yo monks whats your blizz id? are we buds?
KidInsomnia#1967
i'm Owzers, we are already friends and i spy on you sometimes.
yo monks whats your blizz id? are we buds?
KidInsomnia#1967
i'm Owzers, we are already friends and i spy on you sometimes.
So this deck is just theory, but here is what I'm trying out tonight.
2x Backstab
2x Sap
2x Eviscerate
2x Loot Hoarder
2x Undercity Huckster
1x Bloodmage Thalnos
1x Fan of Knives
2x SI:7 Agent
2x Unearthed Raptor
1x Dark Iron Skulker
2x Azure Drake
2x Shadowcaster
1x Xaril, Poisoned Mind
1x Sylvanus
1x Cairn
1x N'Zoth
The deck has 9 cards that draw or generate cards, that is more than most combo decks that rely on cycling. The amount of draw is even more if Unearthed Raptor or Shadow Caster lands on one of those minions.
Against Control the deck will be much more aggressive than Oil Rogues of the past. You don't sit and wait for a combo, you are playing out your minions on curve and using spells for removal. N'zoth, Cairn, and Sylvanus are the cards that let you win those match ups.
This deck doesn't need your big death rattles to be played before N'zoth either. Summoning your 2 drops is very powerful as well.
The deck is 5 cards short. I think Shadow Strike, Defender of Argus, Twilight Summoner, Van Cleef, or adding another Fan of Knives/Dark Iron Skulker are all good options.
Theory crafting over.
The card is indeed crap and so is the deck. The good rogue decks right now don't play any of that in case you weren't playing attention.
They aren't, but many deck work really well even with very little effort.The skill i'm seeing on display loss after loss is through the roof. People saying the skill ceiling is high in this game are sniffing fucking glue.
It's less amazing each time it happens, and it happens a lot.WOW
Had some hot Shaman 4 Shaman action and I had the dude down to 1 with me at 10 and he pulls that +3 attack card with two hits left on his Doomhammer.
I go "What do you mean Well Play--OH MY FUCKING GOD"
Had to friend him just so I can say "THAT WAS FUCKING AMAZING"
You god damn messed up Blizzard. As if Priest needed another thing to get crapped on for. Not playing Priest or Pyromancer until this garbage bug is fixed.
Now I wonder if this happens with Acolyte too.
Blizzard removed Death Processing from the Spell Text Phase for some weird reason. I think they were trying to "fix" some interactions like Fire Elemental and Mad Scientist and screwed with things they shouldn't have.
https://youtu.be/ed2hZBXd9Mk
OK, that's just too confusing for me. So Fire Elemental does not trigger Mirror Entity, but Kodo still would?
Blizzard removed Death Processing from the Spell Text Phase for some weird reason. I think they were trying to "fix" some interactions like Fire Elemental and Mad Scientist and screwed with things they shouldn't have.
https://youtu.be/ed2hZBXd9Mk
They aren't, but many deck work really well even with very little effort.
This is odd. You'd think they would have just changed how battlecries work in this context instead of changing how the game checks/processes minion deaths.
So battlecries now trigger before the minion is brought in to play?
I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6
So battlecries now trigger before the minion is brought in to play?
I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6
So battlecries now trigger before the minion is brought in to play?
I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6
So battlecries now trigger before the minion is brought in to play?
I was watching Kolento and he played Faceless Summoner that gave him Addled Grizzly which proceeded to buff the Faceless Summoner to a 6/6
C'thun Shaman is legit. I'm suprised how well evolve and the c'thun cards work together.
The best solution would have been to delay secret activation, not screw with this particular interaction by hardcoding it. That is also very sloppy.
Secrets are meant to be cards that you have to think and play around. That means that any interaction where a secret is put into play and immediately resolves goes against the nature of the mechanic. Fire Elemental and similar battlecries aren't the only problem here. If you board clear with a mad scientist in play it used to trigger duplicate immediately.
What should instead happen is that secrets continue to get pulled into play from death processing, but shouldn't "activate" until the end of the sequence.
Fire Elemental is played
Battlecry goes off, kills Scientist. Mirror Entity goes up but is dark.
Any "after play" triggers go off.
Mirror Entity lights up.
That makes way more sense.
No. Fire Elemental and Kodo both trigger their effects in the battlecry phase, but since the death triggers are delayed now, neither will trigger a mirror entity off Mad Scientist.
Blizzard should have delayed the secret activation instead of removing the death processing from entire phases imo. Delaying the death triggers makes this all very sloppy.
Because addled grizzly is an after summon affect, it checks to see if any minions were summoned at the end of an event. So faceless + addled grizzly being added to the board = 1 event. At the end of the event it sees that faceless was summoned, so it buffs it.
No. Battlecries still trigger after the minion enters play. "After you summon/play" effects trigger after battlecries. If Addled Grizzly said "Whenever you summon" then it wouldn't have buffed the Faceless Summoner, because "Whenever you summon/play" effects occur before battlecries.
Gotcha, and yes this is absolutely sloppy and should've come up in testing. (Maybe it did but they figured it didn't matter that much, which is it's own can of worms). Well, as someone who always argued that 'Battlecry Effect -> Mad Scientist -> Mirror Entity Triggered' was absurd I feel some kind of vindication, even if it is for the wrong reasons.
Oh Blizzard.
C'thun Shaman is legit. I'm suprised how well evolve and the c'thun cards work together.
I just lost to a shaman that that played...
*bunch of complaining*
End rant.
Shaman story
Twin Emps into evolve into two 8 drops on turn 8 is delicious, there are almost no bad ones to get too.Been thinking about trying this as well. Some of the C'Thun minions seem like they'd fit pretty well in a midrange Shaman shell. I'm a bit hesitant to craft Twin Emps though and I don't know why lol.
When it comes to the tradional things that people rage over in the game the one thing that's never ever really bothered me is topdecks. I'll get upset at rng swings or OP combos but an opponent drawing a card they needed that they specifically put in their deck or drafted because they wanted to use that specific card I can't get mad at.
Only times it can get me is if they have no hand and top deck lethal or something but even then I still feel like they had that last ounce of steam to finish it rather than some jerk getting insanely lucky daring to draw a card he put in his deck.
Easiest win for Priest right now are Druid Cthun players. They just keep conceding midway through, I don't even get to drop my Nzoth.
I'm ok with luck but that was one of the most absurd games i've seen unfold and i've been playing this game since the open beta days. 7/7 into 2 2/3 taunts into 7/7 into 2 2/3 taunts on perfect curve into a hex on the exact turn C'thun is played is a bit more than lucky. Dude should be rushing to the nearest casino after that.so he drew his good cards when he needed them and beat you and now you're salty, what do you expect? Should he draw cards he didn't put in his deck? Sure he got lucky but everybody gets lucky sometimes. Do you want to never lose to a deck that's more aggressive than yours?
Maybe Flamewreathed and Councilman should be looked at, they're definitely both VERY strong cards but I don't think it can come at the expense of the viability of those midrange/tempo deck archetypes.
Correct me if I'm mistaken, but it sounds like you're playing Freeze Mage?
Edit: Sorry, thought it was freeze mage. Still, sometimes you get unlucky. That's just how it goes.
We should all start referring to decks without a god as atheist decks.
The skill i'm seeing on display loss after loss is through the roof. People saying the skill ceiling is high in this game are sniffing fucking glue.
I've never seen anyone say that and surely no one believes it?
We should all start referring to decks without a god as atheist decks.