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Hearthstone |OT6| C'THUN for President! Why pick the lesser evil?

So this deck is just theory, but here is what I'm trying out tonight.

2x Backstab

2x Sap
2x Eviscerate
2x Loot Hoarder
2x Undercity Huckster
1x Bloodmage Thalnos

1x Fan of Knives
2x SI:7 Agent
2x Unearthed Raptor

1x Dark Iron Skulker
2x Azure Drake
2x Shadowcaster
1x Xaril, Poisoned Mind

1x Sylvanus
1x Cairn

1x N'Zoth


The deck has 9 cards that draw or generate cards, that is more than most combo decks that rely on cycling. The amount of draw is even more if Unearthed Raptor or Shadow Caster lands on one of those minions.

Against Control the deck will be much more aggressive than Oil Rogues of the past. You don't sit and wait for a combo, you are playing out your minions on curve and using spells for removal. N'zoth, Cairn, and Sylvanus are the cards that let you win those match ups.
This deck doesn't need your big death rattles to be played before N'zoth either. Summoning your 2 drops is very powerful as well.

The deck is 5 cards short. I think Shadow Strike, Defender of Argus, Twilight Summoner, Van Cleef, or adding another Fan of Knives/Dark Iron Skulker are all good options.

Theory crafting over.

Just a few thoughts on what you have so far. You don't have any 4 drops. Also shadowstrike... I love that card. And I don't think shadowcaster will be capable of consistently getting value.

Twilight summoner is both a good n'zoth revive and shadowcaster target. People may try to ignore your twilight summoner to avoid giving you a 5/5, so shadowcaster comes down and you have a new one for 1 mana. That also makes it a good unearthed raptor target.

Defender of argus is normally a good fit for deathrattle rogue when the deck has a lot of sticky minions. But this one doesn't. But you also lack taunts which you might need to live long enough, or after n'zoth hits. Not sure if DOA fits, but perhaps.

I've heard good things about journey below btw. Getting two sylvanas seems real good.

Lastly, not sure if loot hoarder + huckster really work in this meta. Not only are they fairly weak off n'zoth, they may actually block n'zoth from summoning good minions. I believe they summon in order of deaths. So if you play 2-3 of these, you limit n'zoth's ability to summon better minions to revive. If you have an existing board, that might block n'zoth from being good entirely.

edit:
I made a list I may try out if I craft the cards. I don't think I have twilight summoners yet. Still need n'zoth. http://www.hearthhead.com/deck=166132/dr-rogue-feat-nzoth

I'm still not happy with it though. I want to curve out better with more minions.
 

Tarazet

Member
The card is indeed crap and so is the deck. The good rogue decks right now don't play any of that in case you weren't playing attention.

So what do you see as the good rogue decks now, C'thun? That funky backspace list with Bladed Cultist? Dog's Deathrattle? Reno? Miracle? They've all got their ups and downs, and some are much more straightforward and intuitive than others. None of them will faceroll to victory like a proper meta deck.
 
Humiliating Deathwing

Gt+old+musky+paper+smell+gt+makes+noises+when+you+_409b8e527ff399148ab1486d60276ae5.png


Scary 1/12
 
WOW

Had some hot Shaman 4 Shaman action and I had the dude down to 1 with me at 10 and he pulls that +3 attack card with two hits left on his Doomhammer.

I go "What do you mean Well Play--OH MY FUCKING GOD"

Had to friend him just so I can say "THAT WAS FUCKING AMAZING"
 

Apathy

Member
Kolento trying to BM, his opponent had 2 life left, no board, kolento wanted to kill off his own flamewaker with a arcane blast and then use the arcane missiles in his hand to kill his opponent. He kills his flamewaker but before it died it shot out the fireball from the arcane blast proc and kolento is surprised he couldn't be the guy
 
WOW

Had some hot Shaman 4 Shaman action and I had the dude down to 1 with me at 10 and he pulls that +3 attack card with two hits left on his Doomhammer.

