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Hearthstone |OT6| C'THUN for President! Why pick the lesser evil?

fertygo

Member
Oh man, if I'm a Control Warrio and my opponent thinks the game was fair and fun I'm not doing my job. CW should be crushing people's spirits by giving them hope (I bursted him down to 3 health) and then taking it away (how'd he get back up to 20 armor so quickly?)

Nah, I'm enjoying those Justicar grindout

Grinding Armor is much less frustating than playing Around Dr 4-10 that paladin had

+ playing around Wild Pyromancer combo


How many goddamn thing you must play around that fucker

For example I just lose against Paladin because one misplay at early game, later on he made several pointless trade.. but its doesn't matter

Series of Muster, Uldaman, Boom and Tirion can made you win no matter stupid you playing
 

Apathy

Member
#warriorlivesmatter my ass. Just played vs one that drafter 2 arathi weaponsmith, fiery war axe and a death's bite, Fuck that
 

Pooya

Member
I'm just playing ladder and picture it without mad scientist, shredder and boom. So many idiots just rolling over with that garbage. How are you going to win you random mages and whatever hunters? huh? coin mad scientist, mad scientists, juggler garbage into whatever doesn't matter you're already dead. The thought of actually playing your deck, must be so scary for some players, "I have to play beyond turn 7? this game is p2w". /salt

yogg saron in a few minutes, hype.
 

Dahbomb

Member
I'm just playing ladder and picture it without mad scientist, shredder and boom. So many idiots just rolling over with that garbage. How are you going to win you random mages and whatever hunters? huh? coin mad scientist, mad scientists, juggler garbage into whatever doesn't matter you're already dead. The thought of actually playing your deck, must be so scary for some players, "I have to play beyond turn 7? this game is p2w". /salt
These guys will just go back to whatever the flavor of the month aggro deck is and just go face. It's not like Zoo/Hunter didn't exist before those cards. Even if they will have a lower win rate than before they won't care because they will still go face.
 

Pooya

Member
These 2 drops are just waay too good. That's the problem, not aggro in general. One card worth 2 mana doing 5 mana value instantly on board is just non sense and too forgiving.
 
I'm just playing ladder and picture it without mad scientist, shredder and boom. So many idiots just rolling over with that garbage. How are you going to win you random mages and whatever hunters? huh? coin mad scientist, mad scientists, juggler garbage into whatever doesn't matter you're already dead. The thought of actually playing your deck, must be so scary for some players, "I have to play beyond turn 7? this game is p2w". /salt

yogg saron in a few minutes, hype.

I'm looking forward to the changes too. So far the card releases seem like we won't have a new dr. 7 at least.
 

bjaelke

Member
NSJMX58KA7I71459988929592.gif


http://eu.battle.net/hearthstone/en...s-its-never-a-yawn-with-yogg-saron-07-04-2016
 
What the... incoming 5x pyroblast to face video.

Also, wow... I mean I like the idea of using this in a spell heavy deck like rogue but for a random thing? Who knows... maybe it'll be okay.
 
wtf is that thing, it can target your stuff too btw.
And it can be any spell, Blessing of Kings, Flamestrike(on either side), Pyro, Hex, Bouncing Blade, of course it's Blizzards favorite Old God.

Sounds like a great hail Mary card for mages and rogues but I don't see anyone building a deck around that card specifically.
 

QFNS

Unconfirmed Member
Haha what? That effect is ridiculous.

It isn't really lore related (sadly). Yogg-Saron was one of the coolest raid encounters with really unique mechanics. This seems like a weird pile of stats (7/5 for 10 is Not Great) with an effect that is so unpredictable that there's no way to make it effective as it is equally likely to hurt you as help. Looks like a legendary to dust.
 

georly

Member
And it can be any spell, Blessing of Kings, Flamestrike(on either side), Pyro, Hex, Bouncing Blade, of course it's Blizzards favorite Old God.

Sounds like a great hail Mary card for mages but I don't see anyone building a deck around that card specifically.

Not sure flamestrike can be cast on your own side. I think it's only spells with targets are chosen at random.

Spells that already decide their targets (heal everything, board clear, draw cards, etc) will likely get cast as if you cast them. It's not going to draw cards for your opponent.

Can't wait for this card to self mill, too. Oh cool, it cast 6 sprints. RIP. Also, the animations on this could potentially last a really long time. Nozdormu turn 9, this turn 10, hit end turn, skip your opponent's turn.
 
I have a feeling someone is going to try and break the game with this card. Imagine using lorewalker cho and millhouse manastorm to cast hundreds of spells in a single game. Then you play this card and it has to animate ALL those spells? Crazy.
 

Pooya

Member
Rogue decks right now like have about ~18 spells, tempo mage is quite a bit less but still over 10 easily. The animations alone will take a long time...
 

Dahbomb

Member
This card is a pure Hail Mary card. It can honestly help your opponents about as often as it can hurt you.

And odds are that it will hurt you more than it will hurt them. Mostly because assuming there's nothing in play, you play this card and you randomly play Assassinate... it will ONLY kill this card on board. And if it plays a bunch of other single target removals instead... well you basically skipped your turn completely.

It's a Casino Mage card where you are losing the game and you throw this out as a hail mary comeback. If this card replayed the cards that you previously played (but with random targets) it might have more interesting implications though probably would be broken.
 
