So I was rocking Beast Druid last night and went 5-1. It was my last deck of the night and I can't wait to play some more games with it.
I crafted Fandral Staghelm for this deck and he did not disappoint me. He never survived for more than 1 turn, but it was always enough to get value. The transform beasts are all good cards on their own, but they turn into some nasty bastards if Fandral is around. All of the spells are also good enough on their own, but just turn into tempo gaining machines played with Fandral. He is a good turn 4 play against aggro as well.
In general all of the Beast minions from Druid are very good. I run the typical spells for removal or burst.
The +2/+2 Mark of Y'shaarj card is absolutely insane, Innervating a 2/5 druid of flame on turn 1, turn 2 buff it to 4/7 and draw a card, turn 3 play mounted raptor, and some turn later win the game.
Savage Combatant is a straight up great card. Any kind of health buff makes this card such a pain to remove. If left unchecked the inspire effect just carries the game.
The deck uses Savage Roar as a finisher. Two of the beast cards have charge options and there are a lot of health buff which allows you to keep things on the board. So this druid deck is pulling lethal from far off places again.
2x Innervate
2x Living Roots
1x Raven Idol
2x Mark of Y'shaarj
2x Power of the Wild
2x Wrath
2x Druid of the Saber
2x Savage Roar
2x Druid of the Flame
2x Mounted Raptor
2x Swipe
1x Fandral Staghelm
2x Savage Combatant
2x Wild Walker
1x Nourish
2x Druid of the Claw
1x Cenarius
I want to try and fit a Feral Rage into the deck. It's the perfect Mid-Range card, it offers burst against some decks and healing against others. I'm just not sure which card to drop yet.