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Hearthstone |OT6| C'THUN for President! Why pick the lesser evil?

I dunno man, I drove around in a hot rod, flew around on a cloud blasting pirates with lightning, flew in a plane, piloted mechs, fired some turrets and mortars, etc. The core experience was still the same, but lots of fun spectacle and bells and whistles and what not.
 

Dahbomb

Member
I dunno man, I drove around in a hot rod, flew around on a cloud blasting pirates with lightning, flew in a plane, piloted mechs, fired some turrets and mortars, etc. The core experience was still the same, but lots of fun spectacle and bells and whistles and what not.
Can't use those vehicles/mounts in the starter/free version. Have to run to everything lmao!
 
Yeah, I've played all three warcrafts, and WoW to 60 before Burning Crusade came out (and then just now a goblin to 20 for Liandrin), and I think the only playable characters who I had any clue who they are were Uther and Thrall, so you can see how much I pay attention to lore. I do kind of expect them to end up with a lady for each class eventually though, even if that means using more obscure characters.

Yeah, I hope they cover all the bases. I'd really like to see both Horde and Alliance heroes of all races / genders. More options are always better. It'd be even more awesome if they did some more obscure things like Etherals or non playable races.
 

Tarazet

Member
8 mana 2 card play to remove Minibot...

Might as well use Cabal instead.

To be fair it also wrecks that new 4/2 divine shield, not to mention if anyone thought they would be cute and bring Argent Commander back. To Northrend!

Edit: Oh but wait, it reads left to right. So it would do 2 damage, then silence the minion, therefore wouldn't work on a Divine Shield minion. Useless.
 
Sometimes people just make the dumbest plays (in Arena). I'm playing Rogue at 6-2, but looking completely done in game 9 as, although I have 27HP, I have no cards and no board. My opponent, a Mage, has a board with 9 attack and 4HP left. He has Forgotten Torch and Fireball in hand (9 direct damage), so he has two turn lethal. He stupidly plays Spellslinger. 'Thank you', I say, as I let off Hellfire to steal the game.
 
Tried to play WoW for the skin, got to lvl10 and it was just awful. Haven't played since then plus my hard drive crashed and I had to reformat it.
Now recognize that you level faster now than ever before, AND that leveling gets slower as you level up. As in, it used to take at least 2 hours of grinding per level in the late game.

Yeah, I hope they cover all the bases. I'd really like to see both Horde and Alliance heroes of all races / genders. More options are always better. It'd be even more awesome if they did some more obscure things like Etherals or non playable races.
That they can't even swing 1 new hero portrait per month is pitiful.
 

Pooya

Member
635968454466190780.png


I missed this card yesterday. It's obviously bad but there is this part of it that I'm not sure if it's really that bad. Like you can OTK with thalnos in freeze mage without even needing Alex. Now the reason Thalnos is good and Kobold is awful is because of card efficiency/space. Spell damage +2 makes things pretty interesting, this could be playable or I think some might try in a torch mage or similar faster burst decks where you can't run Malygos. With emepror on ice lance/frost bolt and this card;

Ice lance x2 and a single frostbolt is 17 damage for 4 mana, Add a roaring torch and you probably have OTK.

With the new class heals like the priest, shaman or paladin ones that heals for 10 or more or how even druid can gain 8 armor I think it's more important for freeze mage to go for OTK. Alex might not be that good or necessary in some match ups at least. Maybe that's Blizzard's thinking and why they left it thinking the new class heals makes Alex 2 turn set up not problematic.

Of course if you Alex rogue, they're dead for sure. Actually rogue is auto lose to freeze mage now, it was like 50-50 or close before, rogue had the edge with burst damage from hand. With just farseer and no loatheb and no flurry it's auto lose now in standard. It's pretty hard in wild too.
 

rando14

Member
635968454466190780.png


I missed this card yesterday. It's obviously bad but there is this part of it that I'm not sure if it's really that bad. Like you can OTK with thalnos in freeze mage without even needing Alex. Now the reason Thalnos is good and Kobold is awful is because of card efficiency/space. Spell damage +2 makes things pretty interesting, this could be playable or I think some might try in a torch mage or similar faster burst decks where you can't run Malygos. With emepror on ice lance/frost bolt and this card;

Ice lance x2 and a single frostbolt is 17 damage for 4 mana, Add a roaring torch and you probably have OTK.

With the new class heals like the priest, shaman or paladin ones that heals for 10 or more or how even druid can gain 8 armor I think it's more important for freeze mage to go for OTK. Alex might not be that good or necessary in some match ups at least. Maybe that's Blizzard's thinking and why they left it thinking the new class heals makes Alex 2 turn set up not problematic.