Haha what? That effect is ridiculous.

It isn't really lore related (sadly). Yogg-Saron was one of the coolest raid encounters with really unique mechanics. This seems like a weird pile of stats (7/5 for 10 is Not Great) with an effect that is so unpredictable that there's no way to make it effective as it is equally likely to hurt you as help. Looks like a legendary to dust.
I mean do the stats even matter if he's probably accidentally going to kill himself anyway? Would be cool if he at least had immunity from the spells himself.

For better or worse, Yogg can win or lose any game at any point, victory is never assured anymore.
 

QFNS

Unconfirmed Member
I have a feeling someone is going to try and break the game with this card. Imagine using lorewalker cho and millhouse manastorm to cast hundreds of spells in a single game. Then you play this card and it has to animate ALL those spells? Crazy.

I can go ahead and predict Blizzard is going to limit the number of spells internally to something really high (say 100), and then just ignore ones beyond that or remove the earlier ones from the list. The only sane thing to do really.
 

georly

Member

Dahbomb

Member
I skipped over that Warlock card.

Not sure how to feel about it. Another god damn pseudo board clear... my initial impression is that this card is bad. Warlock already has tons of ways to damage itself.

Maybe you can combo this with the new Hogger card and Floating Watcher.
 

Pooya

Member
It can be any spell, like it can cast something arcane intellect only for you right? but targets can be anything. It can flame strike only your opponent's board but it can fireball your stuff.

You possibly want board clears or spells like mind blast that only have target. It can also cast totemic might! It can heal your opponent or a minion,.... the possibilities here..
 

bjaelke

Member
Imagine milling yourself with triple sprint.

Hearthstone @PlayHearthstone

.@TrickonometryHS Yogg-Saron's spells are randomly selected from all collectible spells, and one is cast for each spell you've played.

.@ShadowsOfSense_ Random effects in Standard will only use cards eligible for Standard play, so Yogg-Saron would only cast Standard spells.

@DDssdffds Yes, Yogg-Saron can target himself, but even if he's destroyed or transformed, the full Battlecry still takes place.
 
I can go ahead and predict Blizzard is going to limit the number of spells internally to something really high (say 100), and then just ignore ones beyond that or remove the earlier ones from the list. The only sane thing to do really.

You'd think that, and probably is true, but at the same time there was like a hundred hour long single arcane missile cast lol
 
If it can't cast every spell in every direction(like it can't consecrate your board) then the one playing Yogg will have a higher chance at a favorable outcome. However, seeing as you'll probably only play this card when the game is hopeless, most players will concede right after playing it.
 

Pooya

Member
The warlock spell is madder madder bomber. Another (and last) trash warlock spell. The minions better be decent.
 

luoapp

Member
But why it costs 10 with 7-5 stats? Since the target is random, isn't 6-ish mana more reasonable? Someone should do an average mana cost for each class.
 

Dre

Member
So in a Casino Mage deck if you cast Yogg-Saron with Nozdormu in play, you will likely not only skip your opponent's turn but also your next one. Amazing Trolden video incoming.
 

Ketch

Member
Yea. Looks crazy. I think you could build a deck around this with spells that would really only benefit you. Like innervate was already said, but what about savage roar or other stuff that only lasts until end of turn. Or like draw card spells in a mill deck, or.... I don't know, someone whose smart will make it work


Also if it's only collectible spells then any of the choose one spells ain't gonna work for your opponent right? Like wrath choose 3 damage or 1 damage draw a card aren't collectible spells right?


Or in warlock there's spells that buff demons but damage other minions.
 

Dahbomb

Member
Yea. Looks crazy. I think you could build a deck around this with spells that would really only benefit you. Like innervate was already said, but what about savage roar or other stuff that only lasts until end of turn. Or like draw card spells in a mill deck, or.... I don't know, someone whose smart will make it work
The card doesn't work like that.

If you only played a fireball this game then this card isn't going to cast that fireball again (well there's a very low chance that it might). It will randomly generate one spell and then use it. If you played two fireballs then it will generate two random spells.

If it generated cards that you used then you could make some cheesy OTK combos with it. Stuff like double Mind Blast, double Savage Roar + FoN combo, board clears etc.
 

Emerson

May contain jokes =>
Yea. Looks crazy. I think you could build a deck around this with spells that would really only benefit you. Like innervate was already said, but what about savage roar or other stuff that only lasts until end of turn. Or like draw card spells in a mill deck, or.... I don't know, someone whose smart will make it work


Also if it's only collectible spells then any of the choose one spells ain't gonna work for your opponent right? Like wrath choose 3 damage or 1 damage draw a card aren't collectible spells right?

Hearthstone ‏@PlayHearthstone 3m3 minutes ago
.@Dacr0n If a card provides options, such as Raven Idol or Wrath, Yogg-Saron randomly selects one of those options when the spell is cast.
 

georly

Member
Hearthstone ‏@PlayHearthstone 3m3 minutes ago
.@Dacr0n If a card provides options, such as Raven Idol or Wrath, Yogg-Saron randomly selects one of those options when the spell is cast.

lmao, so it'll just put random spells and minions into your hand, too. haha.

This card can win a completely hopeless game by itself, you should not be able to play more than just this thing.

With innervate being a random spell, you might be able to. Hell, it could even shadowstep itself back into your hand so you can cast it again.
 
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