bangbang i'm a timpani
Banned
the OTK priest deck on reddit is now all over the ladder.
Winrate is a pretty pointless metric, especially if you start tracking it at rank 18 or 15 or whatever. Getting to rank five is a pretty quick process with the winstreak bonuses. If "the ladder" is a miserable experience then you probably don't really like Hearthstone very much...
the OTK priest deck on reddit is now all over the ladder.
I'd say that Shaman requires far more decision-making than Secret Paladin did. It's not autoplay. However, the minions it summons are SO STRONG that you can make more errors than your opponent, and if you play well your opponent will be completely overwhelmed. So while Secret Paladin completely played itself, I think Shaman just has a significantly higher margin of error due to its strength.I kind of want to ladder with Shaman just so I can say "SEE? EVEN A CRAP PLAYER LIKE ME CAN RANK UP" but what if I don't rank up?
I think I'd rather just seethe about how unfair Shaman is and assume it's an easy mode deck for morons.
I had a fun game this morning where a Shaman had a full board against my no minions, and after he attacked he evolved his minions. One of them ended up as Acidmaw, which means on my turn I had a 1 mana spell, Whirlwind, which cleared his board and gave me control of the game from that point on. Even his dumb 0 mana 5/5 Taunt minions didn't save him.
My feeling is this: I REALLY want to grow my collection, and ladder is probably the most efficient way to do that. I HATE the anxiety over whether I will hit rank 5 each month. So I chose to go Shaman this month to get rank 5 ASAP, and I haven't touched the deck since. Now I can just play what I enjoy (or fool around) without consequences.Warrior is my favorite class, I'll always play warrior games. Plus in this meta there is so much variety in Warrior it'd be tough to get bored. Even in wild there's ton of cool Warrior decks no one is playing. I'm convinced that once my Warrior is golden my win rate is gonna go up at least 2 points.
I'd say that Shaman requires far more decision-making than Secret Paladin did. It's not autoplay. However, the minions it summons are SO STRONG that you can make more errors than your opponent, and if you play well your opponent will be completely overwhelmed. So while Secret Paladin completely played itself, I think Shaman just has a significantly higher margin of error due to its strength.
I would say that midrange Shaman takes a little bit more skill than the Hybrid Hunter deck I ran pre-Standard.
My feeling is this: I REALLY want to grow my collection, and ladder is probably the most efficient way to do that. I HATE the anxiety over whether I will hit rank 5 each month. So I chose to go Shaman this month to get rank 5 ASAP, and I haven't touched the deck since. Now I can just play what I enjoy (or fool around) without consequences.
That's 2 years of playing - I want it now, haha.I have a pretty respectable collection, I've never hit rank 5 in over 2 years of playing. The only efficient way to do it is with $$$... you can always make more money, but you will never get that time back. But that of course is a personal thing. If I could play 8 hours a day uninterrupted I would be singing a different tune.
I'd say that Shaman requires far more decision-making than Secret Paladin did. It's not autoplay. However, the minions it summons are SO STRONG that you can make more errors than your opponent, and if you play well your opponent will be completely overwhelmed. So while Secret Paladin completely played itself, I think Shaman just has a significantly higher margin of error due to its strength.
IMy feeling is this: I REALLY want to grow my collection, and ladder is probably the most efficient way to do that. I HATE the anxiety over whether I will hit rank 5 each month. So I chose to go Shaman this month to get rank 5 ASAP, and I haven't touched the deck since. Now I can just play what I enjoy (or fool around) without consequences
I can see that. I think the reason I'm so suspicious of claims that Shaman is a class that takes skill to pilot is because I also saw people making those same claims about Secret Paladin, and no one will ever convince me that that is the case.
It might be bottom tier 1.
Nerf Alex!So I can get my dust back.
Why doesn't Fibonacci run Conceal? Malygos is and Edwin are sitting ducks, right?
Whatever I play takes skill.
Whatever I am up against is auto-pilot noobscrub tier.
Why don't people use Questing Adventurer at all? Duelyst has a similar card called Chakri Avatar in its Songhai faction, and it's pretty godlike if it is left alone for a turn.
A separate question in case no one reads what I wrote below:
Why don't people use Questing Adventurer at all? Duelyst has a similar card called Chakri Avatar in its Songhai faction, and it's pretty godlike if it is left alone for a turn.
Something I've been reflecting on:
I have a ton of fun with the Songhai faction in Duelyst. It's the most fun I've ever had in a card game. This weekend, I was trying to piece together why. At first I thought I just loved the board play in the game, and I think that's still true, but other factions like Magmar are pretty boring to me.
Then, someone on the Duelyst Discord said "Songhai controls the board from its hand", and it occurred to me that I REALLY like how Songhai can pretty much empty its hand of 4 cards, and draw back 4 more if you used them all skillfully. There's a strong potential for from-hand card burst, there's good control, and there's a kind of "precision strike" feel to it that's really satisfying.
In Hearthstone, since I like Control decks in MtG, I thought I would want to play Priest or Mage as my main class. I've been very unhappy with Control Priest (partially because it sucks), and Freeze Mage is the Bees Z's. It occurs to me that, maybe, I should have been playing Rogue all along, so that is where I am going to turn my focus: N'Zoth Rogue, Shadowstep Rogue, and Miracle Rogue.
