GwyndolinCinder
Member
Doomsayer+ Faceless S combo, rip board
Today was the first time I actually got to play Old Gods. I heard all the rage about Evolve but only new it's effect not the mana cost. 1 fucking mana? You have got to be shitting me!
This thread is scary. Guess there's a reason I don't come here often.
He works best with Giant warlock and keeps it sort of viable. Otherwise he is hot garbage made worse by the fact the second he becomes popular silences will return and nerf him into oblivion.
Havent seen him used like that before, sounds like a good idea with power overwhelming
What do you replace Nzoth with?
If you replace nzoth then it's a different deck.
holy shit what? Looks like you got too excited dude.
face weapon warrior must get really annoyed at a paladin being in kill range only to heal for a massive amount and then run out of steam.
That and keepering their malkorok and using harrison to get a big card draw and then dropping soggoth that they cant do anything about
iunno thats just what he said
said he was taking out nzoth
figured to get to 30 he'd replace it with somethin
you don't want xaril in your deathrattle deck, it's not good. Actually you don't want N'Zoth in you deathrattle rogue either. You can win with tempo, that's what rogue is built for. Watch what mryagut was playing yesterday, he cut N'Zoth pretty quickly, he rarely got to play it. The games were over much earlier.
I had a bunch of games played against deathrattle rogues, guess what, I just rush and kill you, , and I was playing control warrior. You can't exactly control that board when it happens and rushing rogue seems like a very successful strategy in general
N'Zoth seems like a paladin thing right now.
Just played a game with a huge noob rogue. I had 12 health he had 7 with 2 goblin auctioneers on the board and no cards left on the deck. Already had taken 6 damage due to drawing but having no cards left. He had 6 cards left in his hands and instead of attacking me with the goblins and finishing me off with a spell or something he instead had the genius idea to play yogg. Yogg casted like 10 spells all buffs to him so he kept drawing more cards and ended up committing suicide and giving me the game. Did he really had to play that yogg?
I've been playing N'Zoth Paladin, but I've having a hard time against Zoo.
I've been playing N'Zoth Paladin, but I've having a hard time against Zoo.
Hit the nail on the head. I don't understand those kinds of "discussions" at all. It's just really off-putting and certainly doesn't help someone like me that doesnt follow the meta or pro scene at all get any better.It gets kinda like that sometimes, but the thread isn't always that, in fact it's almost always more friendly sharing stories and advice. It's the new expansion jitters where things haven't settled that much.
But, real talk now, there's something to this thread I don't like, and it happens often enough. There's always a feeling of trying to one up each other with "I am more right than you". Whenever there's someone coming in with a statement like: 'I think this card works like this and this', or 'this deck seems to be doing this and that' there will invariably come someone who tries to argue you out of it or immediately point out how wrong you are. I understand some of it is part of being in a discussion forum, but a lot of the comments come off as just pointing out how you don't know, but I do in things that are not as clear cut in a game with so many variables and perspectives.
I've been there myself, so I've been guilty of it and I'm not trying to sound above it, but it's a really unfriendly tinge I see here too often and it puts me off a little.
I've been playing N'Zoth Paladin, but I've having a hard time against Zoo.
iunno thats just what he said
said he was taking out nzoth
figured to get to 30 he'd replace it with somethin
Read the notes, it explains why he didn't like N'Zoth. If you like it play it, but it's usually better to play something for tempo instead. Control decks are not exactly popular right now. The paladin is the only good one really and you have a better chance at beating it with tempo rather than N'Zoth.
http://www.hearthpwn.com/decks/522882-mryagut-s-deathrattle-rogue-fast-legend
anyone found a use for y'shaarj aside from astral communion? He seems like the most useless of the old gods
anyone found a use for y'shaarj aside from astral communion? He seems like the most useless of the old gods
I think N'Zoth Rogue is meant to be a control deck. Use value cards instead of draw. Yeah, games take longer, but that's a staple truth of control decks.you don't want xaril in your deathrattle deck, it's not good. Actually you don't want N'Zoth in you deathrattle rogue either. You can win with tempo, that's what rogue is built for. Watch what mryagut was playing yesterday, he cut N'Zoth pretty quickly, he rarely got to play it. The games were over much earlier.
I had a bunch of games played against deathrattle rogues, guess what, I just rush and kill you, , and I was playing control warrior. You can't exactly control that board when it happens and rushing rogue seems like a very successful strategy in general
N'Zoth seems like a paladin thing right now.
Read the notes, it explains why he didn't like N'Zoth. If you like it play it, but it's usually better to play something for tempo instead. Control decks are not exactly popular right now. The paladin is the only good one really and you have a better chance at beating it with tempo rather than N'Zoth.
http://www.hearthpwn.com/decks/522882-mryagut-s-deathrattle-rogue-fast-legend
I think N'Zoth Rogue is meant to be a control deck. Use value cards instead of draw. Yeah, games take longer, but that's a staple truth of control decks.
