Pretty much.Card text should read:
"Battlecry: Either win a game you should have lost, or lose a game you were going to lose anyway"
This is the perfect card for gamblersPretty much.
I really hate this card and hope it sees no play in high level decks.
AAAYYY LMAO!!!!Rogue I think has the best chance of making this card work. And I doubt this is true, but imagine if you shadowstep it and replay, if it somehow doubles the spell count. Probably not but it's even possible that it shadowsteps itself.
The card doesn't work like that.
If you only played a fireball this game then this card isn't going to cast that fireball again (well there's a very low chance that it might). It will randomly generate one spell and then use it. If you played two fireballs then it will generate two random spells.
If it generated cards that you used then you could make some cheesy OTK combos with it. Stuff like double Mind Blast, double Savage Roar + FoN combo, board clears etc.
Pretty much.
I really hate this card and hope it sees no play in high level decks.
This is the perfect card for gamblers
I can't see this being reliable enough to see play, could be wrong though. I'm okay with dumb RNG shit as long as they don't dominate the meta.Pretty much.
I really hate this card and hope it sees no play in high level decks.
It's a giant dice roll that can make you win a game from a losing position.Oh yeah I guess it's not cast a random spell that was cast this game, it's just cast a random spell for each spell cast.
Well that's dumb. It's not even a card then. You can't even make a deck with no spells in it to get the value stats. What's the point? Purposefully making cards that won't see play.
So do they just have no idea how they want warlock to play then?
It's a giant dice roll that can make you win a game from a losing position.
You obviously never play this card when you are losing or this is the only minion on board. You play it when you are being overrun and are about to die.
It can potentially put you back in the game with a clutch heal, board clear or even win you the game with potential burn damage to face. If it doesn't then oh well.. you were losing the game anyway.
It uses some insanely cool, digital card only mechanics but it's wasted because it's one of the most RNG cards in the game even including Wild.
Except that Shaman card which is an insane RNG card.RNG cards this set are so insane that they are not going to see competitive play. They are even better for trolden videos now. I think that's fine, GvG RNG was mostly just up swing for you so it made sense to play them.
So much for them hyping up that card. Cthun is by far the best one, and most playable while nzoth is second that night see some play. These last two have been horrible.
I'm waiting for the game where Yogg-Saron casts Charge on himself with other buff spells. Such an awesome card for an Old God focused on Madness.
All shall bow down to the God of Death!(Even himself sometimes.)
I'm waiting for the game where Yogg-Saron casts Charge on himself with other buff spells. Such an awesome card for an Old God focused on Madness.
All shall bow down to the God of Death!(Even himself sometimes.)
Yogg-Saron is hilarious and amazing. I'll definitely be crafting him if I don't pull him in my initial pack opening.
So how do Secrets work with him? Would you get any and all Secrets? Or would your opponent potentially get some randomly as well?
What about Lock and Load? Would the subsequent spells cast start giving you random Hunter cards?
Innervate will give you 2 more mana that turn? Prep could make any spells in your hand cost less? Echo of Medivh would duplicate your board or your opponents?
So many questions. Can't wait to try out this card.
Yogg-Saron is hilarious and amazing. I'll definitely be crafting him if I don't pull him in my initial pack opening.
So how do Secrets work with him? Would you get any and all Secrets? Or would your opponent potentially get some randomly as well?
What about Lock and Load? Would the subsequent spells cast start giving you random Hunter cards?
Innervate will give you 2 more mana that turn? Prep could make any spells in your hand cost less? Echo of Medivh would duplicate your board or your opponents?
So many questions. Can't wait to try out this card.
Hearthstone @PlayHearthstone
.@maxterdexter Yes, spells cast by Yogg-Saron can be countered by Counterspell, buff Mana Wyrm, etc.
Tempo mage +1
Hearthstone @PlayHearthstone
.@maxterdexter CORRECTION! Spells cast by Yogg-Saron will NOT buff Mana Wyrm, interact with Antonidas, trigger Flamewaker, etc
Well that settles that.
Guess that Summoning Stone deck would've been too powerful.
Malganis in wild and hope it lives one turn them drop yoggThe only way to abuse this would be to give yourself immunity on your turn which is impossible.
Especially himself. There are lots of single target removal spells and if he's the only thing on the board he is relatively likely to bow down to himself.
Such a garbage card. Just the worst kind of RNG fest. "Here's a complete dice roll! Hope you get lucky!" Proceeds 3x Pyro to self face.
Casts nothing but buffs on himself, including charge, finishes it by sapping himself.
If we assume Yogg Saron is smart enough to only cast valid spells, then that means the best way to go face is to clear the board. If it doesn't summon any minions via spells, then it'll just keep facing.
Sure, your face as well
If we assume Yogg Saron is smart enough to only cast valid spells, then that means the best way to go face is to clear the board. If it doesn't summon any minions via spells, then it'll just keep facing.
By the sound of it, its going yo target your shit (and face) too. I doubt that they made it do it only targets the opponent, that's too smart.
lmao think about getting all overload spells or astral communion and discard your hand.
No one said the Old Gods had to be good. I'm glad there's one that has an effect that encompasses the feeling of madness which is an effect every raid encounter with them.
No one is forcing you to play this card, why by upset by it?
LMAO...Hearthstone @PlayHearthstone
.@maxterdexter CORRECTION! Spells cast by Yogg-Saron will NOT buff Mana Wyrm, interact with Antonidas, trigger Flamewaker, etc
Well that settles that.
Guess that Summoning Stone deck would've been too powerful.
the most fun of all, Brann DOUBLES the amount of spells Yogg-Saron casts.