You're not wrong and overload has proven to be an awful mechanic but Shaman has a decent variety of unique, non-binary tools on top of that. Most of them just aren't good enough or too combo-focused with too little payoff in our hypertempo meta, which doesn't mean they have to be useless forever though (see the totem theme that might just start working with this expansion).Shaman also follows the same style of Paladin "win more" only it comes with Overload nonsense and RNG hero power.
Really?go fuck yourself.
It's cool Yoshi. Hope things turn out ok.Sorry for posting in the wrong thread guys
The thing is that Shaman has not gotten any busted early game in OG so far, their upcoming strong to insane cards are all clearly midrange/control-focused. Iirc Blizz hasn't shown remarkably strong 1-3-drops for any class so far, and if the nerfs turn out well that's a very good thing going forward.Yeah Paladin had the most dominant early game is BS
Sadly its also doesn't made any sense for Shaman either that gonna take over the King of Tempo crown
The thing is that Shaman has not gotten any busted early game in OG so far, their upcoming strong to insane cards are all clearly midrange/control-focused. Iirc Blizz hasn't shown remarkably strong 1-3-drops for any class so far, and if the nerfs turn out well that's a very good thing going forward.
The thing is that Shaman has not gotten any busted early game in OG so far, their upcoming strong to insane cards are all clearly midrange/control-focused. Iirc Blizz hasn't shown remarkably strong 1-3-drops for any class so far, and if the nerfs turn out well that's a very good thing going forward.
man we're still missing half the cards. This reveal is gonna take forever.
I don't see any circumstances where the tempo loss of dropping a 4-mana 1/1 isn't utterly devastating. If your opponent can't efficiently deal with it immediatel they'll just leave it up, which means you'll have to throw it into something and wait another turn to use the 5/5. The only potentially impactful synergy I can think of is PO as the buffed 5/5 kills almost any 4-drop, but then it really is just a clunkier egg. Lategame AoE protection I guess... even I don't want a meta so slow that you'd run 4 mana 1/1s to protect against Flamestrike.Real talk?
Twilight Summoner might be one of the most underrated cards in the set.
man we're still missing half the cards. This reveal is gonna take forever.
The 26th date got pulled I believe it was a mistakeI think this is the last week of dripfeed cards. Next week should be the final card dump and classic nerf details if their April 26 release date is honest.
Watching kibler die to freeze Mage just now was gross, died from 30 health with just a 1 Atk Alex on board. Bloodmage with reduced cost spells till doomed at once.
I've been working a Secret Dragon Pally deck for the last 2 months. I think this Deathwing could be very helpful because the flaw of the deck is trying to get the dragons out of your hand in an efficient way. I'm very interested in seeing how to build a deck around this card. Should be fun.tried building a paladin dragond eck right now online, the only problem is that i'm trying to get more early game and there are a bunch of 4 mana cards
My biggest issue with Old Gods so far is it still doesn't address the rise of straight aggro again. Sure things like BGH and Knife nerfs change things.
I just feel like the new cards seem slow to play, and we are back where Face Hunter just wins before it matters.
It's semi-busted in aggro right now because they don't care much about losing turn 3, they'll just fill it with their shitty Abusives, Leper Gnomes and whatnot. I think for midrange the overload is really relevant though, Totemic turns into a dead card and when you chain Totem Golems you can't drop your Hyperyeti on curve. Heavier Midrange lists also tend to be lighter on overload cards and not run Lava Shock so the Trogg doesn't go out of control as easily, and then it's suddenly not that great of a 1-drop unless followed by exactly Totem Golem.Trogg into Golem is busted. It's just only played in the face deck right now because that's the only reasonable Shaman deck.
Just like the Minibot/Juggler/Muster curve fit into both aggressive Paladin decks and Midrange, I expect the Trogg/Golem curve will be the early game foundation for Midrange Shaman in WOG. Even Tuskar Totemic has a chance to be pretty good, with cards like Minibot and Scientist out of the way who trade for it and get more value.
