Gentle Rodriguez
Member
Why?
At least it happened on turn 1 so you can just concede and go again
Why?
But everyone has been going on and on here about how any old Shaman deck should be godly? Make up your mind people, is the problem my deck or isn't it?
But everyone has been going on and on here about how any old Shaman deck should be godly? Make up your mind people, is the problem my deck or isn't it?
Rafaam is slower than even Varian. That deck does run a few taunts and charge minions for Varian to hit something that can impact the board in a significant way on the same turn.
Varian, Rafaam, Ysera, they're all really slow which is why it puzzles me why any of them are run in a tempo list. Even North Sea Kraken is probably more effective in most situations.
Can I see your midrange Shaman deck?
But everyone has been going on and on here about how any old Shaman deck should be godly? Make up your mind people, is the problem my deck or isn't it?
Should I disenchant Emperor Thaurissan? I got it for beating the first wing of the adventure but it doesn't seem that good?
Shaman is probably the worst way to learn how to play HS, besides dealing with overload, you wont learn much about how to control a board.
Atleast from what i observe, this is what beginners struggle with the most. They try get the most value out of their turn there on, rather than think ahead.Dealing with overload is easy, you just need to slow down and think ahead.
Shaman is probably the worst way to learn how to play HS, besides dealing with overload, you wont learn much about how to control a board.
What I noticed is that you take your turns really fast.
Always take your time, when it's not your turn your eyes need to be fixed on their hand. For example if a priest didn't mulligan a card but also didn't play it in their first 3 turns and you're playing shaman you can be pretty sure it's some form of board clear.
Think things through. Sometimes a play is obvious but use your turn to plan ahead.
But everyone has been going on and on here about how any old Shaman deck should be godly? Make up your mind people, is the problem my deck or isn't it?
Shaman is probably the worst way to learn how to play HS, besides dealing with overload, you wont learn much about how to control a board.
I learned to play the game with a cheap, pre-GVG control mage deck I found on Icy Veins. I wish I could find it again, I had a lot of fun with it.
I've seen the advice, which I agree with, that new players should start with zoo, as it is both inexpensive to build and also rewards decision making, unlike face hunter or other newbie decks that are more one-dimensional.
Shaman is probably the worst way to learn how to play HS, besides dealing with overload, you wont learn much about how to control a board.
Should I disenchant Emperor Thaurissan? I got it for beating the first wing of the adventure but it doesn't seem that good? And I wouldn't use it for my hunter, the dust would really help me out.
You're looking at Shaman the wrong way if all you want are wins for throwing stuff down.
Should I disenchant Emperor Thaurissan? I got it for beating the first wing of the adventure but it doesn't seem that good? And I wouldn't use it for my hunter, the dust would really help me out.
That's all they seem to do against me. If I don't have a War Axe straight away I immediately get behind to a Trogg into 2 mana 3/4 into Flametounge. Then they Hex my taunt and I need to use 3 cards to stabilize.
Then when I set up Patron on turn 6/7 they just lightning storm.
I'm not salty about being stuck at rank 17/16 at all, honest
That's all they seem to do against me. If I don't have a War Axe straight away I immediately get behind to a Trogg into 2 mana 3/4 into Flametounge. Then they Hex my taunt and I need to use 3 cards to stabilize.
Then when I set up Patron on turn 6/7 they just lightning storm.
I'm not salty about being stuck at rank 17/16 at all, honest
Patron Warrior doesn't seem like a good matchup to Shaman.
As someone told me earlier about my questions with Priest, sometimes you're just playing the wrong deck.
I guess try to clear off the board of totems and maybe change up your hero power if you need to spawn more Patrons.
could they ever feasibly introduce a new class?
would it be tantamount to adding a new color to mtg?
I feel like there's no way they could add a balanced hero power...
how about a death knight with death coil hero power: 2 mana deal 1 damage to face heal 1 damage to yourself.
Duelyst added a second set of hero powers, and most of them are fine. A few need tweaking, but it's totally feasible.could they ever feasibly introduce a new class?
would it be tantamount to adding a new color to mtg?
I feel like there's no way they could add a balanced hero power...
how about a death knight with death coil hero power: 2 mana deal 1 damage to face heal 1 damage to yourself.
these deathrattle rogues running anubarak
Ain't this just auto-offer from Journey Below
maybe
well if it says created by "journey below" then it wasnt in their list.
i was too busy getting pounded by anuburak x shadowcaster x raptor to check
I've been playing Miracle Rogue and I've dropped from 9 to 15. I've always reached a point in the game where I say "I just need one more _____". A spell, a minion, a heal, always something. But something just clicked. My minions are so threatening that I don't actually need to use my own minions to fight for the board. I can use my spells to do that and my opponent can make trades while I go face. The Mulligans are clicking too. I'm starting to think im supposed to just be playing normal rogue and drawing into the combo oiedes. Not keeping them in my hand. Minions and FoK.
Am I rigt on this?
Real quick aside. The best way to learn how to play Hearthstone. Is to play every deck at least a few games. Once you know what you're opponent wants to do and what their win conditions are. You can play around them.
Dude you two Call of the Wild away for high rank worthy deck, keep grinding!Well I think my deck is looking much better now, I've spent a lot of time on it today: https://i.imgur.com/BLvIOpd.png. Still missing a few staples according to my guide but I'm happy with my progress considering it was absolute trash this morning. I currently have 190 dust and I think I want to grab a Call of the Wild next. I know people say to save dust but honestly I'd rather just have a good deck I can play and learn the game with.
I've won a bunch of games with it in ranked, but I never quite manage to pull off 3 wins in a row to advance to rank 19, I feel like I'll be stuck at 20 for awhile but I don't feel like I'm getting out decked constantly now, although I definitely did one match where it was a mirror but he had the entire deck I'm working towards. I even won one game in arena before getting knocked out, sadly I picked my deck and lost some games on day one before I knew a thing, I wish I hadn't done that as I feel I could have done better with my knowledge now, but hey I guess one win is better than nothing, it gave me a deck and 40 dust.
My plan now is to save my gold and start buying the adventures, I need wing 3 of LoE for Huge Toad which is going to take awhile I guess.
what deck were you playing?
that'll do it.c'thun warrior
could they ever feasibly introduce a new class?
would it be tantamount to adding a new color to mtg?
I feel like there's no way they could add a balanced hero power...
how about a death knight with death coil hero power: 2 mana deal 1 damage to face heal 1 damage to yourself.
Should I disenchant Emperor Thaurissan? I got it for beating the first wing of the adventure but it doesn't seem that good? And I wouldn't use it for my hunter, the dust would really help me out.
How can anyone possibly learn to think of all that in the span of the 90 seconds that you have to take your turn??
Is there some sort of list of rules of thumb, or flash cards, or something?
I finally start winning as a c'thun warrior and i run into N'zoth paladin and dragon priest with two dragon 1 drops back to back with power word on one. So that went well. Match making shenanigans are real based on two games.
Grats! The best is when you get lethal off of UTH solely because your opponent dumped his hand, and if he had just kept his initial board you would have lost.RANK TEN.
LET'S GO.
Added a C'Thun Tempo Mage and a Midrange Call of the Wild Hunter deck to my Totem Shaman, and now I have a decent lineup of decks I feel.
It felt so good getting lethal off Unleash the Hounds...