That's 2 years of playing - I want it now, haha.
I would spend more $$$ if I thought it would be worthwhile. In the $80 I spent for OG's release, the only thing I got was a lot of dust. 50 OG packs, 50 Classic packs, TWO legendaries total, and they were awful ones. There's an urge I have, like a gambler, to buy more packs because I might get something I need, but I have to keep remembering that 100 packs didn't get me anything. My experience with Duelyst was pretty much the same, too, but I'm glad I bought to support their small dev team. I want to see that game flourish.
I have a pretty respectable collection, I've never hit rank 5 in over 2 years of playing. The only efficient way to do it is with $$$... you can always make more money, but you will never get that time back. But that of course is a personal thing. If I could play 8 hours a day uninterrupted I would be singing a different tune.
It's not super-skillful, but definitely above Secret Paladin. I'd say that Shaman have to do all of the following in terms of planning that's unique to the deck:I can see that. I think the reason I'm so suspicious of claims that Shaman is a class that takes skill to pilot is because I also saw people making those same claims about Secret Paladin, and no one will ever convince me that that is the case.
It sounds like you're a little more Johnny than Spike, and I'm a little more Spike than Johnny in how we like to win.I don't know why I can't do this, play the strongest decks to rank up and then play fun decks the rest of the season, but I can't. I want to win (a lot) but I want to win on my terms with the decks I like to play. I laddered for, what two seasons or so?, almost exclusively with fatigue warrior. That's not efficient, but dang was it fun.
Also, being honest, I don't care about my rank at all, other than it sucks dealing with rude assholes who disrespect my feelings about the game because I'm not Rank 5, when I personally think that's more a reflection of your time commitment than your skill.
My aversion to playing whatever the consensus strongest deck is has lead to my greatest regret, never learning to play pre-Warsong nerf Patron Warrior. While I'm proud that I never succumbed to Undertaker Hunter or Secret Paladin, now that I'm such a Warrior fanboy I wish I had experienced that deck in its prime.
Do you kill the opponent on the same turn you play Malygos, so you're expecting to land Thaurissan on Malygos + all of your damage spells beforehand? I have zero experience against this deck. Is it trying for a Freeze Mage-style OTK with no board before the drop?b/c by the point you play your malygos you should have won the game. You don't need conceal since your dmg is mainly coming from spells not minions
The proper order is:Get to a decent rank using scum Shaman -> high enough to switch to actually fun and interesting decks -> go on a losing streak -> switch right back to boring as fuck Shaman.
Fuck this game every day I play it, someone help me stop please.
That's actually exactly what I was thinking. It's kind of a crappy Van Cleef, though.I mean, you basically just explained it. Questing Adventurer can be godlike if left alone for a turn.
On curve, it is a 3 mana 2/2 which is poor tempo and very easy for your opponent to deal with. So you have to play it as some kind of multi-turn combo card in the late game. The best deck for it is Miracle Rogue and you could certainly do some conceal shenanigans with it but Miracle just has more consistent win conditions than that.
I don't think Hearthstone is too fast for it. My Duelyst matches typically end as fast as my Hearthstone matches. The differences is that there are close to zero ways to protect a minion for a turn in Hearthstone, and since Duelyst has the board to play with, you can surround it by other minions or your general to protect it for a turn. If you play Songhai like I do, you can even teleport minions around the board to keep them safer, longer. With proper card synergy, those teleports are actually dealing damage to your opponent, so it isn't really prolonging the game, it's just protecting the minion while it does its job. In Hearthstone, anything above 5 mana needs a good Battlecry to justify including it because everything dies so fast. Another good comparison is MtG or Spellweaver, where many games end by turn 7 or 8, but your turn 1 drop can still be on the board because creature removal isn't free.Is there any card that is considered good just because it is good if left alone for a turn? Hearthstone is just too fast for that.
I've definitely seen it work in miracle rogue but vancleef is simply way better. Adventurer can be better than vancleef with conceal, but hard to fit it in just for that.
This makes me feel better about how crap I am, I've only been playing 15 months.
The proper order is:
1) Shaman to rank 5.
2) Relax and do whatever.
It's not terribly important to me. It only influences your starting place next month, and anything below 10 is usually fast and free.I'd still like to end the month with a single digit rank. I already have the Rank 5 chest.
Do you kill the opponent on the same turn you play Malygos, so you're expecting to land Thaurissan on Malygos + all of your damage spells beforehand? I have zero experience against this deck. Is it trying for a Freeze Mage-style OTK with no board before the drop?
I'm sure I could hit rank 5, especially in Wild. All you need is a lack of gag reflex, that's always been what stopped me.
There's no way I could hit rank 5 in Wild, I don't have hardly any of the legendaries that are needed to be competitive there.
There's no way I could hit rank 5 in Wild, I don't have hardly any of the legendaries that are needed to be competitive there.