Of course if you Alex rogue, they're dead for sure. Actually rogue is auto lose to freeze mage now, it was like 50-50 or close before, rogue had the edge with burst damage from hand. With just farseer and no loatheb and no flurry it's auto lose now in standard. It's pretty hard in wild too.

Ya it's pretty much for board clears only. Consecration and Swipe effectively become an 8 mana Flamestrike (with face dmg), but it's so conditional I don't think I'd ever run it
 

daemissary

Member
I did it a few weeks ago, but it were the most miserable ~4 hours of my life.

Couldn't agree more. I never played WoW back in the day so I didn't have any nostalgia for it and it was awful. Can't understand how anyone could possibly be into that stuff.
 

the lifecoach deck you list has two blade flurries and based on the deck, it looks like a combo deck that looks for trades and then ends the game w/ flurry and eviscerate. I can see how with the removal of strong deathrattle minions makes it better, but honestly I just don't see why the class needed to be redirected into a tempo/zoo style class. I also honestly just wish that they wouldve revealed a weapon in the set that wouldve made bf op but right now it just feels like an unneeded nerf
 
That they can't even swing 1 new hero portrait per month is pitiful.

I mean, we have no idea what their workload is like. It'd be cool to have more heroes but it's something lower on the totem pole when compared to other things.

Besides, when a new hero came out recently, people complained about it, even though it was for a charity. They can never win.
 

Chmpocalypse

Blizzard
Not sure if "balanced" is the term I'd use, it's overcost, but it says a lot about the game that Druid would probably still use it before its own removal options. Maybe Naturalize won't suck so much right now.

This card needed to not exist anymore.

I'm so glad Blizzard is likely to never remove it. Sorry you don't get to just drop fatties unanswered while your opponent is topdecking 1-drops. Talk about unbalanced!
 

Pooya

Member
oh and this

635968421768671424.png


This is gotta be a good pick in arena. Poor fearsome doomguard. that demon tag isn't worth anything in standard, not even a single new demon or interaction :(
 

ViviOggi

Member
oh and this

635968421768671424.png


This is gotta be a good pick in arena. Poor fearsome doomguard. that demon tag isn't worth anything in standard, not even a single new demon or interaction :(
It's the best neutral common of the set and is gonna have a tremendous influence on the meta. Imagine a standard LoE aggro/tempo draft with an average board advantage, then this fucker comes down. All of your initiative evaporates and it'll easily cost you three cards to get through.

Mage is the only class with multiple, realistic answers to a minion like that and simultaneously the most likely to make it to turn 7 relatively unscathed and drop that card. Mage gauntlet is back 100%.
 
Ya that Bog Creeper is kinda nuts, I agree with Kripp that it's straight up better than Ironbark, nobody cares about that 2 damage 90% of the time while that mana cost decrease is very significant. Both him and Hafu said the card is super good IIRC.
 

inky

Member
635968454466190780.png


I missed this card yesterday. It's obviously bad but there is this part of it that I'm not sure if it's really that bad. Like you can OTK with thalnos in freeze mage without even needing Alex. Now the reason Thalnos is good and Kobold is awful is because of card efficiency/space. Spell damage +2 makes things pretty interesting, this could be playable or I think some might try in a torch mage or similar faster burst decks where you can't run Malygos. With emepror on ice lance/frost bolt and this card;

Ice lance x2 and a single frostbolt is 17 damage for 4 mana, Add a roaring torch and you probably have OTK.

With the new class heals like the priest, shaman or paladin ones that heals for 10 or more or how even druid can gain 8 armor I think it's more important for freeze mage to go for OTK. Alex might not be that good or necessary in some match ups at least. Maybe that's Blizzard's thinking and why they left it thinking the new class heals makes Alex 2 turn set up not problematic.

Of course if you Alex rogue, they're dead for sure. Actually rogue is auto lose to freeze mage now, it was like 50-50 or close before, rogue had the edge with burst damage from hand. With just farseer and no loatheb and no flurry it's auto lose now in standard. It's pretty hard in wild too.

I use Jungle Moonkin in my Maly Druid because the +2 Spell Damage can be so powerful and you only want it for the effect and hardly care about the body. But I only run 1 copy and have to be extremely careful as the potential for backfire is too high. Tempo Moonkin is out of the question in almost every instance, and even in a top deck situation it's a bit of a gamble. The Beast tag has been irrelevant for me so far.

