Legit dont get the Knife Juggle nerf, changes nothing.
Not shocked that they nerfed Arcane Golem, that card is so annoyingly dumb.
Surprised that they nerfed Hunter's Mark but not really.
It's 12 cards total but I am really really surprised they didn't touch Alex. The rest are in line with what was expected. Most of the playstyle those cards enabled is still relevant except Combo Druid.
Legit dont get the Knife Juggle nerf, changes nothing.
BLIZZARD
BLIZZAAAAAAAAAAAARD
WHAT ABOUT THIS PIECE OF SHIT
I expected either 3 mana or change to text.
At 2/2 it's still insanely strong and auto include in many Hunter decks, Paladin decks too.
I would say 10 out of 12 card nerfs I saw coming with Blade Flurry and Hunter's Mark being the odd ones out.
I am saying it was an auto include card for Hunter and it will remain an auto include card. Whether or not that's OP is up for debate.Is it a major problem in Hunters though?
Most glaring omission is Alexstrasza. Leaving Freeze Mage untouched is going to be such a massive mistake, especially with Loatheb and Healbot gone. Hope you guy like playing control Warrior.
Also Rockbiter/Doomhammer not being touched means aggro Shaman will be essentially untouched as well.
And yeah, not nerfing Divine Favor is beyond stupid. Fuck Paladin.
OMG I just read the Blade Flurry text.
It only effects minions!!!
Absolutely DUMPED ON!!!
Fair argument, but rip.its also an obstacle to adding better cards for Rogues.
Blade Flurry got completely shit on
OMG I just read the Blade Flurry text.
It only effects minions!!!
Absolutely DUMPED ON!!!
Savjz pointing out that the text change on Blade Flurry is to allow Blizzard to print new and better weapons for Rogue.
Fair argument, but rip.
Deadly Poison is still a good standalone card though.Haven't thought about it much but is this pushing rogues into a scenario where they don't run deadly poison? It seems like with blade flurry being such a tempo hit it might be better to run other stuff entirely rather than poisons+flurry.
Yeah just remove 245 cards instead of nerfing 12.They really a should have just rotated the core set out of Standard instead of needing every single Druid card TBH.
Such a high bar to clear ;P
It's a +1/+1 Azure Drake that costs 2 more and doesn't give spell damage, and nobody cares about that heal in 90% of games.I don't think the nerf to ancient of lore is as bad as some see it. A 5/5 body and draw a card is decent enough in the late game to keep you going.
Druid will be playing tons of large creatures now so you basically get another turn out of it.
I think it will still see play.
Feel the worst for Lore and Blade Flurry, those cards got absolutely destroyed
I think there was some confusion at Blizzard as half of them said to up the mana cost of blade flurry, half of them said to only have it target minions, so they compromised and did both.
It's a +1/+1 Azure Drake that costs 2 more and doesn't give spell damage, and nobody cares about that heal in 90% of games.
rogue and flurry such menacing class /s
they have shown clearly they no clue what to do with the class and here comes another warsong commander style nerf no one asked for.
yeah, better future cards for rogue, great job so far.
I dunno. It is still a huge swing card and it's existence is a large reason big minions not named boom are ignored.The BGH nerf seems fine. At 5 mana you can't play much else and it's a horrendous card in any match up that doesn't have a 7+ attack minion.
We're talking about a card that already fell out of a lot of the most popular decks as it was.