It's semi-busted in aggro right now because they don't care much about losing turn 3, they'll just fill it with their shitty Abusives, Leper Gnomes and whatnot. I think for midrange the overload is really relevant though, Totemic turns into a dead card and when you chain Totem Golems you can't drop your Hyperyeti on curve. Heavier Midrange lists also tend to be lighter on overload cards and not run Lava Shock so the Trogg doesn't go out of control as easily, and then it's suddenly not that great of a 1-drop unless followed by exactly Totem Golem.
I dunno, maybe it'll still be good enough but thanks to the overload goblinhead it'll never be Minibot+Muster tier, i.e. absurd value bombs with no drawbacks.
I don't see any circumstances where the tempo loss of dropping a 4-mana 1/1 isn't utterly devastating. If your opponent can't efficiently deal with it immediatel they'll just leave it up, which means you'll have to throw it into something and wait another turn to use the 5/5. The only potentially impactful synergy I can think of is PO as the buffed 5/5 kills almost any 4-drop, but then it really is just a clunkier egg. Lategame AoE protection I guess... even I don't want a meta so slow that you'd run 4 mana 1/1s to protect against Flamestrike.
What makes you think that?
The "tempo loss" argument is not compelling for a couple reasons.
1.) Any tempo loss on Turn 4 is going to be regained on Turn 5. It's like you'll play a 4 mana 5/5 that deals 1 damage, plus whatever you play on Turn 5. That's going to be a huge board swing. And it's almost guaranteed to occur IMMEDIATELY after the turn where you lost tempo.
2.) Most of the cards revealed in Old Gods are very slow. We haven't really seen too much evidence for insane early cards. We don't have any cards like Haunted Creeper, Mounted Raptor, or Shredder that are impossible to punish at their mana cost. So the meta could easily slow down to the point where having a bad Turn 4 is worth having a huge Turn 5.
3.) I usually hate this argument, but it seems to attract some people so I'll say it anyway to convince them. Isn't this a 4 mana 6/6?
Being a 4 mana 6/6 doesn't matter much when the initial body is garbagio. That's too big of a tempo loo up front and the tempo gain isn't as high later on.
It's the Wobbling Runts example. It's technically a 8/12 for 6 but the 2 attack makes it slow unlike Piloted Sky Golem.
Wobbling Runts is garbage because the initial body has 6 freaking health. You can't pop that shit and your opponent certainly won't pop it for you. Twilight Summoner can be immediately popped the turn after you play it.
I don't see any circumstances where the tempo loss of dropping a 4-mana 1/1 isn't utterly devastating. If your opponent can't efficiently deal with it immediatel they'll just leave it up, which means you'll have to throw it into something and wait another turn to use the 5/5. The only potentially impactful synergy I can think of is PO as the buffed 5/5 kills almost any 4-drop, but then it really is just a clunkier egg. Lategame AoE protection I guess... even I don't want a meta so slow that you'd run 4 mana 1/1s to protect against Flamestrike.
What makes you think that?
Watching kibler die to freeze Mage just now was gross, died from 30 health with just a 1 Atk Alex on board. Bloodmage with reduced cost spells till doomed at once.
It's never that easy, in fact most of us had the exact same hopes before TGT and look how that turned out. The influx of slow cards is almost meaningless for the meta on its own, as long as there's no adequate ways of dealing with high-tempo curve plays people will just take whatever fits that purpose best from the old card pool. Blizz will nerf the worst offenders but any expansion has had more than enough early game drops that, in an aggro shell with attack buffs, just shit on Twilight Summoner. Hell even a C'Thun deck with its prebuilt vanilla curve probably deals with Summoner just fine.2.) Most of the cards revealed in Old Gods are very slow. We haven't really seen too much evidence for insane early cards. We don't have any cards like Haunted Creeper, Mounted Raptor, or Shredder that are impossible to punish at their mana cost. So the meta could easily slow down to the point where having a bad Turn 4 is worth having a huge Turn 5.
Even when it gets popped, a 4 mana 5/5 that results in tempo loss isn't good. The opponent can just pop the 1/1 and deal with the 5/5 after to prevent the buff/Raptor play... that's no where as punishing as popping Nerubian Egg to deny the buffs/value plays.
