Hunter have call of the wild turn 8, and if you deal with it well or clear it they'll have the 2nd one turn 9
updated
Hunter have call of the wild turn 8, and if you deal with it well or clear it they'll have the 2nd one turn 9
updated
Much less:If you mulligan everything for it you have something like what, 70% chance to get a win axe?
Those are good odds.
Baron Geddon BRM adventure is broken, he is supposed to use his hero power to deal 10 damage to you if you have any unspent mana left but he no longer does it. Nice regression testing you got there Blizzard.
https://www.reddit.com/r/hearthstone/comments/4ne206/baron_geddon_brm_hero_power_broken/
Baron Geddon BRM adventure is broken, he is supposed to use his hero power to deal 10 damage to you if you have any unspent mana left but he no longer does it. Nice regression testing you got there Blizzard.
https://www.reddit.com/r/hearthstone/comments/4ne206/baron_geddon_brm_hero_power_broken/
Baron Geddon BRM adventure is broken, he is supposed to use his hero power to deal 10 damage to you if you have any unspent mana left but he no longer does it. Nice regression testing you got there Blizzard.
KT + Taunt can break the computer in a lot of adventure wings.
Opponent stops attacking and passes on every turn.
Paladin always Truesilver at turn 4
Hunter have Highmane 6 o'clock
I've been wondering if Blizzard should just introduce multiple hero powers per hero to the game to up the deck diversity. Like we're now three years down the road and most of the classes still haven't had 3 diverse decks that are competitive during a specific point in the game.
With hunter they've tried to give them substitutes/more utility for their hero power but they failed (steamwheedle sniper, explorer's hat) because they are cards. What if explorer's hat was a proper choice as a hero power for hunter. Steady shot - marksmanship / Hat - survival / something - beast mastery. And that for every class?
Baron Geddon BRM adventure is broken, he is supposed to use his hero power to deal 10 damage to you if you have any unspent mana left but he no longer does it. Nice regression testing you got there Blizzard.
https://www.reddit.com/r/hearthstone/comments/4ne206/baron_geddon_brm_hero_power_broken/
Just had to kill a Warrior with 1/1s took forever.
I dont love the fact that it is still somewhat non-interactive and it just kills you on one turn with Leeroy Jenkins, thats always been a thing that weve spoken out against. But its cool that theres different decks. Freeze Mage is cool too, in moderation, and Miracle Rogue is cool in moderation. If every deck was the same Hearthstone would be a less rich game.
Mike Donais: [Look at] the Rogue deck that Orange posted yesterday. It was a minion-based Rogue deck, but it still has Auctioneers and Prep, so you still get to do awesome Rogue things, like drawing lots of cards and having Rogue-style action, but in addition to that you kill people with minions. They put minions on the board you kill them, which is a really healthy direction. If we can get closer to that Id be very happy.
Paladin is traditionally a very bad match up for Warrior.
A Paladin with Justicar? Game over, man, game over.
I'm tinkering with a Paladin build I'd like to try out in wild. It's basically the traditional, GVG-era midrange Paladin but with N'Zoth as a closer. All the benefits of the Standard N'zoth Paladin but with a much, much stronger early game and better deathrattle minions.
Steward is great but only as a combo piece barely ever as an on curve card
http://www.ign.com/articles/2016/06...f-hearthstone?abthid=575a67a741047d9d39000016
PO maybe should cost 2, its drawback is never a concern just like Arcane Golem's
You defintely do not want Zombie Chow. So if you need to play Chow to make it to the late game (and you probably do), then definitely be extra careful throwing it down later on. Ideally, the Chow and Creepers get pushed out of Nzoth's effect in favor of the better stuff, but knowing the Hearthstone RNG you are very likely to get 2 Chow, 2 Creepers and a Shredder instead of the minons you want.
Typical Blizzard PR at work here.Blizzard said:The meta feels super fresh, tonnes of new decks are being played and lots of different decks are being played. People are still experimenting, with the Championships that are happening this weekend, all kinds of different decks are being played. And the same on ladder, a lot of people playing different decks and having a lot of fun with those decks too.
http://www.ign.com/articles/2016/06...f-hearthstone?abthid=575a67a741047d9d39000016
c'mon, not even a single mention of shaman, how come they have issues with leeroy still but doom hammer which is essentially a charge minion with same cost doesn't even get a mention in the whole interview.
I guess next year's nerfs will be leeroy, coldblood and PO. PO maybe should cost 2, its drawback is never a concern just like Arcane Golem's
I thought N'zoth pulled the most recently deceased cards first, so a turn one Chow isn't that much of a liability. I feel like any midrange or faster deck in wild needs a one drop. I guess I could run that 1/1 with Divine Shield instead, although it doesn't trade evenly with Trog or Mana Wyrm the way Chow does.
Nice to know priest will forever be screwed out of any strong early game cause of the hero power and in turn will always suck
I thought N'zoth pulled the most recently deceased cards first, so a turn one Chow isn't that much of a liability. I feel like any midrange or faster deck in wild needs a one drop. I guess I could run that 1/1 with Divine Shield instead, although it doesn't trade evenly with Trog or Mana Wyrm the way Chow does.
Priest + Zombie Chow was bad enough already.
Today is weird again. Lost to Pirate Warrior in Wild thanks to a god awful draw while my opponent didn't not have a weapon from turn 1 to the end.
Pretty sure it's full random what N'Zoth rezzes. He might bring back your Chows even if they were the first minions played and you've played more than 6 deathrattles since then.
Pretty sure it is random out of all your deathrattles that have died. Similar to Anyfin Can Happen, but it doesn't include the opponent.
Well, I might run chow as a one-of regardless of any negative Nzoth synergy as it did really well for me back when I was playing a lot of midrange pally.
Even with chow and velen's chosen they were not setting the ladder on fire and being menace to everyone else.
It seems like theres no point in hoping they fix priest because they don't seem to know or care of what priests need. They are patting themselves on the back int hat interview that they gave priest dragon cards. Great, lets give them cards that depend on a specific tribe to actually be good, so they not only have to build decks out of that tribe whether they like the play style or not or have them be unlucky to not draw the tribe to get the synergy and let those cards be trash in their hands if that happens.
Yet zero issues with giving shamans 1, 2 and 4 drops that can go and bully everyone else.
The class is utterly flawed in that it's unfun to play against. Making it good won't change that. Case in point I just got my Lightlord Ragnaros and my Tyrion mind control'd.
Shamans are unfun to play against, how is that an argument?
They sure like the word "different".Typical Blizzard PR at work here.
Even with chow and velen's chosen they were not setting the ladder on fire and being menace to everyone else.
It seems like theres no point in hoping they fix priest because they don't seem to know or care of what priests need. They are patting themselves on the back int hat interview that they gave priest dragon cards. Great, lets give them cards that depend on a specific tribe to actually be good, so they not only have to build decks out of that tribe whether they like the play style or not or have them be unlucky to not draw the tribe to get the synergy and let those cards be trash in their hands if that happens.
Yet zero issues with giving shamans 1, 2 and 4 drops that can go and bully everyone else.
Shamans currently are, most of the unfun stuff Priest has he had since classic.