Evolved Kobold has me a bit curious. Against something like tempo mage (which is the worst case scenario for Moonkin) it's less likely to backfire and I would argue just as easily removed. I think the card could've been 3/2 or even 4/2 and still be in the same iffy spot, but it's hard to say definitively. We'll see.

27236.png


I'm so glad Blizzard is likely to never remove it. Sorry you don't get to just drop fatties unanswered while your opponent is topdecking 1-drops. Talk about unbalanced!

Because BGH is the only way to do removal...

If your opponent is in a top decking situation and only getting 1 drops when you are dropping 7 + ATT minions willy nilly maybe he has to retool his deck so it doesn't run out of steam like that or is able to finish the job before the fatties matter.
 

Pooya

Member
What's with all the doom and gloom about Priests on the forms. Are the cards really that bad?

there is no early game mainly, chow and deathlord are huge. You probably have to play dragons, priest players like zetalot don't like it. It's like same story as rogue pretty much but less worse. Not everyone is interested in playing midrange curve decks.
 
the lifecoach deck you list has two blade flurries and based on the deck, it looks like a combo deck that looks for trades and then ends the game w/ flurry and eviscerate. I can see how with the removal of strong deathrattle minions makes it better, but honestly I just don't see why the class needed to be redirected into a tempo/zoo style class. I also honestly just wish that they wouldve revealed a weapon in the set that wouldve made bf op but right now it just feels like an unneeded nerf

The important part wasn't that it had Blade Flurries but rather that it didn't have Oil. The deck is actually just a slower midrange deck. The Blade Flurry damage is important, but the bigger part is keeping the board clear so the minions can do the work. Although it does typically end with Eviscerate.

It might have been better if they had a new weapon immediately to "justify" the nerf, but I think their explanation made enough sense in and of itself. Blizzard typically doesn't nerf things without a reason - or even with a reason in the case of Divine Favor - so I'm sure they had an issue in playtesting.
 
What's with all the doom and gloom about Priests on the forms. Are the cards really that bad?

The new cards are pretty lackluster. Power Word: Tentacles is way worse than Velen's Chosen and none of the other spells are that interesting. Darkshire Alchemist is alright but it's stats and mana cost are a bit high.

Especially comparing it to holy champion which is a 3/5 for 4 mana that can go higher. But there is potential for Alchemist coupled with Auchenai for controlling the board.

It really could have used at least a 3 drop.
 
there is no early game mainly, chow and deathlord are huge. You probably have to play dragons, priest players like zetalot don't like it. It's like same story as rogue pretty much but less worse. Not everyone is interested in playing midrange curve decks.

There's still Wild Pyromancer + PW:S for early game clears against agro and SW:p but yea the class really could have used a 2 or 3 drop.
 

Drkirby

Corporate Apologist
I want to make a Steward of Darkshire deck, but I'm not too sure how effective it would be. With Bilefin Tidehunter it feels like it could work.
 

V-Faction

Member
I've been thinking about using a couple of C'Thun cards in a deck just because they really good, regardless of whether or not I have C'Thun IN the deck. I know they buff him even in the grave or discard piles, but what if he's not actually included in the deck? Does the little animation still pop-up? Is it still 'saved' to the C:\Drive? Because what if he randomly spawns from Forbidden Shaping or Evolve or Paletress or cards like that.

I hope it was clarified.
 

Pooya

Member
I want to make a Steward of Darkshire deck, but I'm not too sure how effective it would be.


that's what I'm doing first thing. :p

It's probably going to a divine favor aggro deck. The old eboaldin list pre gvg had sword of justice. I think I might play that, still not clear how to build the deck.

I have a lot of ideas for a midrange paladin though. Like to make up for lack of early gam I'm considering playing murloc shell, yup. I think you have to for 1-3 slot. I'm thinking of building a midrange paladin with N'Zoth, it's just that turn 1-3 are murlocs. 1 drop murloc epic, tidecaller and blue gil into warleader is a good enough opener imo. After that you are not lacking good cards. Having your hero power to be a murloc is straight up better since you're playing murloc knight too. Anyfin doesn't make sense here, you don't want to summon these cards but you can just summon your Tirion, Sylvanas, Cairne and so on.

I've seen pros dismiss that 1 drop straight away calling it garbage, I'm going to prove them wrong. There is no silverhand synergy so why not? It's not like anyone else is going to play murlocs, of course mirror can be stupid.

I've been thinking about using a couple of C'Thun cards in a deck just because they really good, regardless of whether or not I have C'Thun IN the deck. I know they buff him even in the grave or discard piles, but what if he's not actually included in the deck? Does the little animation still pop-up? Is it still 'saved' to the C:\Drive? Because what if he randomly spawns from Forbidden Shaping or Evolve or Paletress or cards like that.

