reveals today, or are they trying to save their last half until Thursday?
Hearthpwn said:Ben Brode Live - Tidbits of Hearthstone
Cards
- The basic card nerf announcement will be made close to the Old Gods release.
- Ironbeak Owl and Big Game Hunter don't fit well into the Classic set.
- The Curse of Rafaam + Nozdormu combo is a bug.
- More Old Gods Deathrattle cards should be expected. He stated that he wouldn't talk about unreleased stuff in the expansion when asked about good Deathrattle cards.
Unreleased Cards
- Grounding Totems were going to be a thing but were taken out before beta. In Warcraft, a Grounding Totem eats an enemy spell cast.
- TGT was supposed to have a Pirate Legendary minion. It was too powerful at the time but could fit in for Standard.
Heroes
- More alternative heroes will come, but not in the near future.
Tavern Brawls
- Pat Nagle and Dan do most of the work on Tavern Brawls.
- Jomaro Kindred does chalkboard art.
- Brawls are created through brainstorming, looking at ideas from the community, and ideas from the team.
Features
- They are looking into an option to randomize your card back when playing, but it isn't something we'll see in the next update.
Ben Brode
- Owns an HTC Vive and streams Hearthstone from the same room he uses it in.
- His favourite Hearthstone deck is Control Paladin.
- His favourite pizza restaurant got nerfed (shut down).
- He believes the Old Gods card pack opening animation is awesome.
Any chance we get some Old Gods related brawl tomorrow?
Any chance we get some Old Gods related brawl tomorrow?
Oh nice EU gets it one day later again
What's the point of that? Ensuring that the US gets it before anyone else?