From the Tempostorm site.
https://tempostorm.com/articles/tempo-storm-old-gods-reveal-soggoth-the-slitherer
From the Tempostorm site.
https://tempostorm.com/articles/tempo-storm-old-gods-reveal-soggoth-the-slitherer
You pay 7 mana for Flamestrike, that's the cost of using it.But that's the exact reason Nerubian Egg exists. It's to protect your board from total wipes. What's stupid is a game where Flamestrike never has negative consequences.
In a CCG, a decision should never be good in all situations. The most basic element of strategy is knowing when something is a good idea, and when it is not.You pay 7 mana for Flamestrike, that's the cost of using it.
And that applies to Flamestrike too.In a CCG, a decision should never be good in all situations. The most basic element of strategy is knowing when something is a good idea, and when it is not.
Some cards are so good, and so game-changing, that it makes sense to give players ways to create additional difficulties. Nerubian Egg is such a way.And that applies to Flamestrike too.
Flamestrike can be played around by not playing a ton of minions into it. For the Mage to get appropriate value from Flamestrike it has to remove 14+ stats from the board. Less than that and you over paid for the card and developed nothing on the board. You don't win with Flamestrike, you play it to not lose versus playing minions which you do to win.
Flamestrike is a reactive card against small and mid sized minions. You punish it by playing large minions. A good player is not going to Flamestrike just a 5/6 on the board. Hell even nuking 2 small minions is a bad proposition but that's where the strategy comes in... do you take the value hit now or do you let them build a bigger board by bluffing that you don't have Flamestrike?
This is not even close to playing Minibot on turn 2. There's never a bad time to play Minibot on turn 2 as there is no punishment. Same for Mad Scientist and Creeper. It's only a choice if you are presented with these 2 drops at the same time and in that case you are just trading one over powered unpunishable minion with another.
What are these cards that are so godlike that they necessitate making stuff like Creeper and Nerubian Egg?Some cards are so good, and so game-changing, that it makes sense to give players ways to create additional difficulties. Nerubian Egg is such a way.
Creeper is debatable, but I don't think Nerubian Egg is too strong. you could nerf it by making it a 0/3 or something, though. It's a great strategic piece.What are these cards that are so godlike that they necessitate making stuff like Creeper and Nerubian Egg?
Flamestrike is so slow and expensive in Constructed that not even Freeze Mage carries two of it. All other board clears are ineffecient compared to minions on average.
What are these cards that are so godlike that they necessitate making stuff like Creeper and Nerubian Egg?
Flamestrike is so slow and expensive in Constructed that not even Freeze Mage carries two of it. All other board clears are ineffecient compared to minions on average.
Wisps of the Old Gods is probably bad. Might as well just use Cenarius for 2 more mana and the 5/8 body.
Slitherer just seems too expensive. If it was maybe 7 or 8 mana it's be a whole lot better.
Instant win against rogue.
I think I can see what the Wisps card is going for. Its basically a Token Druid tool. If you have a board, you use it to buff it up. If your board just got wiped out, you use the wisps option to fill it up again. Not sure if it will be super useful though.
Also, Blizard posted this about Yogg:
"We then worked to make sure the opponent's turn is still a full 75 seconds. We tested this with and without Nozdormu and it seems to work great."
So it looks like your opponents turn just don't start until the animation is finished. Likely means if its super long, you won't have time to use anything it may summon though.
Tempostorm, though?Flamestrike is so good that neither of viable the Mage decks run it even with Nerubian Egg played by very few decks.
Tempostorm's newest Freeze Mage doesn't even run one: https://tempostorm.com/hearthstone/decks/freeze-mage-meta-snapshot-51
Instant win against rogue.
Nerubian Egg is on the borderline because you can at least somewhat punish it with Owl and send your Owl into it. Can't really do that against Creeper because it will still go one for one with Owl and you lose a very previous Silence in your deck.Creeper is debatable, but I don't think Nerubian Egg is too strong. you could nerf it by making it a 0/3 or something, though. It's a great strategic piece.
I don't think Mages ran two Flamestrikes pre-Naxx either. Card has only ever been a terror in arena, I can't recall much if any salt in constructed with the card.
The game need a minion that silences on hit.
I would love to see an aggressive Wailing Spirit.Nerubian Egg is on the borderline because you can at least somewhat punish it with Owl and send your Owl into it. Can't really do that against Creeper because it will still go one for one with Owl and you lose a very previous Silence in your deck.
You could punish these deathrattle minions by having a board wipe that also silences but silence also punishes big, expensive creatures. I don't think Blizzard would ever print a card like that, they have scaled down silence so hard ... last one we saw was Polymorph Boar for a class that already had a transform effect.
Yeah, I generally prefer Blizzard as well. In Arena, you get to go face no matter what, while you might have to maintain tempo with Flamestrike.It's tough to run multiples when Blizzard exists.
It'll take out most of the same threats and give you a turn of freeze which helps against many potential targets that flamestrike doesn't kill.
That's why I run Unstable Ghoul x2, Dread Corsair x2, and Sludge Belcher x2 in my Patron deck. Gives me a lot of time to combo and turn the tables. I almost never lose to face decks. Patron automatically loses to control decks, so it's not important that it isn't effective against those.i think i'd play Soggoth if i drew him from a pack, but i'll probably be dead by turn 9 to aggro shaman/hunter anyways.
Nerubian Egg is on the borderline because you can at least somewhat punish it with Owl and send your Owl into it. Can't really do that against Creeper because it will still go one for one with Owl and you lose a very previous Silence in your deck.
You could punish these deathrattle minions by having a board wipe that also silences but silence also punishes big, expensive creatures. I don't think Blizzard would ever print a card like that, they have scaled down silence so hard ... last one we saw was Polymorph Boar for a class that already had a transform effect.
I think a Priest card that both damages and silences the enemy would be fair. Part of their "Class Identity" is Silences, but with Owl being so good they don't really see play.
New legendary is not bad for control. Great to have in the pool for confessor and golden monkey. But the existence of owl and kotg really limit it's usefulness. Too bad.
You would think that an Old One wouldn't get killed by a Reckless Rocketeer or turned into a sheep, but here we are.You would think that with the lore saying that Sogoth killed 20 stone giants that it would at least by a 8/9 minion so it can kill two giants at least.
I think a Priest card that both damages and silences the enemy would be fair. Part of their "Class Identity" is Silences, but with Owl being so good they don't really see play.
You would think that an Old One wouldn't get killed by a Reckless Rocketeer or turned into a sheep, but here we are.
I just think all of the Old Gods should have a new text that makes them have to be dealt with through your board.Looking at Soggoth I'm not sure it's worth it to be granted immunity to poly.
Why not?I think Silence should become exclusive to class cards and only to like 3-4 classes.
Hunter isn't one of them.
I just think all of the Old Gods should have a new text that makes them have to be dealt with through your board.
You'd just be screwing hunter overI think Silence should become exclusive to class cards and only to like 3-4 classes.
Hunter isn't one of them.
Man, Thank goodness GvG is going out because this has been one shitty set so far.