I hope it was clarified.

That 3 drop is like a neutral SI7 that doesn't need combo for stat penalty but you can play this turn 3 everytime. It's really good, probably should have been a rogue class card...

I think you can play that in any deck. I've tried argent horserider for control oriented paladin decks, it was fine and this is just strictly better. I don't care about divine shield since I'm not hitting face with the card. I'm trading and dealing 2 damage is strictly better than trading.
 

gutshot

Member
that's what I'm doing first thing. :p

It's probably going to a divine favor aggro deck. The old eboaldin list pre gvg had sword of justice. I think I might play that, still not clear how to build the deck.

I have a lot of ideas for a midrange paladin though. Like to make up for lack of early gam I'm considering playing murloc shell, yup. I think you have to for 1-3 slot. I'm thinking of building a midrange paladin with N'Zoth, it's just that turn 1-3 are murlocs. 1 drop murloc epic, tidecaller and blue gil into warleader is a good enough opener imo. After that you are not lacking good cards. Having your hero power to be a murloc is straight up better since you're playing murloc knight too. Anyfin doesn't make sense here, you don't want to summon these cards but you can just summon your Tirion, Sylvanas, Cairne and so on.

I've seen pros dismiss that 1 drop straight away calling it garbage, I'm going to prove them wrong. There is no silverhand synergy so why not? It's not like anyone else is going to play murlocs, of course mirror can be stupid.



That 3 drop is like a neutral SI7 that doesn't need combo for stat penalty but you can play this turn 3 everytime. It's really good, probably should have been a rogue class card...

I think you can play that in any deck. I've tried argent horserider for control oriented paladin decks, it was fine and this is just strictly better. I don't care about divine shield since I'm not hitting face with the card. I'm trading and dealing 2 damage is strictly better than trading.

The 4/2 with Divine Shield is also really good. It's almost as good as Shredder, since it will require two interactions to kill it and can very easily go 2-for-1.
 

Drkirby

Corporate Apologist
that's what I'm doing first thing. :p

It's probably going to a divine favor aggro deck. The old eboaldin list pre gvg had sword of justice. I think I might play that, still not clear how to build the deck.

I have a lot of ideas for a midrange paladin though. Like to make up for lack of early gam I'm considering playing murloc shell, yup. I think you have to for 1-3 slot. I'm thinking of building a midrange paladin with N'Zoth, it's just that turn 1-3 are murlocs. 1 drop murloc epic, tidecaller and blue gil into warleader is a good enough opener imo. After that you are not lacking good cards. Having your hero power to be a murloc is straight up better since you're playing murloc knight too. Anyfin doesn't make sense here, you don't want to summon these cards but you can just summon your Tirion, Sylvanas, Cairne and so on.

I've seen pros dismiss that 1 drop straight away calling it garbage, I'm going to prove them wrong. There is no silverhand synergy so why not? It's not like anyone else is going to play murlocs, of course mirror can be stupid.
So wait, you are saying play the 1/3 since it has good stats, and you can just put in a few of the Murloc buff cards (Mainly Warleaders)

I like it. I like it a lot. Bilefin Tidehunter also looks really good on its own. Plus, its easier to justify putting in Bluegill, which synergize with Steward of Darkshire and help fill out the curve.
 

Par Score

Member
I've been thinking about using a couple of C'Thun cards in a deck just because they really good, regardless of whether or not I have C'Thun IN the deck. I know they buff him even in the grave or discard piles, but what if he's not actually included in the deck? Does the little animation still pop-up? Is it still 'saved' to the C:\Drive? Because what if he randomly spawns from Forbidden Shaping or Evolve or Paletress or cards like that.

I hope it was clarified.

Everybody get's a C'Thun, and all of the cards are extremely specific about buffing it "wherever it is", so I'd have to assume that includes not in your deck.
 

jgminto

Member
there is no early game mainly, chow and deathlord are huge. You probably have to play dragons, priest players like zetalot don't like it. It's like same story as rogue pretty much but less worse. Not everyone is interested in playing midrange curve decks.
I could see Control Priest leaning towards C'thun minions just for more viable early drops, though I don't think the class synergy is particularly useful.
 
VEMQJ9k.png


My Day 1. I can already see a few potential flaws in it (why run Frostcaller when I could be running Flamewaker? Young Priestess over Worgen?), but I think I'm going to start at this point against the other decks.
 
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