So if you use this with Brann on board, will you get a minion that is 2 mana more?
Ooooh, good question.
So if you use this with Brann on board, will you get a minion that is 2 mana more?
What happens when you play it on a giant?
What happens when you play it on a giant?
Didn't this crash the game in a brawl or something?
Didn't this crash the game in a brawl or something?
I'm pretty sure Minion costs are their original once they are on the board. For example, Handlocks at one point used Recombobulators on Mountain Giants because you would always get another Mountain Giant or Deathwing, the only 10 mana cost cards at the time.
In the LOE battle vs Nazjar they'd just turn into the same minion, I don't think they went above 10 mana either.What happens when you play it on a giant?
Recombobulator or Faceless Manipulator, when used with Brann Bronzebeard, will only Transform once. This is because when a minion is Transformed, it moves to the Setaside Zone and the post-Transform minion is brought into play in the same position it was in. So the second Transform effect targets the pre-transform minion in the Setaside Zone, having no visible effect on anything in play.
Right, but there isn't anything that costs more than Molten Giant. What does Molten Giant turn into when Master of Evolution transforms it?
In the LOE battle vs Nazjar they'd just turn into the same minion, I don't think they went above 10 mana either.
That makes sense because the original target doesn't exsist on the board anymore, so the target of the Battlecry is gone.Hmm. Sounds like it won't work with Brann the way we think. At least not with the way Transform effects are currently coded.
New shaman card is good. Keeper of uldaman is still better.
Sounds like it already got fixed, attended to with this here.
That makes sense because the original target doesn't exsist on the board anymore, so the target of the Battlecry is gone.
even if it does work that way only, still a nice strong card
Especially since Warlocks have gotten crap so far.With all these very good class cards Renounce Darkness keeps getting more interesting.
So Shaman can only have one style of play?That should have been a priest card. We get a niche board clear when we could have used a card that gives our board presence more value. Bleh. Shaman is the new smorc class, why give them strong board value too.
They could turn out worse but they generally won't, in most cases it will be a positive. Also even if the minion turns out about as good you can still trade first and then transform your damaged minion for sick value plays. It's a good card.I'm actually not super sold on the Master of Evolution. Random minions could easily end up being worse then what you start with, especially since a lot of Shaman Minions are under costed and use Overload to make up for it.
I guess turning your healing Totem into a 2 drop is decent.
I'm actually not super sold on the Master of Evolution. Random minions could easily end up being worse then what you start with, especially since a lot of Shaman Minions are under costed and use Overload to make up for it.
I guess turning your healing Totem into a 2 drop is decent.
Evolving a 7 cost minion will guarantee you a good card. All the 8 cost minions are powerful. The worst you will get is a vanilla 8/8. But Shaman has no 7 drop in Standard. Prepare for the Ravenholdt Assassin meta, I guess.
Ya like all 3 cards have been some of the strongest cards in the entire set.So this is the Shaman expansion and the rest is just filler?
That thing's gonna have like a 90+ tier score, properly insane
Isn't Abathur the evolution master?The real card:
What are these... positive reactions in this thread.
What are these... positive reactions in this thread.
I'm actually not super sold on the Master of Evolution. Random minions could easily end up being worse then what you start with, especially since a lot of Shaman Minions are under costed and use Overload to make up for it.
The problem is shaman getting this card pretty much confirms a buffer piloted shredder that every other class can use.
Blizz seems to not want every class to play the same neutral minions in every deck anymore so they just make the neutrals situational and make the strong minions exclusive to their respective classes. We'll see how this actually pans out.
Well every Murloc card Paladins get, can also be obtained by a Shaman through Neptulon.
Not in Standard obviously, but that's probably Blizzard's reasoning behind all those OP Paladin Murlocs.
We want shamans to be the murloc class, but you get nothing useful to accomplish that. Like I have no idea how they can say one thing and do another so blatantly. Just say paladins are the murloc class and give shamans something else
If you hit a 3 mana card with it, you could be adding a significant amount of stats to the board. Lets say it's a 3/1, because you've already attacked with your 3/3 and it survives. Lets say you get a 4/5... suddenly you've just gotten 14 stats out of a 4 drop. The only other minion that can do that is a twilight drake at max hand size.
It also kinda sucks that there is such high amount of RNG to the card. But the degree of how bad the RNG is will take deeper examination.
A better way to do the calculation is to focus on the average, not the perfect outcome. After all, moving up from a 4 to a 5 could turn a Jeeves into an Earth Elemental, or it could turn it into a starving buzzard.
I'm sure someone on reddit will do an average calculation on the stat-step-up from each class and the value will be there accordingly. That being said, the average is never the average for the vanilla stat cost (4/4 - 5/5, etc) but even if you penalize each mana cost by 1/1 worth of stats (such that the average 4 mana card is actually a 3/3), you would still on average get slightly less than an entire minions worth of value no matter the case. This isn't including the fact that the minion you move up to is more likely than not to have a positive effect on the battle field, given the lack of negative effects cards tend to have.
The perfect shaman card will now be scarlet crusader as it will guarantee value in a non-zoo game. If you use my conservative mana pricing guide, you would turn a 3/1 into a 4 mana 3/3 worth of stats (once again, not including positive effects), plus you drop a 4/5 on the board. In effect, this card is strictly better than keeper of uldaman when played on your own minion (this therefore gives a 1/1 health-attack value to the debuff effect that the keeper of uldaman has on enemy minions
The real card:
bummed that new card is shaman only, fits with the class i guess.
What happens when you play it on a giant?