They get discarded, because the game will resolve Deathwing's discard before the deathrattle on the other one.If you play this card, then use OG Death wing on it... do you get to summon your dragons in hand or do they get discarded anyway?
Auchenai Priestess getting nerfed would kill Control Priest.
Seems fair to nerf Fireball then, too. No reason for Mages to have that wonderful 12 face damage from off-board sitting in their hand. I think this is a good idea, personally.If they wanted, they could nerf Kill Command to only hit minions, and the same for Rockbiter Axe.
I wouldn't be surprised if they do a second round of nerfs if they don't get what they want.
lol at deahtwing, all this 10 mana cards and they even printed a card that draws you a 10 mana card at the START of your turn. Blizzard is so out of touch with their own game sometimes. yeah sure... they desperately want to make the game slower but so far I don't see it happening. There is nothing stopping face shaman or even face hunter type decks.
oh shit its deathrattle? thought it was battlecry
thing is unplayable. will be fun in tavern brawls
imma save that deathrattle copy card for it
u_u
the priest legendary that makes 1/1s of the card may also be cool w/ it, but who knows
Lol raptoring this is super useless, haha.
This deathrattle twice does next to nothing. Unless your next draw is a dragon, triggering twice is trash - unless your concern is that he'll get silenced, but he costs 10 mana anyway, so he would already be silenced by the time you play the priest legendary.
Only other deathrattle related thing that's good is if it SOMEHOW dies, and you SOMEHOW still don't win, Nzoth will give you a 12/12.
Lol raptoring this is super useless, haha.
My biggest thing with using n'zoth with him is going to be that thats a lot (A LOT) of huge cost cards in the hand. Like you already won't run many of the dragon legendaries, you run just enough.
Edit: if we're talking nerfs with spells, fuck blade flurry doing face damage. That shit should just board damage
N'Zothing this is even more showy than winning with that 30/30. If you can pull it off, you were already going to win.
My biggest thing with using n'zoth with him is going to be that thats a lot (A LOT) of huge cost cards in the hand. Like you already won't run many of the dragon legendaries, you run just enough.
Edit: if we're talking nerfs with spells, fuck blade flurry doing face damage. That shit should just board damage
If you play this card, then use OG Death wing on it... do you get to summon your dragons in hand or do they get discarded anyway?
wonder if paladins will get a weapon this expansion
Control Paladin could really use a weapon as a replacement for Minibot/Coghammer. Paladin early game in Classic/TGT blows.
Coghammer is gone, Light's Justice is essentially gone too(nobody's playing that by itself) and Sword of Justice isn't really a weapon so I'd say it's a safe guess that we'll get a 2/3 mana weapon. Not that they need it honestly.wonder if paladins will get a weapon this expansion
lol at deahtwing, all this 10 mana cards and they even printed a card that draws you a 10 mana card at the START of your turn. Blizzard is so out of touch with their own game sometimes. yeah sure... they desperately want to make the game slower but so far I don't see it happening. There is nothing stopping face shaman or even face hunter type decks.
Coghammer is gone, Light's Justice is essentially gone too(nobody's playing that by itself) and Sword of Justice isn't really a weapon so I'd say it's a safe guess that we'll get a 2/3 mana weapon. Not that they need it honestly.
Oh right I forgot about Argent Lance but I think that says enough about that weapon.
Have they given all 4 classes that can use weapons a new one with each expansion?
I think it's excusable because, as I was talking about earlier, they're all creating potential new deck archetypes. Or encouraging people to make significant changes to existing ones.I don't think any set needs five 10 mana legendaries
5 classes. Warrior. Paladin. Rogue. Shaman. Hunter.
Hunter did not get a weapon in TGT.
Also, I believe Feign Death is a GvG card.The Deathwing One (as I like to call it), is one of those cards that if it works, everything will work. I'd try it in dragon paladin but that is about it.
Having a bunch of big dragons in your hand for 11-12 turns is an easy way to lose and I can't see standard changing that. I'd rather one old god which will do much the same thing while allowing you to keep playing normally.
The priest card? Looks fun but it isn't good enough to fit into a priest deck. There is no room for another two spells unless strange nerfs happen.
Thistle tea is a "prep" card, but seems unlikely to get play. I think you would always want to sprint unless we start getting "look at your top 3 cards" type abilities.
Twilight summoner might be fun in a reincarnation deck.... But no KT kills that. So feign death? Doesn't seem likely. It could eat up a silence, but that would also probably lose you the game.
At least call him Neltharion, Blizzard! An actual character with a second name and they choose something else. AND ON TOP OF THAT, IT'S DRAGONLORD. I was only kidding when I said I wanted to see other -lords after Ragnaros! Bah Gawd.
Also, I believe Feign Death is a GvG card.
Eh, Paladin is going to need something good early game. I'm not sure you guys remember how terrible the class was before Mini-bot and Muster. Sure, those ended up being too good, but if you take away both and add nothing Paladin is going to be trash tier. What are you going to do before turn 4?
Eh, Paladin is going to need something good early game. I'm not sure you guys remember how terrible the class was before Mini-bot and Muster. Sure, those ended up being too good, but if you take away both and add nothing Paladin is going to be trash tier. What are you going to do before turn 4?
Sorry for posting in the wrong thread guys
Since I was looking at dragons today, I was reminded about dragon consort and how much I like the ability that even if it dies, even if you dont have a dragon in hand when played the buff sticks until you do play it. Got me thinking thatit is a good mechanic that is underused (much how buffing a card not in your hand is underused, with this expansion bringing some more in). Those sorts of buff would help with silences and removals if it allowed for storing similar buffs for later use.
That's exactly where Paladin needs to be. A class whose singular gimmick is being overly strong when holding the board lives and dies with its early game tools. Let it rot and give Shaman its time to shine (a class I dislike for multiple reasons but it's still infinitely better designed than Paladin).Eh, Paladin is going to need something good early game. I'm not sure you guys remember how terrible the class was before Mini-bot and Muster. Sure, those ended up being too good, but if you take away both and add nothing Paladin is going to be trash tier. What are you going to do before turn 4?
Justice demands retribution brehsuch ill will towards a class that only wants justice.
Sad.
I am so fucking glad I don't have to see that utter piece of shit Uther every time anymore. I insta-squelch every game but his smug, annoying and entirely untrue lines about Justice and honor are ingrained into my synapses at this point.such ill will towards a class that only wants justice.
Sad.
Shaman also follows the same style of Paladin "win more" only it comes with Overload nonsense and RNG hero power.That's exactly where Paladin needs to be. A class whose singular gimmick is being overly strong when holding the board lives and dies with its early game tools. Let it rot and give Shaman its time to shine (a class I dislike for multiple reasons but it's still infinitely better designed than Paladin).
That's exactly where Paladin needs to be. A class whose singular gimmick is being overly strong when holding the board lives and dies with its early game tools. Let it rot and give Shaman its time to shine (a class I dislike for multiple reasons but it's still infinitely better designed than Paladin).