I go "What do you mean Well Play--OH MY FUCKING GOD"

Had to friend him just so I can say "THAT WAS FUCKING AMAZING"
It's less amazing each time it happens, and it happens a lot.
 

squidyj

Member
I got paletress out of evolving a dude and got 2 activations, then I evolved my whole board into something massive.

one of my dudes became acidmaw. against a patron warrior. He dropped his ghoul and that was my board.

I still won though.
 

Dahbomb

Member
Please tell me that just didn't happen...

Is it time to pop off?

Yes it's god damn time to pop off!!!

giphy.gif



Was playing my Priest for a quest against a Zoolock. He plays Imp Gang Boss with Abusive on board. I have Wild Pyro and Shadow Pain, easy clear. I go to Pain the Imp Gang and instead of clearing the whole board.... I see a god damn Imp spawned and lived through Wild Pyro effect...

giphy.gif


This is most obviously a bug as Wild Pyro effect is after spell so the Imp Gang should've been removed but instead Blizzard introduced a new bug that resulted in Wild Pyro activating before resulting in the Imp spawn. That one minion snowballed out of control and I rage quit half way through match.

You god damn messed up Blizzard. As if Priest needed another thing to get crapped on for. Not playing Priest or Pyromancer until this garbage bug is fixed.

Now I wonder if this happens with Acolyte too.
 

inky

Member
I noticed that bug with Wild Pyro too, Dahbomb.

I'm not sure if it is only related to Imp Gang boss, but I remember doing a similar play, except I was playing Mage and it was an Arcane Explosion and my opponent had a Spawn of N'Zoth on board and the imp (maybe even other minions) didn't get the +1/+1. God, I wish I could remember the exact turn of events because it didn't quite look right (and in that case it benefited me).

It's always dumb stuff in this game. Like when Keeper of the Grove wouldn't proc Knife Juggler and the like.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
You god damn messed up Blizzard. As if Priest needed another thing to get crapped on for. Not playing Priest or Pyromancer until this garbage bug is fixed.

Now I wonder if this happens with Acolyte too.

Blizzard removed Death Processing from the Spell Text Phase for some weird reason. I think they were trying to "fix" some interactions like Fire Elemental and Mad Scientist and screwed with things they shouldn't have.

https://youtu.be/ed2hZBXd9Mk
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
OK, that's just too confusing for me. So Fire Elemental does not trigger Mirror Entity, but Kodo still would?

No. Fire Elemental and Kodo both trigger their effects in the battlecry phase, but since the death triggers are delayed now, neither will trigger a mirror entity off Mad Scientist.

Blizzard should have delayed the secret activation instead of removing the death processing from entire phases imo. Delaying the death triggers makes this all very sloppy.
 

Ken

Member
Shadowcaster(s) in c'thun rogue y/n?

Brann, emperor, blade of c'thun seem good targets and the last one usually gets left alone cause it's just 4/4
 
They aren't, but many deck work really well even with very little effort.

I just lost to a shaman that that played....well, let's go down the list to showcase the insane amount skill that was just put on display.

-Tuskarr Totemic on turn 3, from opening hand
-Top decked Flamewreathed Faceless on turn 4
-Spirit Wolves on turn 5, from opening hand
-Top decked Flamewreathed Faceless on turn 6

I coined out Twin Emps on turn 6 because jesus christ. Finally get some board presence again. Fun continues!

-Top decked Spirit Wolves on Turn 7
-Top decked Hex on turn 8
-Top decked Tuskarr Totemic on turn 9

I play 13/13 C'thun, completely cleared the board, finally some fucking luck.......

-TOP DECK HEX TURN 10
-Top deck Mana Tide Totem on turn when he's down to 2 cards in hand
-Top deck Flametongue Totem and a Doomhammer from the Mana Tide Totem

At this point he's really low on life and cant trade. I play a Twilight Elder, maybe still pull this together with a win!

....
........