I am not saying the card is bad but I feel it's being rated appropriately.
Even when it gets popped, a 4 mana 5/5 that results in tempo loss isn't good. The opponent can just pop the 1/1 and deal with the 5/5 after to prevent the buff/Raptor play... that's no where as punishing as popping Nerubian Egg to deny the buffs/value plays.
I am not saying the card is bad but I feel it's being rated appropriately.
If your egg gets silenced you don't lose the game.
With all these slow big impact deathrattles people will be running it, so nerfs or priest counters aside, the card will not work.
It's never that easy, in fact most of us had the exact same hopes before TGT and look how that turned out. The influx of slow cards is almost meaningless for the meta on its own, as long as there's no adequate ways of dealing with high-tempo curve plays people will just take whatever fits that purpose best from the old card pool. Blizz will nerf the worst offenders but any expansion has had more than enough early game drops that, in an aggro shell with attack buffs, just shit on Twilight Summoner. Hell even a C'Thun deck with its prebuilt vanilla curve probably deals with Summoner just fine.
I just played against this Priest that had nothing but steal-based cards:
Mindgames
Shadow Madness
Thoughtsteal
Mind Vision (this card seems bad?)
Entomb
So I was basically playing against my own deck. I won, but I think he would have won if he didn't misunderstand Grim Patron's proc at one moment in our match. Anyone have experience with this?
All in steal Priest. Not that good but sometimes the RNG favors him and he steals the best stuff.I just played against this Priest that had nothing but steal-based cards:
Mindgames
Shadow Madness
Thoughtsteal
Mind Vision (this card seems bad?)
Entomb
So I was basically playing against my own deck. I won, but I think he would have won if he didn't misunderstand Grim Patron's proc at one moment in our match. Anyone have experience with this?
He gave me his list; he just threw it together to mess around, so some of these cards can clearly go:Steal Priest and Randouin Wrynn both run those cards (or most of those cards). It used to be more common.
If you have double Mind Control and double Entomb then you are winning all non Warlock control match ups (and losing against aggro/tempo). Surprised he isn't also running Convert and Sideshow Spelleater.He gave me his list; he just threw it together to mess around, so some of these cards can clearly go:
Mind Vision x2
Power Word: Shield x2
Loot Hoarder x2
Recombobulator x2
Shrinkmeister x2
Shadow Word: Death x1
Thoughtsteal x2
Mind Control Technician x2
Mindgames x2
Shadow Madness x2
Kezan Mystic x1
Faceless Manipulator x2
Entomb x2
Cabal Shadow Priest x2
Sylvannas x1
Nefarian x1
Mind Control x2
He said he does well vs. control decks, which interests me. I think it goes in too hard on the steal mechanics, but I wonder if there's something here worth pursuing.
Watching kibler die to freeze Mage just now was gross, died from 30 health with just a 1 Atk Alex on board. Bloodmage with reduced cost spells till doomed at once.
Control Priest already does well against a lot of control decks, especially now with Entomb and Elise. You don't need to build a pure thief Priest for that.
That moment when you steal Dr. Boom from your opponent and get to play him first. :-OIf you have double Mind Control and double Entomb then you are winning all non Warlock control match ups (and losing against aggro/tempo). Surprised he isn't also running Convert and Sideshow Spelleater.
Trogg into Golem is busted. It's just only played in the face deck right now because that's the only reasonable Shaman deck.
Just like the Minibot/Juggler/Muster curve fit into both aggressive Paladin decks and Midrange, I expect the Trogg/Golem curve will be the early game foundation for Midrange Shaman in WOG. Even Tuskar Totemic has a chance to be pretty good, with cards like Minibot and Scientist out of the way who trade for it and get more value.
If it's anything like TGT, they will just drop dozens of cards at once as we approach the release.
Very tough to win in fatigue against priest when they can just cabal your deathlords, and play 2 of their own, forcing you to draw 4 minions directly from your deck. The only way to beat a priest as a CW in my experience is to bait them into using their Clerics to draw a bunch of cards. An experienced priest player who avoids drawing cards--crazy hard to win. Gotta pray your Golden Monkey gives you significantly better cards than theirs does