I've been thinking about these two decks for quite a bit and I'm not sure Rogue is weaker. Rogue has better single target removal, high tempo spells that can swing a board, and better early game death rattle minions. Their N'Zoth deck has such good minions and spells that it doesn't need weapon buffs.N'zoth rogue is probably just a worse n'zoth paladin. Less board clear, weaker heals, weaker taunts...
I still might try it eventually. The weakness of blade flurry has really cooled off my desire to test out new rogue builds.
I can see your point. I haven't played any Rogue decks seriously, so I don't have much to contribute.That's the problem, it's a bad idea to play that. Rogue isn't a class fit for playing the control game as of right now. It's actually worse than before in standard and all of your best cards are about tempo, your hero power has the best tempo in the game but it's only relevant early in the game, it's always sub optimal to try and play control with rogue. Maybe it changes in future but the nerf actually made it worse for control rogue and healing doesn't seem to be in Blizzard's plans for the class like hunter. They favor fast or combo decks. I can see them making some good class taunts though but healing probably not.
C'Thun rogue is interesting, probably the best example of slower rogue decks to date, it's slow but then you suddenly swing the board and threaten with a lot of burst damage. I think decks like that are interesting, malygos rogue is somewhat similar but it's not exactly slow. Rogue is never going to play like priest, paladin or warrior where they can utilize a card like N'Zoth well. You play a 10 mana card and don't win on the spot, as rogue player, you can lose on the back swing. Those classes can say, whatever, game still goes on.
Why even play N'Zoth in rogue when you have shadowcasters or raptors, those are like N'Zoth but way faster.
Miracle Rogue seems pretty good with Xaril providing more cheap spells for Auctioneer, as well as being activators for combo. Eloise was running a version without Leeroy/Sprint, but double conceal/cold blood + Vancleef and it seemed to work pretty well.
How do you guys deal with freeze mage? I only really play control warrior and they are a free win for me but i can't help but think it's fucking absurd haha.
Either rush him down or pressure him while playing around AoEs to proc ice block asap.How do you guys deal with freeze mage? I only really play control warrior and they are a free win for me but i can't help but think it's fucking absurd haha.
You can tech in Eater of Secrets and Ragnaros.How do you guys deal with freeze mage? I only really play control warrior and they are a free win for me but i can't help but think it's fucking absurd haha.
So this deck is just theory, but here is what I'm trying out tonight.I don't think the problem with rogue is having enough stuff to sustain a longer fight. I think the problem is getting to the late game consistently in a good enough position to win. Vs control, I know they can do that. Perhaps even more now that dr. boom is out, as that was one of the most problematic cards to deal with as control rogue.
But against midrange or aggro, that is the challenge. You fall behind on board and you probably have a harder time getting back to equal footing than even shaman/druid does.
Then again, n'zoth rogue can probably curve out a lot faster than n'zoth paladin does. I kinda see why n'zoth rogue could be a powerful force with a really refined list. I only worry that it's too sprint reliant, because if it is that means they may have a weak mid game or make other sacrifices like having to sprint for 7 (which can work).
IMO, you need 2 Fan of Knives to deal with zoo decks.So this deck is just theory, but here is what I'm trying out tonight.
2x Backstab
2x Sap
2x Eviscerate
2x Loot Hoarder
2x Undercity Huckster
1x Bloodmage Thalnos
1x Fan of Knives
2x SI:7 Agent
2x Unearthed Raptor
1x Dark Iron Skulker
2x Azure Drake
2x Shadowcaster
1x Xaril, Poisoned Mind
1x Sylvanus
1x Cairn
1x N'Zoth
The deck has 9 cards that draw or generate cards, that is more than most combo decks that rely on cycling. The amount of draw is even more if Unearthed Raptor or Shadow Caster lands on one of those minions.
Against Control the deck will be much more aggressive than Oil Rogues of the past. You don't sit and wait for a combo, you are playing out your minions on curve and using spells for removal. N'zoth, Cairn, and Sylvanus are the cards that let you win those match ups.
This deck doesn't need your big death rattles to be played before N'zoth either. Summoning your 2 drops is very powerful as well.
The deck is 5 cards short. I think Shadow Strike, Defender of Argus, Twilight Summoner, Van Cleef, or adding another Fan of Knives/Dark Iron Skulker are all good options.
Theory crafting over.
Finished my good mage draft arena at 11 wins, robbed of 12 by a fellow mage.
Reward: One old gods pack and 420ish gold. Old god pack gave me a Forbidden Healing which i didn't have and a second hogger ( hogger was one of three legendaries i got in my 63 old gods packs including daily quests). I used the rest of that gold for more packs and got a bunch of nothing outside of a disciple of c'thun i didn't want to use dust to craft.
On the road to N'zoth pally eventually.