-Top deck Lightning storm, hero powers, wins the 1 out of 4 for Spell Power Totem, yolo's, you guessed it, wins the 50/50 and hits for 4.

Can't draw a minion so i freeze him with a Frostbolt hoping to god for something to go my way for once. Totems go down as he continues to hit face for 4 after the freeze effect is done. I actually gain lethal for the next turn provided nothing stupid happens.

-Top decked Bloodlust.

Loss

Was playing C'thun Mage and even had a good curve as could be figured with the twin Emps coin getting them both and C'thun on turn 10 but it didn't matter for shit. Skill took a clear backseat. Now, i'd give it a pass and just move on.....but this is directly after 3 similar horseshit games that all netted losses because my opponents are sleeping with the algorithm that handles the rng in this game.

Examples

Playing Murloc Paladin, get great board presence early on buffs, the Paladin that i'm playing plays 2 Equalities and a Concencrate within the first 10 draws, and wins with a topdeck Argent Crusader for exact lethal after doing the SMOrc such skill build.

Using same deck, play zoolock (seriously, go fuck yourself Blizzard). Warlock has PERFECT curve, with Darkshire Counsilman, Forbidden Ritual into turn 5 Sea Giant. I clear the board with trades and Concencrate. He topdecks the 2nd Forbidden Ritual and plays it along with Imp Gang Boss. Needless to say, the bullshit kept rolling with top decks and hero power.

One more time with this deck, play against a Mage. Perfect hand with double Mana Wyrm, Flamewaker and Arcane Missiles, etc. I'm sure we've all see this movie before.

Swap to C'thun Mage and queue the top decking extravaganza. Dropped 2 ranks because of this nonsense. Went on 4 game winning streaks with both decks earlier today. Rank 12 fyi.

I thought the "losing to C'thun on turn 10" meta was bad, but this aggro shit is much, much worse, and cards like Darkshire Counsilman and Flamewreathed Faceless are no doubt already on the list of cards to be nerfed. Implosion and Dr. fucking 7 weren't even this bad.

End rant.
 

FeD.nL

Member
So battlecries now trigger before the minion is brought in to play?

I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
This is odd. You'd think they would have just changed how battlecries work in this context instead of changing how the game checks/processes minion deaths.

The best solution would have been to delay secret activation, not screw with this particular interaction by hardcoding it. That is also very sloppy.

Secrets are meant to be cards that you have to think and play around. That means that any interaction where a secret is put into play and immediately resolves goes against the nature of the mechanic. Fire Elemental and similar battlecries aren't the only problem here. If you board clear with a mad scientist in play it used to trigger duplicate immediately.

What should instead happen is that secrets continue to get pulled into play from death processing, but shouldn't "activate" until the end of the sequence.

Fire Elemental is played
Battlecry goes off, kills Scientist. Mirror Entity goes up but is dark.
Any "after play" triggers go off.
Mirror Entity lights up.

That makes way more sense.
 

Apathy

Member
So battlecries now trigger before the minion is brought in to play?

I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6

Happens with councilman too, it gets a +1 buff from faceless even though faceless summoned it. That makes no sense.
 
I stumbled a bit at first with this deck but it's starting to shape out pretty good. My best start was turn 2 coin + undercity valiant + bladed cultist. It's a fast tempo deck. My opponent rogue was overwhelmed. Turn 3 I backstabbed + si7 agent. Turn 4 he played a minion finally, I sapped it. Turn 5, he played the same minion, I sapped and played second si7 agent. He got rekt even after putting a taunt up.

Same deal happened with a control warrior, although a bit slower. I got my silithid out on turn 3 and he couldn't deal with that. The next turn I got 2 bladed cultists out. Still figuring out whether certain cards are worth running over others. Like knife juggler fits instead of huckster, dark iron dwarf fits instead of southsea squidface. But I figure these cards deserve a chance to prove themselves.

Southsea squidface ate a big burn spell, so maybe it's alright.

Xaril has been okay. He got me a +attack and a +stealth in one match. It wasn't used though since it was zoo and they got nearly a perfect start sadface.

