Winrate is a pretty pointless metric, especially if you start tracking it at rank 18 or 15 or whatever. Getting to rank five is a pretty quick process with the winstreak bonuses.
He the most popular streamer out there and yeah people like me like him, and oh boy don't you compare aggro in HS like in other card game.
Most actual pro players agree that aggro takes a lot of skill, as much as if not more than control.
Who? Chakki? Maybe aggro in a tournament setting is more a skill test (maybe) but any deck where you can win making zero decisions (play every card you draw, point all damage to face) is not close to control where you have to make so many decisions and those decisions matter.
I mean, the ladder is literally just playing the game in its most pure form. If someone did not like doing that I'm not sure what piece of the game they would like unless they were an Arena fanatic.Don't tell me what I like or dislike. I can like the game and hate the ladder--it's imbecilic to claim otherwise.
Probably because they are not skilled enough. The winrate bonus is already a tool that can inflate people's rank just by playing enough.If rank five is so quick and easy why does such a tiny percentage of the player base get there?
I did it playing a mix of Pirate Rogue and Warrior last season and Tempo Warrior this season. You're complaining about people "netdecking" and "tryharding" but you're playing one of the most popular deck types on the ladder, and part of the reason people are playing Tempo Warrior is because it can do well against the Shamans you're complaining so much about."ladder is so quick and easy!" - shaman players.
Control players love arguing that no matter the card game but it's never true. For combo I'd argue that's the case but for control you just play reactive, the lines are still fairly clear.
Lol. Control so easy, aggro so skillful.
Control players love arguing that no matter the card game but it's never true. For combo I'd argue that's the case but for control you just play reactive, the lines are still fairly clear.
Uhh, no.
There are a lot of important decisions control players have to make in terms of using their cards efficiently. You don't just burn your removal on a whim. Deciding when and how to use your cards is a hugely important factor in whether a control player will be successful or not.
Control players love arguing that no matter the card game but it's never true. For combo I'd argue that's the case but for control you just play reactive, the lines are still fairly clear.
so aggro players play on a whim apparently.
so aggro players play on a whim apparently.
You'd say that from the receiving end.
However, from the opposite end, there are a billion decisions/possibilities to think about. Even worse when there's a counterspell / secret in play.
No, their decks just revolve around looking at the mana count, play a card, and hope it sticks.
They also tend to be players who emote a lot when rope appears.
If you think aggro requires anywhere near the decision making skills that control does then I don't know what to tell you.
Aggro decks are the most straightforward and autopilot decks in Hearthstone.
I am on the opposite end! I'm playing N'Zoth Paladin. There's still decisions involved they might not seem as intricate but they might make the difference between your opponent stabilizing or being dead.
Aggro decks rarely deal infinite damage.
Control players love arguing that no matter the card game but it's never true. For combo I'd argue that's the case but for control you just play reactive, the lines are still fairly clear.
If you think aggro requires anywhere near the decision making skills that control does then I don't know what to tell you.
Aggro decks are the most straightforward and autopilot decks in Hearthstone.
Decks like Secret Paladin and Mech Mage are incredibly straightforward to play. Youre simply trying to follow your Mana curve and develop the most powerful board you can each turn. Your hand more or less plays itself, and the minion trades you need to make are fairly obvious. Pure Aggro is a much more complex proposition. Your hand is generally made up of lower curve cards, and you usually have a Hero Power that gains you an advantage as well, so even turns with as little as 3 or 4 Mana available can present you with multiple options, each with their own relative merits.
While it may not be clear from the defender's side, a lot of thought can go into playing a three drop or a one drop and a Hero Power on turn three. While not immediately apparent, this is the type of decision that separates the Legend players from everyone else who has crafted a Leper Gnome.
Oh god, we're calling control Warrior and Priest braindead now?
Oh god, we're calling control Warrior and Priest braindead now?
well, they are easier for me to pilot than midrange. Pure aggro and pure control are the easiest to pilot, because they require the fewest shifts in tactics.
there are matchups with control warrior where you have to think but they are usually fatigue considerations or the mirror match.
Yup, sometimes control is freaking incredibly easy to play. You often just make the best value play turn after turn. If you never have to shift from defense to offense, then you have just as much linearity in your game plan as pure aggression.
Yeah, control mirrors can be very skill intense. I don't think control is brain dead as the other poster suggested. But I don't think aggro is either.
of course sometimes even those just devolve into "don't play any cards ever"
Whatever I play takes skill.
Whatever I am up against is auto-pilot noobscrub tier.
Thing is that a lot of people consider Secret Paladin and Mech Mage "aggro" decks too. Same with Zoolock.https://tempostorm.com/articles/the-skill-myth-in-aggro-decks
-Great article. Worth reading the whole thing. Couple points it makes is that while there are less turns playing as aggro, you often have multiple choices during that game with merits for each choice. A control matchup vs aggro is often has just as linear a game plan as aggro's "all offense", which is "all defense". He also talks about the skill involved in aggro mirror matches, identifying when you're the aggressor or when you need to trade is a big deal, also present in control match ups at times. People say face decks never trade, but sometimes the right move is to trade.
I've personally played way more control than aggro and I still agree with the assessments made.
http://www.pcgamer.com/in-defence-of-aggro-in-hearthstone/
http://www.liquidhearth.com/forum/hearthstone/484799-liquidsavjz-in-defense-of-aggro
Savjz thinks it's an issue of perception.
Oh, and then we have kripp's opinion as a professional salt shaker: https://www.youtube.com/watch?v=Vu5D71PBOXcall <3 for kripp though, except when he casts
Proof you can fuck up as an aggro deck.
Underrated post.Control decks are braindead in hearthstone because 99% of the time you are playing against aggro.
"ladder is so quick and easy!" - shaman players.
Face Mage.
New meta.