What do u guys think i should do to refine this hunter death zoo list
not pictured: 1x sea giant
obvi the objective is to swarm the enemy and take advantage of an insanely sticky board, gormok, giant, if anything is on the board when COTW gets played it's probably GG. i would play a second COTW but i don't have the dust rn. here's my thoughts
2x hunter's mark: essential, deck is full of pings and tokens, and this is way more valuable than an owl would be because the deck isn't a face deck. it's not even that bad to play this with RTH if i have an open board and an opponent drops a really deadly 4+ drop.
fiery bat: kind of weak, but has a death rattle, and is cheap. early game is very important with this deck which makes it hard for me to decide on a concrete later game. the webspinners are way more important though, hence 2 of them, bc hunters mark will get a spinner to get an important early kill anyway, and the free card + chance to sling another off feign is more valuable than bat's death
explosive x1, snake x2, mad sci x2: snakes are insane for juggler and for gormok/sea giant. explosive is basically to mix it up so the second one isn't insanely predictable.
alpha: the deck is full of tokens, so this helps make a board clear. it's sort of weak. but i don't think i wanna drop it.
creeper x2: not running abusives but the token and juggler synergy is too good
juggs x2: absolutely broken in this kind of deck
nerubs x2: AOE protection, insane synergy with feign death and princess
UTH x2: essential obvi
forlorn stalker: bad tempo, but the deck is so ramped with rattles that i think he's worth it. he can power up nerubs to 1/3 which is awesome. possible dead draw and bad tempo
cult master: MVP. deck is flushed with tokens. can almost always snag at least two cards from him. almost good enough to jam 2 in but i don't think i'm that ballsy.
gormok: too good, no one expects him either
infested wolf: kiiiind of eh, but works well with feign and gormok/sea/COTW/juggler
shredder: too good. maybe i should jam a second one in?
huhu: INSANE. hit cairne, highmane, nerub and the value is outrageous. but in worst case scenarios even hitting a spinner or creeper or shredder isn't horrible.
cairne: too good with feign/huhu. AOE protector
highmane: amazing, but do i really need two? idk. i think a second COTW is more important.
COTW: insane when you have any kind of board. this card makes this sort of hunter viable IMO. you are guaranteed to pump up ANYTHING on the board when you drop it. insane.
sea giant: amazing, but two is too greedy i think
omissions:
sylvannas: tough to keep out. lots of synergy. idk.
eaglehorn bow: this deck is good because you can put out insane boards on turns 4 - 9. losing health works directly against that. i wish i had more taunt or heal in here but i just don't see what i could play. defender of argus maybe?
animal companion: a tough omission. admittedly i don't have shit for 3 drops. but that's usually when i'm trying to cram in the cheap minions. buzzard would be great, taunt dude would be ok i guess, huffer honestly wouldn't add much under most circumstances. need the board to be sticky.
kill command: maybe i should have one. i have lots of beasts, but no houndmaster/wrangler/KC. that's because i'm trying to just swarm the deck, hope people will either ignore some things or just won't be able to kill all the death rattles, then use the board against them as hunters almost never do.
dr boom: maybe i should play him. so good, synergy with feign and huhu. but late game cards are hard to put in hunter decks. i think a second COTW would be better.
thoughts and suggestions? i don't own a second feign death yet, i'm not sure if i should use a second one or not when i get the dust. its really really good even if you can just hit a nerub egg with it. hit more than that and its insane, but liable to be a dead draw with 2x.