2a74vav.png


So battlecries now trigger before the minion is brought in to play?

I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6

Because addled grizzly is an after summon affect, it checks to see if any minions were summoned at the end of an event. So faceless + addled grizzly being added to the board = 1 event. At the end of the event it sees that faceless was summoned, so it buffs it.
 
So battlecries now trigger before the minion is brought in to play?

I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6

Yep, that interaction won me a game in Arena. Got a 6/6 Faceless and then played a Mana Wyrm to make it a 2/4. That allowed me to kill an Ironbark and hit face with my other minions.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
So battlecries now trigger before the minion is brought in to play?

I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6

No. Battlecries still trigger after the minion enters play. "After you summon/play" effects trigger after battlecries. If Addled Grizzly said "Whenever you summon" then it wouldn't have buffed the Faceless Summoner, because "Whenever you summon/play" effects occur before battlecries.
 
C'thun Shaman is legit. I'm suprised how well evolve and the c'thun cards work together.

Been thinking about trying this as well. Some of the C'Thun minions seem like they'd fit pretty well in a midrange Shaman shell. I'm a bit hesitant to craft Twin Emps though and I don't know why lol.

The best solution would have been to delay secret activation, not screw with this particular interaction by hardcoding it. That is also very sloppy.

Secrets are meant to be cards that you have to think and play around. That means that any interaction where a secret is put into play and immediately resolves goes against the nature of the mechanic. Fire Elemental and similar battlecries aren't the only problem here. If you board clear with a mad scientist in play it used to trigger duplicate immediately.

What should instead happen is that secrets continue to get pulled into play from death processing, but shouldn't "activate" until the end of the sequence.

Fire Elemental is played
Battlecry goes off, kills Scientist. Mirror Entity goes up but is dark.
Any "after play" triggers go off.
Mirror Entity lights up.

That makes way more sense.

Yeah that would definitely make more sense.

It's just really strange to me they tried to fix it by changing something that results in far more reaching consequences.
 

inky

Member
No. Fire Elemental and Kodo both trigger their effects in the battlecry phase, but since the death triggers are delayed now, neither will trigger a mirror entity off Mad Scientist.

Blizzard should have delayed the secret activation instead of removing the death processing from entire phases imo. Delaying the death triggers makes this all very sloppy.

Gotcha, and yes this is absolutely sloppy and should've come up in testing. (Maybe it did but they figured it didn't matter that much, which is it's own can of worms). Well, as someone who always argued that 'Battlecry Effect -> Mad Scientist -> Mirror Entity Triggered' was absurd I feel some kind of vindication, even if it is for the wrong reasons.

Oh Blizzard.
 

FeD.nL

Member
Because addled grizzly is an after summon affect, it checks to see if any minions were summoned at the end of an event. So faceless + addled grizzly being added to the board = 1 event. At the end of the event it sees that faceless was summoned, so it buffs it.

No. Battlecries still trigger after the minion enters play. "After you summon/play" effects trigger after battlecries. If Addled Grizzly said "Whenever you summon" then it wouldn't have buffed the Faceless Summoner, because "Whenever you summon/play" effects occur before battlecries.

Ah ok, thanks for clearing that up!
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Gotcha, and yes this is absolutely sloppy and should've come up in testing. (Maybe it did but they figured it didn't matter that much, which is it's own can of worms). Well, as someone who always argued that 'Battlecry Effect -> Mad Scientist -> Mirror Entity Triggered' was absurd I feel some kind of vindication, even if it is for the wrong reasons.

Oh Blizzard.

Blizzard has said that they don't want an advanced rulebook. I think there's a high probability that they don't even have an advanced rulebook internally for their own testing and consistency. Maybe only their programmers really have their heads around how the different phases work. Some community members like Patashu probably know more about these rules than 90% of the devs.

Meanwhile this stuff gets changed and people blame wild pyro and have no idea why shit doesn't work like it used to.
 