Reason why Chakri Avatar is good is because it's cheaper at 2 mana vs Questing which is 3 mana. Also with one pump a Chakri has good enough stats where as Questing is still below curve after a pump. The stat distribution is a big deal too just like it is with Mana Wyrm and Trogg.. more health means harder to kill.
This is exactly on point. I have a suspicion that if Questing Adventurer was a 3/3 it would amazing. It might even be playable as a 2/3, but as a 2/2 for 3 mana? Just not happening.
1 stat point is so profoundly important at low mana levels. A 1/3 for 1 is just so much better than a 2/1 or 1/2.. Once you get into 4+ mana territory you are looking for impatctful abilities as well as stats, but in the first few turns that 1 HP will win or lose you the board.
It sounds like you're a little more Johnny than Spike, and I'm a little more Spike than Johnny in how we like to win.
Rank 5 Shaman took me a total of 6 hours, I think. Hybrid Hunter took me much longer. There's definitely a time component to it, and if you're playing Fatigue Warrior, your time component is going to be a hell of a lot more than mine.
Johnny likes playing with big minions, right? The best part of warrior is how many big threats you can play. And spike is the winning is the most important thing, right? Winning is important to me (to a fault) but how I win is also important to me.
So yeah, I'm a johnny/spike, and youre a spike/Johnny. At least we can agree that Timmy sucks.
It probably maxes out his strategic thinking ability.Hey man, Ben Brode thinks that Secret Paladin is a skill intensive deck because you have to think about keeping secrets in hand for Secret Keeper...
That's true.Reason why Chakri Avatar is good is because it's cheaper at 2 mana vs Questing which is 3 mana. Also with one pump a Chakri has good enough stats where as Questing is still below curve after a pump. The stat distribution is a big deal too just like it is with Mana Wyrm and Trogg.. more health means harder to kill.
You almost never use Inner Focus while the Chakri is a 3/4 or less. With how I use Chakri, it's usually my kill minion. I keep moving it around the board until it's like a 8/10, then I pop Killing Edge + Mist Dragon Seal, which makes it a 15/14, and that usually ends the game whatever I have my opponent at.Plus Songhai has a card that can essentially give minions charge so they can play that card on it and then pump it up for big damage that can't be reacted to. Rogue is really the only class that can use Questing Adventurer and they don't have a charge enabler. So they just used Leeroy and Cold Bloods instead.
Cool, thanks.Pretty much. You can try and have maly on the board for multiple turns if you draw out their other removal but ideally once you drop maly you are looking to finish them off that turn
Spike - loves to win, needs to win.Johnny likes playing with big minions, right? The best part of warrior is how many big threats you can play. And spike is the winning is the most important thing, right? Winning is important to me (to a fault) but how I win is also important to me.
So yeah, I'm a johnny/spike, and youre a spike/Johnny. At least we can agree that Timmy sucks.
i cannot understand the logic behind people saying zoo is not tier 1
Is there any card that is considered good just because it is good if left alone for a turn? Hearthstone is just too fast for that.
I've definitely seen it work in miracle rogue but vancleef is simply way better. Adventurer can be better than vancleef with conceal, but hard to fit it in just for that.
Spike - loves to win, needs to win.
Johnny - likes to express him/herself in personal style. (hates netdecking)
TImmy - loves "having fun", which means seeing crazy things happen and playing big minions.
magic.wizards.com said:Timmy/Spike & Spike/Timmy
Timmy/Spike is torn. He wants to win, yet he also wants to have fun. To solve this dilemma, he searches among the viable decks for the one that seems like it will be the most fun to play. Timmy/Spike is the guy who goes out of his way to play a dragon in his deck. Not one that shouldn't be played, mind you. But if there's a dragon that makes sense, Timmy/Spike is all over it.
Hey man, Ben Brode thinks that Secret Paladin is a skill intensive deck because you have to think about keeping secrets in hand for Secret Keeper...
Reason why Chakri Avatar is good is because it's cheaper at 2 mana vs Questing which is 3 mana. Also with one pump a Chakri has good enough stats where as Questing is still below curve after a pump. The stat distribution is a big deal too just like it is with Mana Wyrm and Trogg.. more health means harder to kill.
Plus Songhai has a card that can essentially give minions charge so they can play that card on it and then pump it up for big damage that can't be reacted to. Rogue is really the only class that can use Questing Adventurer and they don't have a charge enabler. So they just used Leeroy and Cold Bloods instead.
Violet Teacher and Van Cleef are used instead. Van Cleef has similar growing capability and Violet Teacher has good stats at 4 and keeps pumping 1/1s.
Saw this one the reddit hearthstone page, thought it was pretty well done
https://www.youtube.com/watch?v=PGOPVy2xJDc
game wont let me play the fucking cards I want, I go to drop feral spirits and it just fucking doesnt, I go to play kodo and it grabs houndmaster, what the fuck is this?
game wont let me play the fucking cards I want, I go to drop feral spirits and it just fucking doesnt, I go to play kodo and it grabs houndmaster, what the fuck is this?
Perfect response."Your deck betrays you..."
New fun deck.
Patron warrior + grotesque dragonhawk + charge
Who needs druid combo?
isnt that just a different version of the worgen otk deck or at least LOKShadow was running something similar w/ patron + worgen tok