Familienoberhauptvogel
Banned
What do y'all think about Time Warp? I saw the MTG comparisons but that's a bad card in MTG. It takes a while for the card to be better than draw a card gain 1 mana crystal.
Dimension Rift from Shadowverse is very similar to it but the mechanics to get to the skip turn is different.What do y'all think about Time Warp? I saw the MTG comparisons but that's a bad card in MTG. It takes a while for the card to be better than draw a card gain 1 mana crystal.
I think allows for a new, power variation of freeze mage for starters. It may also work well in tempo based decks. I think it will define at least one competitive arch type as a win condition.What do y'all think about Time Warp? I saw the MTG comparisons but that's a bad card in MTG. It takes a while for the card to be better than draw a card gain 1 mana crystal.
Some hunter decks for your consideration
Carnassa Hunter
http://www.hearthpwn.com/deckbuilde...97:1;55500:2;55502:2;55528:2;55536:2;55559:2;
Okay, sure. Let's try this out. Maybe we'll blow them out with Tundra Rhino.
mill druidwho the fuck runs naturalize?
mill druid
Do you guys see that Warrior 1 mana, gain 5 armor card, getting any play?
Also, I think the Druid 1 mana, give a minion +1/+1 and gain armor card will see play. The card will easily give you 5+ armor if played later in the game. I feel its super versatile, and going to see a lot of play.
sure it wasn't discovered?in their jade? druid deck. i'm not saying what deck would have use for naturalize but what kind of idiot puts it in his shitty slightly off meta deck?
sure it wasn't discovered?
yes i know how to read the played list. not that he played a raven idol
spicy tech then, not the worst choice.
kill a 3/4 give my aggro opponent 2 cards is pretty fucking bad.
Losing HP doesn't matter at all if you the one that keeping momentum on board, this is why zoolock keep existing until they can't maintain board against pirate
in other card game, even there is aggro deck that keep playing overstat minion while costing them HP, its dominant in that game
losing HP doesn't matter too much
and a vanilla 3/2 for 2 sucks aginst non weapon classes. It's a tech card, they are usually near dead against matchups you didn't put them in for.
it's a bad tech card from someone who doesn't understand the game or their position in it. Is that the sort of card Jade Druid needs? your control matchups are pretty good and this doesn't improve things much on top of the fact that you don't see those sorts of matchups all the time, meanwhile you're making your aggro matchups worse by giving gas to opponents that play nothing but small to reasonably sized dudes.
It's not even good against midrange shaman or in the mirror.
I'm not saying it's great but it's not that difficult to make a case for, it's a budget mulch a card that sees constant play in Druid.
Aggro matchup is already pretty good for druid with the amount of taunts they are running already as well as swipe, feral rage,... Hard removal is precisely a weakness to druid.
Can't watch past days video. Will pirate war still be as viable?
You realise every hunter deck is pumping out 1 drops like candy right?
Time Warp has been playable in various MtG metas. That said, you're right in that people generally vastly overrate the impact of it, and almost all of that is because of Time Walk being in the P9 with its ridiculous cost of 1U.What do y'all think about Time Warp? I saw the MTG comparisons but that's a bad card in MTG. It takes a while for the card to be better than draw a card gain 1 mana crystal.
my opponent had already played 2 mulches.
It's seeing play currently even in taking turns, a very fringe deck in Modern. And I've played with a 6 mana time walk in standard a couple months ago. Ice Block works because it costs only 3 mana and can be set up ahead of time.Time Warp has been playable in various MtG metas. That said, you're right in that people generally vastly overrate the impact of it, and almost all of that is because of Time Walk being in the P9 with its ridiculous cost of 1U.
Off the top of my head there was an extremely odd Extended deck by Zvi Moshowitz called Turboland that used a complicated Horn of Greed + Exploration + Battlefield Scrounger engine to take infinite turns with Time Warp. I remember it well because it was one of the first decks I copied from the internet because it looked so incredibly interesting. Needless to say, my friends playing kitchen table magic didn't appreciate my penchant for solitaire engine combo decks.
Anyway digression aside Time Warp is usually overrated. But I actually think it's quite good in Hearthrtone because its in Mage and Mage already plays decks built entirely around comboing off with Ice Block as a Time Walk effect while stalling the board with spells.
I think it's going to be pretty good in Wild because of things like Spare Parts. Though it has clear predators as well.
Nah, we already saw Kazookus variants in this meta.So, Kazakus is dead in warlock?
looks like a terrible build, you're gonna dump your hand and they run the board and you're sad.
Because Blizzard sucks at making any identity for Paladin but doesn't stop trying to make new ones. And let's throw some random murlocs into it now that the murloc enabling card rotates out which didn't want any other murlocs anyways.Some mage decks for your consideration...
....and a Paladin deck
Galvadon Paladin
http://www.hearthpwn.com/deckbuilde...79:2;55512:1;55516:2;55565:2;55566:2;55567:2;
Oof. I dunno guys. I wasn't really feeling this one. I had a lot of trouble constructing something I liked. The 4-slot here was tough.
Guys I have the dust right now to craft a Golden Sylvanas. If I do that, when she gets retired, I'll get the dust back, right? Essentially free golden upgrade for Wild?
who the fuck runs naturalize?