Crosseyes

Banned
When it comes to the tradional things that people rage over in the game the one thing that's never ever really bothered me is topdecks. I'll get upset at rng swings or OP combos but an opponent drawing a card they needed that they specifically put in their deck or drafted because they wanted to use that specific card I can't get mad at.

Only times it can get me is if they have no hand and top deck lethal or something but even then I still feel like they had that last ounce of steam to finish it rather than some jerk getting insanely lucky daring to draw a card he put in his deck.
 
C'thun Shaman is legit. I'm suprised how well evolve and the c'thun cards work together.

Yep, ironically the class that got no specific C'thun cards still does fine. Most low level C'thun cards are battlecry cards with average stats aka perfect evolution fodder.

You have a tendency to have a lot of 3-cost cards, but since you're sitting on turn 5 a lot due to Flamewreathed anyway, it works.

Brann does a lot of good work too, dropped one of my Feral Spirits for him. Bumping a Nerubian Prophet to an 8 instantly or doing 4 damage with Disciple is great.
 

squidyj

Member
I just lost to a shaman that that played...
*bunch of complaining*
End rant.

so he drew his good cards when he needed them and beat you and now you're salty, what do you expect? Should he draw cards he didn't put in his deck? Sure he got lucky but everybody gets lucky sometimes. Do you want to never lose to a deck that's more aggressive than yours?

Maybe Flamewreathed and Councilman should be looked at, they're definitely both VERY strong cards but I don't think it can come at the expense of the viability of those midrange/tempo deck archetypes.
 
Been thinking about trying this as well. Some of the C'Thun minions seem like they'd fit pretty well in a midrange Shaman shell. I'm a bit hesitant to craft Twin Emps though and I don't know why lol.
Twin Emps into evolve into two 8 drops on turn 8 is delicious, there are almost no bad ones to get too.
 
When it comes to the tradional things that people rage over in the game the one thing that's never ever really bothered me is topdecks. I'll get upset at rng swings or OP combos but an opponent drawing a card they needed that they specifically put in their deck or drafted because they wanted to use that specific card I can't get mad at.

Only times it can get me is if they have no hand and top deck lethal or something but even then I still feel like they had that last ounce of steam to finish it rather than some jerk getting insanely lucky daring to draw a card he put in his deck.

Yeah, I don't understand it. It's crushing sometimes but it's just luck. You gotta love it.

It's in the game.
 
so he drew his good cards when he needed them and beat you and now you're salty, what do you expect? Should he draw cards he didn't put in his deck? Sure he got lucky but everybody gets lucky sometimes. Do you want to never lose to a deck that's more aggressive than yours?

Maybe Flamewreathed and Councilman should be looked at, they're definitely both VERY strong cards but I don't think it can come at the expense of the viability of those midrange/tempo deck archetypes.
I'm ok with luck but that was one of the most absurd games i've seen unfold and i've been playing this game since the open beta days. 7/7 into 2 2/3 taunts into 7/7 into 2 2/3 taunts on perfect curve into a hex on the exact turn C'thun is played is a bit more than lucky. Dude should be rushing to the nearest casino after that.

Correct me if I'm mistaken, but it sounds like you're playing Freeze Mage?

Edit: Sorry, thought it was freeze mage. Still, sometimes you get unlucky. That's just how it goes.

See edit, but C'thun mage so Beckoner of Evil, Cult Sorcerer, Disciple of C'thun, Twilight Elder, etc. As I said, I even had good enough curve to coin on the Emps on turn 6 and get both of em out, but they fell as easily as do in retail WoW now days.
 

Owzers

Member
Tried kripp's c'thun shaman out besides swapping Onyxia for an Earthshock or something because i'm not crafting that, it was bad enough i had to craft two masters of evolution and one evolve spell. First match: Freeze mage. Barely won, it was great getting a brann down and double Tuskarring. That deck has almost no direct damage and everything kept getting freezed, had to use C'thun to deal 1 damage to finish it after the second ice block.
 
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