The Wizard
Member
Reno Shadowpriest is still lots of fun in standard, gonna take this baby to 500 wins.
Yikes, did you have a card that let you trigger that inspire multiple times per turn? That's quite the board.
Reno Shadowpriest is still lots of fun in standard, gonna take this baby to 500 wins.
Reno Shadowpriest is still lots of fun in standard, gonna take this baby to 500 wins.
I think it depends on your matchup, but Druid is usually weaker because it it only good while you have Doomhammer equipped and taunts can block you still. Hunter is 2 damage that cannot be stopped. However, Warlock is better in a control matchup where you need more burn burn burn to win. This is especially true if you might need to deal with Justicar.hypothetical situation that may or may not have happened -
Playing aggro shaman and play Finley turn 1, choices are
Warlock
Druid
Hunter
Which is best?
Honestly, even as a Shadowform advocate, I don't play the card until LATE in the game. Like, beyond turn 10.Really want to play this but I can't convince myself it's worth it to craft two Shadowforms.
Reno Shadowpriest is still lots of fun in standard, gonna take this baby to 500 wins.
The deck has no card draw. You either dominate the early game or fizzle.
eh, that's not quite true. I've seen a lot of matches being won with that deck (rank legend or so) even without a great early game. e.g. Antonidas + spare parts can win you the game, although I don't have him and I'm running Piloted Sky Golem, lol.
You forgot Tunnel Trogg, Totem Golem and Fire Elemental who are all just as big culprits as those.On an old-gods based adventure,
they got hit by cosmic buffs.
And the four would change forever,
Into most fantastic stuff!
No need to fear, they're here! JUST CALL THE 4!
Fantastic 4! (don't need no more)
Ooooh Master of E-VO-LUTION,
Evolve your Tuskarr in delight,
Flamewreathed is the Human Torch,
The Thing From Below loves to fight!
Call the 4! Fantastic 4!
FANTASTIC FOUR!
You forgot Tunnel Trogg, Totem Golem and Fire Elemental who are all just as big culprits as those.
Might as well call them the Furious 7!
Shaman has the new god curve:
Tunnel Trogg, Totem Golem/Flametongue Totem, Tuskar Totemic, Master of Evolution/Faceless, Thing from the Deep, Fire Elemental.
If Dr 7 was still in the game he would end that curve.
Quote this in two years and replace "Paladin" with "Shaman" and "Dr2 and Dr3" with "Dr4".Funny how pushover paladins are when they have no dr2 or dr3. Stay down degenerate scum.
Paladin's soul got transferred over to Shaman and they are doing the same thing only hitting harder and faster.Funny how pushover paladins are when they have no dr2 or dr3. Stay down degenerate scum.
So apparently, even if you N'zothed and your board gets Vanish'ed, playing N'zoth again will bring the minions back again, even if its in your hand.
I lol'd when the rogue did that out of desperation. Not sure what he thought the card would do when he had it in his N'zoth deck.
Honestly, all Priests need is a few solid low-cost drops for Control in the next Adventure, and they'll be fine.Tune in next year when priest is raised out of the dumpster via blatantly OP cards.
As someone who started playing a few days ago, what do I have to do to get the 3 free card packs upon login?
I dont have the tavern brawl unlocked, if that matters
They got Shrinkmeister and Dark Cultist which were pretty cool. Then they got taken away along with Lightbomb, Velens Chosen and Vojin LMAO!Honestly, all Priests need is a few solid low-cost drops for Control in the next Adventure, and they'll be fine.
It's wild how Blizzard can do something like give Priests multiple cards no one could possibly care about and overlook this. They did SUCH a good job with every other class's curve, and just giving good low-cost options in general. Maybe they assumed everyone would be playing C'Thun Priest?They got Shrinkmeister and Dark Cultist which were pretty cool. Then they got taken away along with Lightbomb, Velens Chosen and Vojin LMAO!
Paladin's soul got transferred over to Shaman and they are doing the same thing only hitting harder and faster.
I see Standard is full of C'Thun decks, are there any that have emerged as good decks?
Funny how pushover paladins are when they have no dr2 or dr3. Stay down degenerate scum.
I see Standard is full of C'Thun decks, are there any that have emerged as good decks?
How do you get by without Lightbomb? I played lots of Reno Shadowpriest over the last month or two a did pretty well (above 50% winrate). I tried a few games in Standard though and really missed Lightbomb when I was behind on board so I dropped it after a while and tried other decks.
Huh, interesting that there is something that resembles an animation for a taunted hero.
It was there for the 'your hero has taunt' Brawl. The more interesting thing to me is that the game 'distinguishes' additional health for your hero with the green HP like a minion.Huh, interesting that there is something that resembles an animation for a taunted hero.
Honestly I really haven't needed it, most decks I see are C'Thun and those run minions that you're better off using excavated evil, holy nova or auchenai circle on. Auchenai is a little weird in shadow priest I guess but I had room and it seems worth a card slot for a 3 5 with an upside.
Someone needs to test to see if this is true.Dies to black knight 0/10 would not play.
If you use the Druid legendary with those wisps, do they spawn as a bunch of 5/5 taunts?
Someone needs to test to see if this is true.
On that note, I think I'll have to avoid putting two taunts in my Shadowpriest deck just because they will become Black Knight targets.
Here is my unpopular opinion: I think that, right now, just about every C'Thun deck is garbage.
Ah, that makes sense.It can't target a wisp because it hasn't created a wisp yet.